Begin military-base map

This commit is contained in:
Jaidyn Ann 2023-07-14 00:49:34 -05:00
parent 460748bfb4
commit f91e566727
5 changed files with 148 additions and 8 deletions

View File

@ -15,8 +15,9 @@
(:file "dialogue")
(:file "engine")
(:file "res/clocks")
(:file "res/maps/base.tmx")
(:file "res/maps/casino.tmx")
(:file "res/maps/outdoors.tmx")
(:file "res/maps/flashback-casino.tmx")
(:file "res/maps/flashback-school.tmx")
(:file "res/maps/outdoors.tmx")
(:file "flora-search-aurora")))

View File

@ -130,7 +130,28 @@ Useful for making barriers the player character refuses to traverse."
"A trigger that can be used to move the user from one MAP to another, via the
:MAP property in a triggers Tiled entity."
(list :parameters
(list :map (🌍:merge-maps map (symbol-value (read-from-string (getf trigger-plist :map)))))))
(list :map (🌍:merge-maps
map (symbol-value (read-from-string (getf trigger-plist :map)))))))
(defun entrance-interact (map interactee)
"An interact function that can be used to move the user from one MAP to another,
via the :MAP property in the INTERACTEEs Tiled entity."
(let ((new-parameters
(list :map
(merge-maps
map (symbol-value (read-from-string (getf-entity-data map interactee :map)))))))
(if (getf-entity-data map interactee :desc-en)
(make-dialogue-state
map
(apply
#'start-dialogue
(append
(loop for en-line in (str:lines (getf-entity-data map interactee :desc-en))
for eo-line in (str:lines (getf-entity-data map interactee :desc-eo))
collect (💬:mumble 'player :en en-line :eo eo-line))
`(((:parameters ,new-parameters))))))
`(:parameters ,new-parameters))))
(defun item-refusal-lines (string item)
@ -268,7 +289,7 @@ run the :USE function of the nearest entity, if it has any."
(let ((sasha 'childhood-friend))
(case (getf-act map :sasha-greetings)
(0
(💬:start-dialogue
(start-dialogue
(💬:mumble sasha :en "...")
(💬:say 'player :eo "Kielas apud la mar'?"
:en "How's the view?")
@ -914,10 +935,11 @@ avoid triggering this."
Initializes the current instance of the game, and such."
;; Weve gotta make fresh copies of the maps, in case the users restarted the game.
;; metacopy, I love you <3 <3 <3
(defparameter *outdoors-map* (🌍:plist->map (metacopy:copy-thing *outdoors-map-plist*)))
(defparameter *base-map* (🌍:plist->map (metacopy:copy-thing *base-map-plist*)))
(defparameter *casino-map* (🌍:plist->map (metacopy:copy-thing *casino-map-plist*)))
(defparameter *flashback-casino-map* (🌍:plist->map (metacopy:copy-thing *flashback-casino-map-plist*)))
(defparameter *flashback-school-map* (🌍:plist->map (metacopy:copy-thing *flashback-school-map-plist*)))
(defparameter *outdoors-map* (🌍:plist->map (metacopy:copy-thing *outdoors-map-plist*)))
(make-flashback-function (alexandria:random-elt (flashbacks))))
@ -950,7 +972,8 @@ engine.lisp, that is. Cheers! :D"
(:main (list (📋:make-menu-function (main-menu)))))
;; *Knock-knock*
;; — Whos there?
;; — Yo momma!
;; — “Yo momma” who?
;; — Yo mommas a sweet lady, and Id like to take her out for some tea!
;; — Yo mommas a sweet lady, and Id like to take her out for coffee sometime!

104
res/maps/base.tmx Normal file
View File

@ -0,0 +1,104 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="left-down" width="144" height="20" tilewidth="11" tileheight="17" infinite="0" nextlayerid="14" nextobjectid="56">
<tileset firstgid="1" source="font.tsx"/>
<layer id="4" name="Background" width="144" height="20">
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</data>
</layer>
<objectgroup id="13" name="Triggers"/>
<objectgroup id="8" name="Descriptions">
<object id="55" name="Secret exit" x="35" y="170.667">
<properties>
<property name="id" value="✿:base-exit"/>
<property name="interact" value="✿:entrance-interact"/>
<property name="map" value="✿::*outdoors-map*"/>
</properties>
<point/>
</object>
</objectgroup>
<objectgroup id="3" name="Entities">
<object id="1" name="Player" type="Person" x="48.955" y="182.402">
<properties>
<property name="facing-right" type="bool" value="true"/>
<property name="id" value="✿:player"/>
<property name="normal-face" value="^_^"/>
<property name="talking-face" value="^o^"/>
</properties>
<point/>
</object>
</objectgroup>
</map>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="left-down" width="288" height="100" tilewidth="12" tileheight="17" infinite="0" nextlayerid="20" nextobjectid="128">
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="left-down" width="288" height="100" tilewidth="12" tileheight="17" infinite="0" nextlayerid="20" nextobjectid="130">
<tileset firstgid="1" source="font.tsx"/>
<layer id="1" name="Background" width="288" height="100">
<properties>
@ -1858,9 +1858,21 @@ DANĜERA LOKO - VENENA MATERIO
</properties>
<point/>
</object>
<object id="129" name="Base entrance" x="3412.67" y="1656">
<properties>
<property name="desc-en">(It looks like there's a crack here...)
(I think I can shimmy through.)</property>
<property name="desc-eo">(Aspektas kvazaŭ estas fendeto en la muro?)
(Mi kredeble povus preteriri ĝin...)</property>
<property name="id" value="✿:base-entrance"/>
<property name="interact" value="✿:entrance-interact"/>
<property name="map" value="✿::*base-map*"/>
</properties>
<point/>
</object>
</objectgroup>
<objectgroup id="7" name="People">
<object id="2" name="Player" type="Person" x="261.334" y="1604.34">
<object id="2" name="Player" type="Person" x="3341.33" y="1677.34">
<properties>
<property name="facing-right" type="bool" value="true"/>
<property name="id" value="✿:player"/>

View File

@ -16,6 +16,6 @@
(overworld.tiled:load-map (local-path (format nil "res/maps/~A.tmx" map-name)))
":FLORA-SEARCH-AURORA"
(format nil "*~A-map-plist*" map-name)))
'("casino" "outdoors" "flashback-casino" "flashback-school"))
'("base" "casino" "flashback-casino" "flashback-school" "outdoors"))
(quit)