Jaidyn Ann
c7724e2857
Add military-base flashback
2023-07-15 01:04:58 -05:00
Jaidyn Ann
b8bbde0d2b
Finish military-base, probably!
2023-07-14 21:29:04 -05:00
Jaidyn Ann
0aec94be2b
Add settings menu
2023-07-14 09:10:12 -05:00
Jaidyn Ann
0993fed70e
Continue military-base, adding several NPCs
2023-07-14 01:45:27 -05:00
Jaidyn Ann
f91e566727
Begin military-base map
2023-07-14 00:49:34 -05:00
Jaidyn Ann
460748bfb4
Prefix SAY, MUMBLE, & FACE with 💬
...
Why? Because it looks fun, dammit
2023-07-13 23:58:15 -05:00
Jaidyn Ann
8e9e279d9e
Freshly copy maps at start, for “death” support
...
That is, whenever the game is restarted, the
maps are freshly-copied, thanks to our dear
deep-copier METACOPY.
2023-07-13 23:52:04 -05:00
Jaidyn Ann
128870ac28
Add intermissions at the end of flashbacks
2023-07-13 22:55:16 -05:00
Jaidyn Ann
d32b484342
NPCs in outdoors, school, & casino accept items
2023-07-13 01:43:53 -05:00
Jaidyn Ann
4815845611
Add generic item-use functions for entities
2023-07-12 21:54:00 -05:00
Jaidyn Ann
4baaa8d04a
*Finally* allow “using” an item @w@
2023-07-12 18:29:49 -05:00
Jaidyn Ann
63515434d0
Slightly tweak the engine thingy
2023-07-11 22:14:02 -05:00
Jaidyn Ann
1ab64221cd
Add generic trigger func. for movement/barriers
2023-07-10 22:42:22 -05:00
Jaidyn Ann
efaaba9cad
Add generic trigger function for entrances/exits
2023-07-10 21:59:01 -05:00
Jaidyn Ann
6cf8f396aa
Progress on outdoors map — add Kvincent
2023-07-06 16:27:55 -05:00
Jaidyn Ann
f3ef9a7e7b
Add casino prologue!
2023-07-03 22:12:42 -05:00
Jaidyn Ann
23297ecfba
Support display of multi-row menus
2023-07-02 18:31:35 -05:00
Jaidyn Ann
ff129f2d7a
📋 : Use plists for menus, rather than alists
2023-07-02 12:42:13 -05:00
Jaidyn Ann
ee4b2e98ef
Better generic interact funcs, for easier mapping!
...
That would be multiline-friendly
DESCRIPTION-INTERACT, MONOLOGUE-INTERACT, and
RANDOM-MONOLOGUE-INTERACT, which are all very
amicable to mapping generic entities. =w=
2023-07-01 16:02:22 -05:00
Jaidyn Ann
d0cb621320
Split package definitions into packages.lisp
2023-06-28 10:15:23 -05:00
Jaidyn Ann
6c8f84afe8
Finish 'childhood-friend' prologue!
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Wooooot! Antaŭludo finita c:<
2023-06-27 20:00:37 -05:00
Jaidyn Ann
c177e1b2d2
Begin the 'childhood-friend' prologue
2023-06-27 14:15:16 -05:00
Jaidyn Ann
51c913a700
Create and ASDF system for the game
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This might help cool stuff get working, later!
Maybe! :D
2023-06-26 21:49:34 -05:00
Jaidyn Ann
74d713b76d
Convert TMX maps to a parseable list
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This allows embedding the map data directly
into the game system, instead of relying on
external files!
This’ll make distribution easier, for sure. =w=
2023-06-26 20:25:02 -05:00
Jaidyn Ann
c0d2099ae8
Support for the passage of time
2023-06-26 15:43:01 -05:00
Jaidyn Ann
2a78737d28
Support for taking items
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That is, directly moving an entity from the map
into the player’s pocket. Real simple
implementation, it’s just another
interact-function for use with your entities.
2023-06-26 11:12:06 -05:00
Jaidyn Ann
738239f50a
Persistent data between maps! How exciting!
...
