diff --git a/dialogue.lisp b/dialogue.lisp index 2b95328..4959a93 100644 --- a/dialogue.lisp +++ b/dialogue.lisp @@ -199,9 +199,10 @@ Returns the state for use with STATE-LOOP, pay attention!" (list :parameters (list :dialogue (cdr dialogue-list) :map map)) (progn (✎:hide-cursor) - (list :drop 1 + (list :drop (1+ (or (getf dialogue :drop) 0)) :function (getf dialogue :function) - :parameters (or (getf dialogue :parameters) + :parameters (if (member :parameters dialogue) + (getf dialogue :parameters) (list :map map)))))) ;; Allow interupting text-printing to end it! ((and did-press-enter-p (not did-finish-printing-p)) diff --git a/flora-search-aurora.asd b/flora-search-aurora.asd index 8429688..dbe2951 100644 --- a/flora-search-aurora.asd +++ b/flora-search-aurora.asd @@ -14,9 +14,9 @@ (:file "overworld") (:file "dialogue") (:file "engine") - (:file "flora-search-aurora") (:file "res/clocks") (:file "res/maps/casino.tmx") (:file "res/maps/outdoors.tmx") (:file "res/maps/flashback-casino.tmx") - (:file "res/maps/flashback-school.tmx"))) + (:file "res/maps/flashback-school.tmx") + (:file "flora-search-aurora"))) diff --git a/flora-search-aurora.lisp b/flora-search-aurora.lisp index d3371ca..5aa3af7 100644 --- a/flora-search-aurora.lisp +++ b/flora-search-aurora.lisp @@ -428,6 +428,14 @@ run the :USE function of the nearest entity, if it has any." ;;; ——————————————————————————————————— ;;; School prologue: Childhood friend ;;; ——————————————————————————————————— +(defparameter *flashback-school* + (list + :title '(:eo "ANTAŬLUDO I" :en "PROLOGUE I") + :subtitle '(:eo "Antaŭ kvar jaroj..." :en "Four years ago...") + :side-bar '(:eo "Amikoj, ĉu? Mi ne scias, eble..." :en "Friends? I don't know, maybe...") + :map *flashback-school-map*)) + + (defun flashback-school-trigger (map &optional trigger-plist) "This is triggered right as the player enters the map — they literally can't avoid triggering this." @@ -504,9 +512,8 @@ avoid triggering this." (mumble 'player :eo "[Vi prenas de SAŜA ĉirkaŭmanon belbrilan.]" :en "[You take a shiny bracelet from SASHA.]") (move 'player '(:x 46 :y 5) :delay .05) - (move 'player '(:x 47 :y 9) :delay .05) - (move 'player '(:x 51 :y 19)) - `((:parameters ,(list :map (merge-maps map *casino-map*)))))) + (move 'player '(:x 51 :y 19) :delay .05) + (list (make-leave-flashback-state map)))) (defun flashback-childhood-friend-dialogue (map sasha) @@ -713,6 +720,14 @@ avoid triggering this." ;;; ——————————————————————————————————— ;;; Casino prologue: Bad gambler! ;;; ——————————————————————————————————— +(defparameter *flashback-casino* + (list + :title '(:eo "ANTAŬLUDO II" :en "PROLOGUE II") + :subtitle '(:eo "Antaŭ du jaroj..." :en "Two years ago...") + :side-bar '(:eo "anyway whatever bruh" :en "sldkajsldkja") + :map *flashback-casino-map*)) + + (defun flashback-bad-gambler-dialogue () (let ((gambler 'flashback-bad-gambler)) (start-dialogue @@ -839,7 +854,7 @@ avoid triggering this." (say 'flashback-casino-dealer :eo "Nu, ĉiu krom li, metu viajn vetaĵojn. Ni komencos je la Nula Epoko!" :en "As for the rest of you, place your bets. It's time for the Zeroth Era!") - `((:parameters ,(list :map (merge-maps map *outdoors-map*)))))) + (list (make-leave-flashback-state map)))) (defun flashback-casino-dialogue (map) @@ -854,6 +869,40 @@ avoid triggering this." (flashback-casino-dialogue map))) + +;;; ——————————————————————————————————— +;;; Flashbacks, generally +;;; ——————————————————————————————————— +(defparameter *flashbacks* + (list *flashback-casino* *flashback-school*)) + + +(defparameter *numerology-excerpts* + '((:en "No. 1: \"VEGETATION: Azalea, Iris, Lilac. [...] Activate today's energetic, independent mood by choosing to wear a red tie or dress. Above all, do not be lazy.\"" + :eo "N-ro 1: \"KRESKAĴOJ: Azaleo, irido, siringo. [...] Konduku vian tagon al energia kaj sendependa etoso per ruĝa kravato aŭ robo. Plej grave, ne maldiligentu.