Add intermissions at the end of flashbacks
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@ -199,9 +199,10 @@ Returns the state for use with STATE-LOOP, pay attention!"
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(list :parameters (list :dialogue (cdr dialogue-list) :map map))
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(progn
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(✎:hide-cursor)
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(list :drop 1
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(list :drop (1+ (or (getf dialogue :drop) 0))
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:function (getf dialogue :function)
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:parameters (or (getf dialogue :parameters)
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:parameters (if (member :parameters dialogue)
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(getf dialogue :parameters)
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(list :map map))))))
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;; Allow interupting text-printing to end it!
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((and did-press-enter-p (not did-finish-printing-p))
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@ -14,9 +14,9 @@
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(:file "overworld")
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(:file "dialogue")
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(:file "engine")
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(:file "flora-search-aurora")
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(:file "res/clocks")
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(:file "res/maps/casino.tmx")
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(:file "res/maps/outdoors.tmx")
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(:file "res/maps/flashback-casino.tmx")
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(:file "res/maps/flashback-school.tmx")))
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(:file "res/maps/flashback-school.tmx")
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(:file "flora-search-aurora")))
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@ -428,6 +428,14 @@ run the :USE function of the nearest entity, if it has any."
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;;; ———————————————————————————————————
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;;; School prologue: Childhood friend
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;;; ———————————————————————————————————
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(defparameter *flashback-school*
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(list
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:title '(:eo "ANTAŬLUDO I" :en "PROLOGUE I")
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:subtitle '(:eo "Antaŭ kvar jaroj..." :en "Four years ago...")
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:side-bar '(:eo "Amikoj, ĉu? Mi ne scias, eble..." :en "Friends? I don't know, maybe...")
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:map *flashback-school-map*))
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(defun flashback-school-trigger (map &optional trigger-plist)
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"This is triggered right as the player enters the map — they literally can't
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avoid triggering this."
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@ -504,9 +512,8 @@ avoid triggering this."
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(mumble 'player :eo "[Vi prenas de SAŜA ĉirkaŭmanon belbrilan.]"
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:en "[You take a shiny bracelet from SASHA.]")
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(move 'player '(:x 46 :y 5) :delay .05)
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(move 'player '(:x 47 :y 9) :delay .05)
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(move 'player '(:x 51 :y 19))
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`((:parameters ,(list :map (merge-maps map *casino-map*))))))
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(move 'player '(:x 51 :y 19) :delay .05)
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(list (make-leave-flashback-state map))))
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(defun flashback-childhood-friend-dialogue (map sasha)
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@ -713,6 +720,14 @@ avoid triggering this."
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;;; ———————————————————————————————————
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;;; Casino prologue: Bad gambler!
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;;; ———————————————————————————————————
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(defparameter *flashback-casino*
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(list
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:title '(:eo "ANTAŬLUDO II" :en "PROLOGUE II")
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:subtitle '(:eo "Antaŭ du jaroj..." :en "Two years ago...")
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:side-bar '(:eo "anyway whatever bruh" :en "sldkajsldkja")
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:map *flashback-casino-map*))
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(defun flashback-bad-gambler-dialogue ()
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(let ((gambler 'flashback-bad-gambler))
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(start-dialogue
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@ -839,7 +854,7 @@ avoid triggering this."
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(say 'flashback-casino-dealer
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:eo "Nu, ĉiu krom li, metu viajn vetaĵojn. Ni komencos je la Nula Epoko!"
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:en "As for the rest of you, place your bets. It's time for the Zeroth Era!")
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`((:parameters ,(list :map (merge-maps map *outdoors-map*))))))
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(list (make-leave-flashback-state map))))
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(defun flashback-casino-dialogue (map)
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@ -854,6 +869,40 @@ avoid triggering this."
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(flashback-casino-dialogue map)))
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;;; ———————————————————————————————————
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;;; Flashbacks, generally
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;;; ———————————————————————————————————
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(defparameter *flashbacks*
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(list *flashback-casino* *flashback-school*))
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(defparameter *numerology-excerpts*
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'((:en "No. 1: \"VEGETATION: Azalea, Iris, Lilac. [...] Activate today's energetic, independent mood by choosing to wear a red tie or dress. Above all, do not be lazy.\""
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:eo "N-ro 1: \"KRESKAĴOJ: Azaleo, irido, siringo. [...] Konduku vian tagon al energia kaj sendependa etoso per ruĝa kravato aŭ robo. Plej grave, ne maldiligentu.\"")))
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(defun make-flashback-function (flashback)
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(🎭:make-intermission-function
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(getf flashback :title)
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(getf flashback :subtitle)
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(getf flashback :side-text)
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(list :drop 1
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:function
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(🌍:make-overworld-function (getf flashback :map)))))
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(defun make-leave-flashback-state (map)
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(list
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:parameters '()
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:function
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(🎭:make-intermission-function
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'(:eo "NUNA TEMPO, NUNA DATO" :en "PRESENT DAY, PRESENT TIME")
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'(:eo "La 3a de junio, 2006" :en "June 3rd, 2006")
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(car *numerology-excerpts*)
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(list :drop 1 :parameters (list :map (merge-maps map *outdoors-map*))))))
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;;; ———————————————————————————————————
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;;; Main-menu data
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@ -868,9 +917,9 @@ avoid triggering this."
