Add intermissions at the end of flashbacks

This commit is contained in:
Jaidyn Ann 2023-07-13 22:55:16 -05:00
parent 60c438ade6
commit 128870ac28
9 changed files with 198 additions and 60 deletions

View File

@ -199,9 +199,10 @@ Returns the state for use with STATE-LOOP, pay attention!"
(list :parameters (list :dialogue (cdr dialogue-list) :map map))
(progn
(:hide-cursor)
(list :drop 1
(list :drop (1+ (or (getf dialogue :drop) 0))
:function (getf dialogue :function)
:parameters (or (getf dialogue :parameters)
:parameters (if (member :parameters dialogue)
(getf dialogue :parameters)
(list :map map))))))
;; Allow interupting text-printing to end it!
((and did-press-enter-p (not did-finish-printing-p))

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@ -14,9 +14,9 @@
(:file "overworld")
(:file "dialogue")
(:file "engine")
(:file "flora-search-aurora")
(:file "res/clocks")
(:file "res/maps/casino.tmx")
(:file "res/maps/outdoors.tmx")
(:file "res/maps/flashback-casino.tmx")
(:file "res/maps/flashback-school.tmx")))
(:file "res/maps/flashback-school.tmx")
(:file "flora-search-aurora")))

View File

@ -428,6 +428,14 @@ run the :USE function of the nearest entity, if it has any."
;;; ———————————————————————————————————
;;; School prologue: Childhood friend
;;; ———————————————————————————————————
(defparameter *flashback-school*
(list
:title '(:eo "ANTAŬLUDO I" :en "PROLOGUE I")
:subtitle '(:eo "Antaŭ kvar jaroj..." :en "Four years ago...")
:side-bar '(:eo "Amikoj, ĉu? Mi ne scias, eble..." :en "Friends? I don't know, maybe...")
:map *flashback-school-map*))
(defun flashback-school-trigger (map &optional trigger-plist)
"This is triggered right as the player enters the map they literally can't
avoid triggering this."
@ -504,9 +512,8 @@ avoid triggering this."
(mumble 'player :eo "[Vi prenas de SAŜA ĉirkaŭmanon belbrilan.]"
:en "[You take a shiny bracelet from SASHA.]")
(move 'player '(:x 46 :y 5) :delay .05)
(move 'player '(:x 47 :y 9) :delay .05)
(move 'player '(:x 51 :y 19))
`((:parameters ,(list :map (merge-maps map *casino-map*))))))
(move 'player '(:x 51 :y 19) :delay .05)
(list (make-leave-flashback-state map))))
(defun flashback-childhood-friend-dialogue (map sasha)
@ -713,6 +720,14 @@ avoid triggering this."
;;; ———————————————————————————————————
;;; Casino prologue: Bad gambler!
;;; ———————————————————————————————————
(defparameter *flashback-casino*
(list
:title '(:eo "ANTAŬLUDO II" :en "PROLOGUE II")
:subtitle '(:eo "Antaŭ du jaroj..." :en "Two years ago...")
:side-bar '(:eo "anyway whatever bruh" :en "sldkajsldkja")
:map *flashback-casino-map*))
(defun flashback-bad-gambler-dialogue ()
(let ((gambler 'flashback-bad-gambler))
(start-dialogue
@ -839,7 +854,7 @@ avoid triggering this."
(say 'flashback-casino-dealer
:eo "Nu, ĉiu krom li, metu viajn vetaĵojn. Ni komencos je la Nula Epoko!"
:en "As for the rest of you, place your bets. It's time for the Zeroth Era!")
`((:parameters ,(list :map (merge-maps map *outdoors-map*))))))
(list (make-leave-flashback-state map))))
(defun flashback-casino-dialogue (map)
@ -854,6 +869,40 @@ avoid triggering this."
(flashback-casino-dialogue map)))
;;; ———————————————————————————————————
;;; Flashbacks, generally
;;; ———————————————————————————————————
(defparameter *flashbacks*
(list *flashback-casino* *flashback-school*))
(defparameter *numerology-excerpts*
'((:en "No. 1: \"VEGETATION: Azalea, Iris, Lilac. [...] Activate today's energetic, independent mood by choosing to wear a red tie or dress. Above all, do not be lazy.\""
:eo "N-ro 1: \"KRESKAĴOJ: Azaleo, irido, siringo. [...] Konduku vian tagon al energia kaj sendependa etoso per ruĝa kravato aŭ robo. Plej grave, ne maldiligentu.\"")))
(defun make-flashback-function (flashback)
(🎭:make-intermission-function
(getf flashback :title)
(getf flashback :subtitle)
(getf flashback :side-text)
(list :drop 1
:function
(🌍:make-overworld-function (getf flashback :map)))))
(defun make-leave-flashback-state (map)
(list
:parameters '()
:function
(🎭:make-intermission-function
'(:eo "NUNA TEMPO, NUNA DATO" :en "PRESENT DAY, PRESENT TIME")
'(:eo "La 3a de junio, 2006" :en "June 3rd, 2006")
(car *numerology-excerpts*)
(list :drop 1 :parameters (list :map (merge-maps map *outdoors-map*))))))
;;; ———————————————————————————————————
;;; Main-menu data
@ -868,9 +917,9 @@ avoid triggering this."
(defun main-menu ()
`((:en "PLAY" :eo "EKLUDI"
:selection 100 :selected t
:function ,(🌍:make-overworld-state *flashback-school-map*))
:function ,(make-flashback-function (alexandria:random-elt *flashbacks*)))
(:en "SUBMENU" :eo "SUBMENUO" :row 1
:function ,(📋:make-menu-state (submenu)))
:function ,(📋:make-menu-function (submenu)))
(:en "TERURE" :eo "BADLY" :row 1)
(:en "QUIT" :eo "REZIGNI" :row 2
:drop 1)))
@ -884,7 +933,7 @@ avoid triggering this."
"A pathetic fascimile of a main loop. What does it do? WHAST DOES TI DODOO?
What a mysteryyy! Youll have to check out the engine to uncover it.
engine.lisp, that is. Cheers! :D"
(:main (list (📋:make-menu-state (main-menu)))))
(:main (list (📋:make-menu-function (main-menu)))))
;; — Whos there?