\""))) + + +(defun make-flashback-function (flashback) + (🎭:make-intermission-function + (getf flashback :title) + (getf flashback :subtitle) + (getf flashback :side-text) + (list :drop 1 + :function + (🌍:make-overworld-function (getf flashback :map))))) + + +(defun make-leave-flashback-state (map) + (list + :parameters '() + :function + (🎭:make-intermission-function + '(:eo "NUNA TEMPO, NUNA DATO" :en "PRESENT DAY, PRESENT TIME") + '(:eo "La 3a de junio, 2006" :en "June 3rd, 2006") + (car *numerology-excerpts*) + (list :drop 1 :parameters (list :map (merge-maps map *outdoors-map*)))))) + + ;;; ——————————————————————————————————— ;;; Main-menu data @@ -868,9 +917,9 @@ avoid triggering this." (defun main-menu () `((:en "PLAY" :eo "EKLUDI" :selection 100 :selected t - :function ,(🌍:make-overworld-state *flashback-school-map*)) + :function ,(make-flashback-function (alexandria:random-elt *flashbacks*))) (:en "SUBMENU" :eo "SUBMENUO" :row 1 - :function ,(📋:make-menu-state (submenu))) + :function ,(📋:make-menu-function (submenu))) (:en "TERURE" :eo "BADLY" :row 1) (:en "QUIT" :eo "REZIGNI" :row 2 :drop 1))) @@ -884,7 +933,7 @@ avoid triggering this." "A pathetic fascimile of a main loop. What does it do? WHAST DOES TI DODOO? What a mysteryyy! You’ll have to check out the engine to uncover it. engine.lisp, that is. Cheers! :D" - (⚙:main (list (📋:make-menu-state (main-menu))))) + (⚙:main (list (📋:make-menu-function (main-menu))))) ;; — Who’s there? diff --git a/intermission.lisp b/intermission.lisp index c816c22..df98a6d 100644 --- a/intermission.lisp +++ b/intermission.lisp @@ -25,14 +25,14 @@ (defun intermission-state-update (title subtitle side-text progress return) "The input-taking/logic-handling component of the inventory state-function. Part of INVENTORY-STATE." - (if (and (⌨:pressed-enter-p) (eq progress 72)) + (if (and (⌨:pressed-enter-p) (> progress 60)) return (list :parameters (list :title title :subtitle subtitle :side-text side-text :return return - :progress (…:at-most 72 (+ progress .5)))))) + :progress (…:at-most 107 (+ progress .5)))))) @@ -41,7 +41,7 @@ Part of INVENTORY-STATE." ;;; ——————————————————————————————————— (defun render-centered-line (matrix string &key (y 0)) "Given a STRING and a Y-position, render it to the MATRIX centered horizontally." - (display:render-line + (✎:render-line matrix string (list :y y @@ -55,23 +55,27 @@ Part of INVENTORY-STATE." Part of INVENTORY-STATE." (let* ((title (…:getf-lang title)) (title-border (subseq (make-string (length title) :initial-element #\=) - 0 (…:at-most (length title) (floor progress))))) - ;; Render the title - (render-centered-line matrix title :y 1) - ;; Render the borders surrounding the title - (render-centered-line matrix title-border :y 0) - (render-centered-line matrix title-border :y 2)) - ;; Now the sub-title… - (render-centered-line matrix (…:getf-lang subtitle) :y 4) - ;; And the side-text…! - (display:render-string matrix (…:getf-lang side-text) '(:x 55 :y 10) :width 14) - ;; A little touch; a simple animation-ish line down the middle. - (display:render-line - matrix - (subseq (make-string (second (array-dimensions matrix)) - :initial-element #\~) - 0 (floor progress)) - '(:x 0 :y 9))) + 0 (…:at-least 0 (…:at-most (length title) + (floor (- progress 35))))))) + ;; Add a bit of a “blank” between scenes. + ;; Why? Pacing, of course! + (when (> progress 35) + ;; Render the title + (render-centered-line matrix title :y 1) + ;; Render the borders surrounding the title + (render-centered-line matrix title-border :y 0) + (render-centered-line matrix title-border :y 2) + ;; Now the sub-title… + (render-centered-line matrix (…:getf-lang subtitle) :y 4) + ;; And the side-text…! + (✎:render-string matrix (…:getf-lang side-text) '(:x 15 :y 10) :width 47) + ;; A little touch; a simple animation-ish line down the middle. + (✎:render-line + matrix + (subseq (make-string (second (array-dimensions matrix)) + :initial-element #\~) + 