flora-search-aurora/flora-search-aurora.lisp
Jaidyn Ann 2a78737d28 Support for taking items
That is, directly moving an entity from the map
into the player’s pocket. Real simple
implementation, it’s just another
interact-function for use with your entities.
2023-06-26 11:12:06 -05:00

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;;;; Copyright © 2023, Jaidyn Ann <jadedctrl@posteo.at>
;;;;
;;;; This program is free software: you can redistribute it and/or
;;;; modify it under the terms of the GNU General Public License as
;;;; published by the Free Software Foundation, either version 3 of
;;;; the License, or (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU General Public License
;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
;;;; FLORA-SEARCH-AURORA
;;;; A simple TUI-game made for the text-flavoured LibreJam of 2023-06!
;;;; See: https://jamgaroo.xyz/jams/2
(ql:quickload '(alexandria anaphora assoc-utils cl-charms cl-tiled str))
(load "util.lisp")
(load "input.lisp")
(load "display.lisp")
(load "ui.lisp")
(load "overworld.util.lisp")
(load "overworld.tiled.lisp")
(load "overworld.lisp")
(load "dialogue.lisp")
(load "engine.lisp")
(defpackage :flora-search-aurora
(:nicknames :fsa :)
(:export #:main)
(:use :cl
:flora-search-aurora.input :flora-search-aurora.display
:flora-search-aurora.overworld :flora-search-aurora.dialogue
:flora-search-aurora.ui))
(in-package :flora-search-aurora)
(defmacro aget-item (map item)
`(assoc-utils:aget (gethash :items ,map) ,item))
(defmacro getf-act (map act)
`(getf (gethash :acts ,map) ,act))
(defmacro getf-know (map idea)
`(getf (gethash :knows ,map) ,idea))
;;; ———————————————————————————————————
;;; Trans-map entity interactions
;;; ———————————————————————————————————
(defun take-item (map entity-id)
"Take an entity from the MAP :ENTITIES and place it in the players pockets.
That is, into MAPs :ITEMS."
(let ((item-plist (cdr (getf-entity map entity-id))))
(when item-plist
(setf (aget-item map entity-id) item-plist)
(removef-entity map entity-id))))
(defun take-item-dialogue (item-plist)
"Return some dialogue expressing surprise/dread or whatever at the collection
of a new item. The attributes set for the entity item should be:
ID
NAME-[EO|EN]
DESC-[EO|EN]
ADJECTIVE-[EO|EN]
REACTION-FACE
REACTION-TALKING
All are optional, save ID."
(start-dialogue
(face 'player (or (getf item-plist :reaction-face) "^_^")
(or (getf item-plist :reaction-talking) "^o^"))
(mumble 'player :en (format nil "(Hey, it's a ~A! ~A!)"
(or (getf item-plist :name-en) (getf item-plist :id))
(or (getf item-plist :adjective-en) "Nice"))
:eo (format nil "(Ho, jen ~A! ~A!)"
(or (getf item-plist :name-eo) (getf item-plist :id))
(or (getf item-plist :adjective-eo) "Interese")))
(mumble 'player :en (if (getf item-plist :desc-en)
(format nil "~~~~ ~A ~~~~" (getf item-plist :desc-en))
"(I'm glad I found it.)")
:eo (if (getf item-plist :desc-eo)
(format nil "~~~~ ~A ~~~~" (getf item-plist :desc-eo))
"(Kia bonŝanco!)"))))
(defun take-item-interact (map interactee-id)
"Try to “pick up” the interactee entity, then have the player react to the
pickup. See TAKE-ITEM-DIALOGUE for customizing the reaction dialogue.
Should be the `interact` function for takeable items."
(let ((item-plist (cdr (getf-entity map interactee-id))))
(when (take-item map interactee-id)
(make-dialogue-state map (take-item-dialogue item-plist)))))
;;; ———————————————————————————————————
;;; The Outside World™
;;; ———————————————————————————————————
(defparameter *outdoors-map* (overworld.tiled:load-map (format nil "~Ares/map.tmx" (uiop:getcwd))))
;;; ———————————————————————————————————
;;; Childhood friend (Sasha) arc
;;; ———————————————————————————————————
(defun childhood-friend-greetings (map)
(if (getf-act map :sasha-greetings)
(incf (getf-act map :sasha-greetings))
(setf (getf-act map :sasha-greetings) 0))
(let ((sasha "childhood-friend"))
(case (getf-act map :sasha-greetings)
(0
(💬:start-dialogue
(💬:mumble sasha :en "...")
(💬:say "player" :eo "Kielas apud la mar'?"
:en "How's the view?")
(💬:face "player" "<.<" "<o<")
(💬:say sasha :eo "Kielas apud la ruinoj de via viv'?"
:en "How's your trainwreck of a life?")))
(1
(start-dialogue
(mumble "player" :en "...")
(face "player" "<w<")
(say sasha :eo "Kial vi restas? Ĉu tiom solecas ke nur ideas ĝeni min?"
:en "Why are you still here? Are you so lonely you've only got me to bother?")
(face "player" ":w:" ":u:")
(mumble "player" :eo "(Ŝi parolas pri si mem, ĉu ne?)"
:en "(She's projecting, isn't she?)")))
(2
(start-dialogue
(face "player" ":w:" ":o:")
(say "player" :eo "Nu... Vi staris tie ĉi senmove dum la pastintaj tri tagoj..."
:en "So... You've stood around here for three days already, you've hardly moved...")
(say sasha :eo "Pŝ! Do?! Mi simple havas multajn pripensindaĵojn! Mi tiom multe okupiĝas!"
:en "Pff! So what?! My mind's just busy! I've got a lot going on right now!"