View File

@ -25,14 +25,14 @@
(defun intermission-state-update (title subtitle side-text progress return)
"The input-taking/logic-handling component of the inventory state-function.
Part of INVENTORY-STATE."
(if (and (:pressed-enter-p) (eq progress 72))
(if (and (:pressed-enter-p) (> progress 60))
return
(list :parameters
(list :title title
:subtitle subtitle
:side-text side-text
:return return
:progress (:at-most 72 (+ progress .5))))))
:progress (:at-most 107 (+ progress .5))))))
@ -41,7 +41,7 @@ Part of INVENTORY-STATE."
;;; ———————————————————————————————————
(defun render-centered-line (matrix string &key (y 0))
"Given a STRING and a Y-position, render it to the MATRIX centered horizontally."
(display:render-line
(:render-line
matrix
string
(list :y y
@ -55,23 +55,27 @@ Part of INVENTORY-STATE."
Part of INVENTORY-STATE."
(let* ((title (:getf-lang title))
(title-border (subseq (make-string (length title) :initial-element #\=)
0 (:at-most (length title) (floor progress)))))
;; Render the title
(render-centered-line matrix title :y 1)
;; Render the borders surrounding the title
(render-centered-line matrix title-border :y 0)
(render-centered-line matrix title-border :y 2))
;; Now the sub-title…
(render-centered-line matrix (:getf-lang subtitle) :y 4)
;; And the side-text…!
(display:render-string matrix (:getf-lang side-text) '(:x 55 :y 10) :width 14)
;; A little touch; a simple animation-ish line down the middle.
(display:render-line
matrix
(subseq (make-string (second (array-dimensions matrix))
:initial-element #\~)
0 (floor progress))
'(:x 0 :y 9)))
0 (:at-least 0 (:at-most (length title)
(floor (- progress 35)))))))
;; Add a bit of a “blank” between scenes.
;; Why? Pacing, of course!
(when (> progress 35)
;; Render the title
(render-centered-line matrix title :y 1)
;; Render the borders surrounding the title
(render-centered-line matrix title-border :y 0)
(render-centered-line matrix title-border :y 2)
;; Now the sub-title…
(render-centered-line matrix (:getf-lang subtitle) :y 4)
;; And the side-text…!
(:render-string matrix (:getf-lang side-text) '(:x 15 :y 10) :width 47)
;; A little touch; a simple animation-ish line down the middle.
(:render-line
matrix
(subseq (make-string (second (array-dimensions matrix))
:initial-element #\~)
0 (:at-least 0 (floor (- progress 35))))
'(:x 0 :y 9)))))
@ -85,7 +89,7 @@ Part of INVENTORY-STATE."
(intermission-state-update title subtitle side-text progress return))
(defun make-intermission-state (title subtitle side-text return)
(defun make-intermission-function (title subtitle side-text return)
"Return a state-function for intermission, for use with STATE-LOOP."
(lambda (matrix &key (title title) (subtitle subtitle) (side-text side-text) (return return) (progress 0))
(funcall #'intermission-state