I spent a good chunk of time trying to get rid of
the maps’ global variables, instead packing each
map into a :map variable in a “game” hash-table…
but, wow, that took a while. And also made things
a bit more complicated. And also… we could just
do this. From this commit. So much easier! @-@
2023-06-26 09:33:51 -05:00
Jaidyn Ann
766f2dedee
Whoops, too invisible! I fyixed it uwu
2023-06-26 09:08:45 -05:00
Jaidyn Ann
67019e9afb
Moving between maps: Doorways! ♥
2023-06-25 14:40:12 -05:00
Jaidyn Ann
b61739aa24
Support for events triggered by moving to point
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That is, a new “Trigger” Tiled object-type has
been made, which is just a rectangle with an
associated function. If the rectangle is stepped
upon (uwu step on me owo), the function is
triggered. Y’know, standard RPG stuffs.
2023-06-24 22:17:42 -05:00
Jaidyn Ann
1c2a371b38
Add casino attendant and bartender
2023-06-24 20:12:18 -05:00
Jaidyn Ann
90223f4a4c
Flexibly edit entity data in dialogue
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… including way better ^_^ dialogue :D
face! \o/ editing!
2023-06-24 19:49:47 -05:00
Jaidyn Ann
1a44f2bcac
Begin the Casino map!
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… including the gambler-dude story arc.
2023-06-24 17:01:12 -05:00
Jaidyn Ann
346d9d3a9d
Begin proper dialogue with Sasha!
2023-06-23 22:25:16 -05:00
Jaidyn Ann
4d4b65da9c
Split off STATE-LOOP into an engine package (⚙)
...
… while making generic state-function-creators for
both dialogues and overworld maps. This should
make game-specific code more pretty-like!
2023-06-23 13:29:09 -05:00
Jaidyn Ann
e21d16069b
Translations of menu-items ^_^
2023-06-23 12:54:29 -05:00
Jaidyn Ann
495ed87f09
Baseline support for translations! :D
...
It’s not using gettext or anything, just a simple
system I cooked up for having the translations
hard-coded in, side-by-side.
… it’s easier for me this way when writing, and
it’ll make things easier later on, during
distribution :P
2023-06-23 11:28:34 -05:00
Jaidyn Ann
b617e92aba
Add `move` directive to dialogues — for moving! :D
2023-06-22 19:20:20 -05:00
Jaidyn Ann
c7c0ed6d65
Menu state-function creator: #' 📋 :make-menu-state
2023-06-22 11:31:49 -05:00
Jaidyn Ann
82254570b1
Orienting dialogue to the left or right of entity
2023-06-20 20:04:13 -05:00
Jaidyn Ann
6467d9bec3
Don’t over-:use packages (hee-hee)
2023-06-19 14:58:12 -05:00
Jaidyn Ann
b8faba4c6a
When printing dialogue, show chars one-at-a-time
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Y’know, RPG-style! ‘Cause we’re cool kids! c:<
… and this is a real RPG! This is legit!
This is legit! … this is legit… =,w,=
It _will_ be legit!
2023-06-19 14:43:46 -05:00
Jaidyn Ann
95442b39db
Change entity faces while they’re talking
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What a cool effect ^w^ ^o^ ^w^
2023-06-19 08:47:45 -05:00
Jaidyn Ann
218dcdc465
Start basic dialogue state, etc?
...
This is so bad, I wanna dieee :w:
2023-06-17 22:47:30 -05:00
Jaidyn Ann
6f60c76f4b
Reorder overworld.tiled functions; overworld.util
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No functional changes.
Re-order functions in overworld.tiled so SBCL
doesn't complain at me.
Split some functions from overworld.tiled into
a new overworld.util package. Also rename the
files in a nice way!
2023-06-17 10:12:23 -05:00
Jaidyn Ann
b31446c0f1
Interact with nearby entities
2023-06-16 14:28:41 -05:00
Jaidyn Ann
0f512e80ea
Switch MAP to being a hash-table instead of a plist
...
Having MAP be a hash-table makes it a little more
mutable (friendly for a game of this structure.
Because, y’know, we… I’m too lazy to explain this.
Read the code. Which I’m pretty sure is illegible.
Sorry… =w=""""") :w:
>o< cries cries cires criesd
2023-06-16 12:41:19 -05:00
Jaidyn Ann
c801a2ddfb
Run INTERACT function mentioned in Tiled map
2023-06-16 12:16:44 -05:00
Jaidyn Ann
32c95c3725
Use state return-values for overworld loop
2023-06-09 20:14:31 -05:00
Jaidyn Ann
8cbd029d6d
Add optional “RETURN” pair to menu alists
...
In case you don't want a menu to return the
function's value when selected — or if you
don't want to have to add a function at all.
2023-06-09 18:22:56 -05:00