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(defun main-menu ()
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`((:en "PLAY" :eo "EKLUDI"
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:selection 100 :selected t
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:function ,(🌍:make-overworld-state *flashback-school-map*))
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:function ,(make-flashback-function (alexandria:random-elt *flashbacks*)))
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(:en "SUBMENU" :eo "SUBMENUO" :row 1
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:function ,(📋:make-menu-state (submenu)))
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:function ,(📋:make-menu-function (submenu)))
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(:en "TERURE" :eo "BADLY" :row 1)
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(:en "QUIT" :eo "REZIGNI" :row 2
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:drop 1)))
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@ -884,7 +933,7 @@ avoid triggering this."
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"A pathetic fascimile of a main loop. What does it do? WHAST DOES TI DODOO?
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What a mysteryyy! You’ll have to check out the engine to uncover it.
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engine.lisp, that is. Cheers! :D"
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(⚙:main (list (📋:make-menu-state (main-menu)))))
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(⚙:main (list (📋:make-menu-function (main-menu)))))
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;; — Who’s there?
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@ -25,14 +25,14 @@
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(defun intermission-state-update (title subtitle side-text progress return)
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"The input-taking/logic-handling component of the inventory state-function.
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Part of INVENTORY-STATE."
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(if (and (⌨:pressed-enter-p) (eq progress 72))
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(if (and (⌨:pressed-enter-p) (> progress 60))
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return
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(list :parameters
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(list :title title
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:subtitle subtitle
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:side-text side-text
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:return return
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:progress (…:at-most 72 (+ progress .5))))))
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:progress (…:at-most 107 (+ progress .5))))))
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@ -41,7 +41,7 @@ Part of INVENTORY-STATE."
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;;; ———————————————————————————————————
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(defun render-centered-line (matrix string &key (y 0))
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"Given a STRING and a Y-position, render it to the MATRIX centered horizontally."
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(display:render-line
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(✎:render-line
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matrix
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string
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(list :y y
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@ -55,23 +55,27 @@ Part of INVENTORY-STATE."
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Part of INVENTORY-STATE."
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(let* ((title (…:getf-lang title))
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(title-border (subseq (make-string (length title) :initial-element #\=)
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0 (…:at-most (length title) (floor progress)))))
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;; Render the title
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(render-centered-line matrix title :y 1)
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;; Render the borders surrounding the title
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(render-centered-line matrix title-border :y 0)
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(render-centered-line matrix title-border :y 2))
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;; Now the sub-title…
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(render-centered-line matrix (…:getf-lang subtitle) :y 4)
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;; And the side-text…!
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(display:render-string matrix (…:getf-lang side-text) '(:x 55 :y 10) :width 14)
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;; A little touch; a simple animation-ish line down the middle.
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(display:render-line
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matrix
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(subseq (make-string (second (array-dimensions matrix))
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:initial-element #\~)
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0 (floor progress))
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'(:x 0 :y 9)))
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0 (…:at-least 0 (…:at-most (length title)
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(floor (- progress 35)))))))
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;; Add a bit of a “blank” between scenes.
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;; Why? Pacing, of course!
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(when (> progress 35)
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;; Render the title
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(render-centered-line matrix title :y 1)
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;; Render the borders surrounding the title
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(render-centered-line matrix title-border :y 0)
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(render-centered-line matrix title-border :y 2)
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;; Now the sub-title…
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(render-centered-line matrix (…:getf-lang subtitle) :y 4)
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;; And the side-text…!
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(✎:render-string matrix (…:getf-lang side-text) '(:x 15 :y 10) :width 47)
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;; A little touch; a simple animation-ish line down the middle.
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(✎:render-line
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matrix
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(subseq (make-string (second (array-dimensions matrix))
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:initial-element #\~)
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0 (…:at-least 0 (floor (- progress 35))))
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'(:x 0 :y 9)))))
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@ -85,7 +89,7 @@ Part of INVENTORY-STATE."
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(intermission-state-update title subtitle side-text progress return))
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(defun make-intermission-state (title subtitle side-text return)
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(defun make-intermission-function (title subtitle side-text return)
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"Return a state-function for intermission, for use with STATE-LOOP."
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(lambda (matrix &key (title title) (subtitle subtitle) (side-text side-text) (return return) (progress 0))
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(funcall #'intermission-state
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@ -23,7 +23,7 @@
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;;; ———————————————————————————————————
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;;; Menu loops
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;;; ——————————————————————————————————
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(defun make-menu-state (menu-list)
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(defun make-menu-function (menu-list)
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"Return a state-function for the game’s main menu, for use with STATE-LOOP."
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(lambda (matrix)
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(📋:menu-state matrix menu-list)))
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@ -408,7 +408,7 @@ A state-function for use with STATE-LOOP."
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(overworld-state-update map Δt))
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(defun make-overworld-state (map)
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(defun make-overworld-function (map)
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"Return a state-function for a a map, for use with STATE-LOOP."