View File

@ -23,7 +23,7 @@
;;; ———————————————————————————————————
;;; Menu loops
;;; ——————————————————————————————————
(defun make-menu-state (menu-list)
(defun make-menu-function (menu-list)
"Return a state-function for the games main menu, for use with STATE-LOOP."
(lambda (matrix)
(📋:menu-state matrix menu-list)))

View File

@ -408,7 +408,7 @@ A state-function for use with STATE-LOOP."
(overworld-state-update map Δt))
(defun make-overworld-state (map)
(defun make-overworld-function (map)
"Return a state-function for a a map, for use with STATE-LOOP."
(lambda (matrix &key (map map))
(apply #'🌍:overworld-state

View File

@ -25,6 +25,7 @@
#:string->symbol
#:system-language #:langcode->keysym #:getf-lang))
(defpackage :flora-search-aurora.input
(:use :cl)
(:nicknames :fsa.imp :input :)
@ -38,7 +39,7 @@
: : : : : : : : :🆗 :))
(defpackage :flora-search-aurora.display
(:nicknames :fsa.d :display :)
(:nicknames :fsa.dsp :display :)
(:use :cl)
(:export #:make-screen-matrix #:print-screen-matrix #:matrix-delta
#:render-line #:render-string #:render-string-verbatim #:render-string-partially
@ -46,9 +47,9 @@
#:hide-cursor #:show-cursor #:clear-screen))
(defpackage :flora-search-aurora.menu
(:nicknames :fsa.men :menu :📋)
(:nicknames :fsa.mnu :menu :📋)
(:use :cl)
(:export #:menu-state #:menu-state-update #:menu-state-draw #:make-menu-state
(:export #:menu-state #:menu-state-update #:menu-state-draw #:make-menu-function
#:selected-menu-item
:label :selection :selected))
@ -68,7 +69,7 @@
(:nicknames :fsa.int :intermission :🎭)
(:use :cl)
(:export
:make-intermission-state))
:make-intermission-function))
(defpackage :flora-search-aurora.overworld.util
(:nicknames :fsa.o.u :overworld.util :🌍.)
@ -83,7 +84,7 @@
(:nicknames :fsa.o :overworld :🌍)
(:use :cl
:flora-search-aurora.overworld.util)
(:export #:overworld-state #:overworld-state-draw #:make-overworld-state
(:export #:overworld-state #:overworld-state-draw #:make-overworld-function
#:merge-maps
#:world-coords->screen-coords
#:getf-entity #:getf-entity-data #:removef-entity

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="left-down" width="72" height="21" tilewidth="11" tileheight="17" infinite="0" nextlayerid="14" nextobjectid="56">
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="left-down" width="72" height="21" tilewidth="11" tileheight="17" infinite="0" nextlayerid="16" nextobjectid="56">
<tileset firstgid="1" source="font.tsx"/>
<layer id="4" name="Background" width="72" height="21">
<data encoding="csv">
@ -116,6 +116,64 @@
</properties>
</object>
</objectgroup>
<layer id="14" name="Topground-eo" width="72" height="21" locked="1">
<properties>
<property name="language" value="eo"/>
<property name="top-layer" type="bool" value="true"/>
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<property name="facing-right" type="bool" value="false"/>
<property name="id" value="✿:casino-attendant"/>
<property name="interact" value="✿:monologue-interact"/>
<property name="item-default-en" value="That's very kind, young man, but no thank you."/>
<property name="item-default-eo" value="Tio afablas de vi, juna sinjoro, sed mi ne akceptu donacojn de vizitantoj."/>
<property name="item-speech-en">✿:ring I'm flattered, but I'd rather not marry a guest so,,, inexperienced.
</property>
<property name="item-speech-eo">✿:ring Vi flatas min, dankon, sed mi preferus ne edziĝi al juna gasto.
</property>
<property name="normal-face" value="^3^"/>
<property name="speech-en">Welcome in, good sir!
We may be new in town, but don't underestimate us!</property>
<property name="speech-eo">Bonvenon, estimata sinjoro!
Nia hazardludejo estas nova Etburgano, sed ne antaŭjuĝu nin pro tio!</property>
<property name="talking-face" value="^O^"/>
<property name="use" value="✿:refusal-use"/>
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