0 (…:at-least 0 (floor (- progress 35)))) + '(:x 0 :y 9))))) @@ -85,7 +89,7 @@ Part of INVENTORY-STATE." (intermission-state-update title subtitle side-text progress return)) -(defun make-intermission-state (title subtitle side-text return) +(defun make-intermission-function (title subtitle side-text return) "Return a state-function for intermission, for use with STATE-LOOP." (lambda (matrix &key (title title) (subtitle subtitle) (side-text side-text) (return return) (progress 0)) (funcall #'intermission-state diff --git a/menu.lisp b/menu.lisp index ed8d65a..5263150 100644 --- a/menu.lisp +++ b/menu.lisp @@ -23,7 +23,7 @@ ;;; ——————————————————————————————————— ;;; Menu loops ;;; —————————————————————————————————— -(defun make-menu-state (menu-list) +(defun make-menu-function (menu-list) "Return a state-function for the game’s main menu, for use with STATE-LOOP." (lambda (matrix) (📋:menu-state matrix menu-list))) diff --git a/overworld.lisp b/overworld.lisp index 3df9f52..0b23935 100644 --- a/overworld.lisp +++ b/overworld.lisp @@ -408,7 +408,7 @@ A state-function for use with STATE-LOOP." (overworld-state-update map Δt)) -(defun make-overworld-state (map) +(defun make-overworld-function (map) "Return a state-function for a a map, for use with STATE-LOOP." (lambda (matrix &key (map map)) (apply #'🌍:overworld-state diff --git a/packages.lisp b/packages.lisp index 178dae6..050a1d0 100644 --- a/packages.lisp +++ b/packages.lisp @@ -25,6 +25,7 @@ #:string->symbol #:system-language #:langcode->keysym #:getf-lang)) + (defpackage :flora-search-aurora.input (:use :cl) (:nicknames :fsa.imp :input :⌨) @@ -38,7 +39,7 @@ :↑ :← :→ :↓ :↰ :↱ :↲ :↳ :🆗 :❎)) (defpackage :flora-search-aurora.display - (:nicknames :fsa.d :display :✎) + (:nicknames :fsa.dsp :display :✎) (:use :cl) (:export #:make-screen-matrix #:print-screen-matrix #:matrix-delta #:render-line #:render-string #:render-string-verbatim #:render-string-partially @@ -46,9 +47,9 @@ #:hide-cursor #:show-cursor #:clear-screen)) (defpackage :flora-search-aurora.menu - (:nicknames :fsa.men :menu :📋) + (:nicknames :fsa.mnu :menu :📋) (:use :cl) - (:export #:menu-state #:menu-state-update #:menu-state-draw #:make-menu-state + (:export #:menu-state #:menu-state-update #:menu-state-draw #:make-menu-function #:selected-menu-item :label :selection :selected)) @@ -68,7 +69,7 @@ (:nicknames :fsa.int :intermission :🎭) (:use :cl) (:export - :make-intermission-state)) + :make-intermission-function)) (defpackage :flora-search-aurora.overworld.util (:nicknames :fsa.o.u :overworld.util :🌍.…) @@ -83,7 +84,7 @@ (:nicknames :fsa.o :overworld :🌍) (:use :cl :flora-search-aurora.overworld.util) - (:export #:overworld-state #:overworld-state-draw #:make-overworld-state + (:export #:overworld-state #:overworld-state-draw #:make-overworld-function #:merge-maps #:world-coords->screen-coords #:getf-entity #:getf-entity-data #:removef-entity diff --git a/res/maps/flashback-casino.tmx b/res/maps/flashback-casino.tmx index 1f52398..18619a2 100644 --- a/res/maps/flashback-casino.tmx +++ b/res/maps/flashback-casino.tmx @@ -1,5 +1,5 @@ - + @@ -116,6 +116,64 @@ + + + + + + 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✿:ring Vi flatas min, dankon, sed mi preferus ne edziĝi al juna gasto. + Welcome in, good sir! We may be new in town, but don't underestimate us! Bonvenon, estimata sinjoro! Nia hazardludejo estas nova Etburgano, sed ne antaŭjuĝu nin pro tio! + diff --git a/res/maps/flashback-school.tmx b/res/maps/flashback-school.tmx index c4b24fa..52482ac 100644 --- a/res/maps/flashback-school.tmx +++ b/res/maps/flashback-school.tmx @@ -1,5 +1,5 @@ - + @@ -51,7 +51,7 @@ -93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,93, +93,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,93, 93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,93, 93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,93, 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