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(lambda (matrix &key (map map))
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(apply #'🌍:overworld-state
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@ -25,6 +25,7 @@
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#:string->symbol
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#:system-language #:langcode->keysym #:getf-lang))
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(defpackage :flora-search-aurora.input
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(:use :cl)
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(:nicknames :fsa.imp :input :⌨)
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@ -38,7 +39,7 @@
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:↑ :← :→ :↓ :↰ :↱ :↲ :↳ :🆗 :❎))
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(defpackage :flora-search-aurora.display
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(:nicknames :fsa.d :display :✎)
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(:nicknames :fsa.dsp :display :✎)
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(:use :cl)
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(:export #:make-screen-matrix #:print-screen-matrix #:matrix-delta
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#:render-line #:render-string #:render-string-verbatim #:render-string-partially
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#:hide-cursor #:show-cursor #:clear-screen))
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(defpackage :flora-search-aurora.menu
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(:nicknames :fsa.men :menu :📋)
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(:nicknames :fsa.mnu :menu :📋)
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(:use :cl)
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(:export #:menu-state #:menu-state-update #:menu-state-draw #:make-menu-state
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(:export #:menu-state #:menu-state-update #:menu-state-draw #:make-menu-function
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#:selected-menu-item
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:label :selection :selected))
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@ -68,7 +69,7 @@
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(:nicknames :fsa.int :intermission :🎭)
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(:use :cl)
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(:export
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:make-intermission-state))
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:make-intermission-function))
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(defpackage :flora-search-aurora.overworld.util
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(:nicknames :fsa.o.u :overworld.util :🌍.…)
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(:nicknames :fsa.o :overworld :🌍)
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(:use :cl
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:flora-search-aurora.overworld.util)
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(:export #:overworld-state #:overworld-state-draw #:make-overworld-state
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(:export #:overworld-state #:overworld-state-draw #:make-overworld-function
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#:merge-maps
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#:world-coords->screen-coords
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#:getf-entity #:getf-entity-data #:removef-entity
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="left-down" width="72" height="21" tilewidth="11" tileheight="17" infinite="0" nextlayerid="14" nextobjectid="56">
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<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="left-down" width="72" height="21" tilewidth="11" tileheight="17" infinite="0" nextlayerid="16" nextobjectid="56">
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<tileset firstgid="1" source="font.tsx"/>
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<layer id="4" name="Background" width="72" height="21">
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<data encoding="csv">
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@ -116,6 +116,64 @@
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</properties>
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</object>
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</objectgroup>
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<layer id="14" name="Topground-eo" width="72" height="21" locked="1">
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<properties>
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<property name="language" value="eo"/>
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<property name="top-layer" type="bool" value="true"/>
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</properties>
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<data encoding="csv">
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@ -185,12 +243,19 @@
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<property name="speech-eo">Bonvenon, estimata sinjoro!
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Nia hazardludejo estas nova Etburgano, sed ne antaŭjuĝu nin pro tio!</property>
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@ -168,6 +168,7 @@
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@ -229,11 +229,11 @@
|
|||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
|
@ -311,7 +311,7 @@
|
|||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="2" name="People">
|
||||
<object id="1" name="Player" type="Person" x="92.234" y="436.067">
|
||||
<object id="1" name="Player" type="Person" x="286.234" y="447.067">
|
||||
<properties>
|
||||
<property name="id" value="✿:player"/>
|
||||
<property name="normal-face" value="^w^"/>
|
||||
|
@ -337,10 +337,28 @@
|
|||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="10" name="Triggers">
|
||||
<object id="16" name="Entering map" type="Trigger" x="38.5" y="394.75" width="117" height="83.5">
|
||||
<object id="16" name="Entering map" type="Trigger" x="232.5" y="395.75" width="117" height="83.5">
|
||||
<properties>
|
||||
<property name="function" value="✿:flashback-school-trigger"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="20" name="Nooo don’t goo!" type="Trigger" x="5.20835" y="363.125" width="7.0833" height="139.25">
|
||||
<properties>
|
||||
<property name="desc-en" value="(I forgot my wallet -- I can't leave without it!)"/>
|
||||
<property name="desc-eo" value="(Mi forgesis la monujon -- mi ne foriru sen ĝi!)"/>
|
||||
<property name="function" value="✿:move-trigger"/>
|
||||
<property name="Δx" type="int" value="6"/>
|
||||
<property name="Δy" type="int" value="0"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="21" name="Nooo don’t goo!" type="Trigger" x="1212.46" y="361.042" width="7.0833" height="139.25">
|
||||
<properties>
|
||||
<property name="desc-en" value="(I forgot my wallet -- I can't leave without it!)"/>
|
||||
<property name="desc-eo" value="(Mi forgesis la monujon -- mi ne foriru sen ĝi!)"/>
|
||||
<property name="function" value="✿:move-trigger"/>
|
||||
<property name="Δx" type="int" value="-6"/>
|
||||
<property name="Δy" type="int" value="0"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
|
Ŝarĝante…
Reference in New Issue