:face "vov")
(say sasha :eo "Ne ŝajnigu vin supera al mi, dum vi mem senespere sencelas!!"
:en "Don't act all haughty when you're such an aimless loser yourself!!"
:face ">o<")
(face "player" "=w=" "=u=")
(mumble "player" :eo "Eee.. pardonu."
:en "Well... sorry.")))
(3
(start-dialogue
(say "player" :eo "Nu, vere, mia celo sufiĉe klaras al mi. Jam baldaŭ redungiĝos."
:en "I'm not too aimless, actually. I've got good job prospects, right about now."
:face "<w<")
(say sasha :eo "Mi tute ne prizorgas."
:en "I really don't care."))))))
(defun childhood-friend-partings ()
(let ((partings
'((:eo "Nu? Ĝis! Adiaŭ!"
:en "Well? Bye! Ta-ta!")
(:eo "Ve! Eĉ via rigardo sentas strange!"
:en "God! The way you look at me gives me the creeps!")
(:eo "Lasu! Min! Sooooola!"
:en "Leave me! The hell! Alooooone!")
(:eo "Subvermo!"
:en "Worm!"))))
(start-dialogue
(apply #'say (append '("childhood-friend")
(nth (random (length partings)) partings))))))
(defun childhood-friend-dialogue (map)
(let ((greetings (getf-act map :sasha-greetings)))
(cond ((or (not greetings)
(< greetings 3))
(childhood-friend-greetings map))
('t
(childhood-friend-partings)))))
(defun childhood-friend-interact (map &optional interactee-id)
(make-dialogue-state map (childhood-friend-dialogue map)))
;;; ———————————————————————————————————
;;; Casino!
;;; ———————————————————————————————————
(defparameter *casino-map* (overworld.tiled:load-map (format nil "~Ares/casino.tmx" (uiop:getcwd))))
(defun casino-entrance-trigger (&optional map)
(list :map (🌍:merge-maps map *casino-map*)))
(defun casino-exit-trigger (&optional map)
(list :map (🌍:merge-maps map *outdoors-map*)))
;;; ———————————————————————————————————
;;; Random casino NPCs
;;; ———————————————————————————————————
(defun boozy-lady-dialogue ()
(let ((messages
'((:eo "SaaaAAAl' belul', ĉu vjifik...vekfj/?"
:en "HeeeEey sweet-cheeks, u wan sum..?")
(:eo "Iu prenu bieron por tiu ĉi BELULO--!"
:en "Someone get this HUNK a beer--!")
(:eo "Kara, ĉu vi volus iri... min?"
:en "Baby, wanna take a ride on my... me?")
(:eo "Restu kun miii! <3"
:en "Stay a whileee! <3")
(:eo "Mia sino malvarmassss! Hlepu min, karulo~"
:en "My lap's coldd! Gimem some help, sweetie.")
(:eo "Lasu panjon instrui vin *hik* boooone"
:en "Let momma show you a good *hic* timeee")
(:eo "kaj mi diris RIKAŜIKA! DIN-DON!"
:en "and I said BAZINGA! CA-CHOW!"))))
(start-dialogue
(apply #'say (append '("boozy-lady")
(nth (random (length messages)) messages))))))
(defun boozy-lady-interact (map &optional interactee-id)
(make-dialogue-state map (boozy-lady-dialogue)))
(defun boozy-friend-interact (map &optional interactee-id)
(make-dialogue-state
map
(start-dialogue
(say "boozy-friend" :eo "Kial ŝi ĉiufoje tiom ebriiĝas?"
:en "I swear, she gets like this every time.")
(say "boozy-friend" :eo "Kia ĝeno, tiom hontindas...!"
:en "It's so embarrasing..."))))
(defun casino-attendant-interact (map &optional interactee-id)
(make-dialogue-state
map
(start-dialogue
(say "casino-attendant" :eo "Bonvenon, estimata sinjoro!"
:en "Welcome in, good sir!")
(say "casino-attendant" :eo "Ĝuu la ludadon, kaj sorto ridetu al vi!"
:en "Have fun; may lady luck blow you a kiss!"))))
(defun casino-bartender-interact (map &optional interactee-id)
(make-dialogue-state
map
(start-dialogue
(say "casino-bartender" :eo "Pffff, ŝi tiom amuzas!"
:en "Pffff, this broad's a riot!"
:face "xD ~")
(say "casino-bartender" :eo "Fojfoje mi ja ŝatas mian fakon, mdr."
:en "Sometimes I really do like my job. lol"
:face "=w=~"))))
;;; ———————————————————————————————————
;;; Destitute Gambler arc
;;; ———————————————————————————————————
(defun bad-gambler-greetings (map)
(if (getf-act map :gambler-greetings)
(incf (getf-act map :gambler-greetings))
(setf (getf-act map :gambler-greetings) 0))
(let ((gambler "bad-gambler"))
(case (getf-act map :gambler-greetings)
(0
(start-dialogue
(face gambler "xD ")
(mumble gambler :en "Hahaha... haha.")
(say gambler :eo "Kia spektalo! Hahaha!"
:en "Good one! Hahaha!"
:face "xDD")
(say gambler :en "Hahahaha! Hahahahaha!"
:face "x'D")
(face 'player "^^'")
(face gambler ">V<" ">O<")
(say gambler :eo "Tiom amuze! Bona ŝerco!"
:en "Shit that's funny!"
:face ">V<")
(face 'player "^^\"")
(say gambler :eo "Mi tute ruinigis mian vivon! MDR!"
:en "I totally fucked my life! LMAO!"
:face ">V<")
(face 'player "o-o" "ouo")
(say gambler :en "HAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHA")
(face gambler "=w=" "=w=")
(mumble gambler :en "...")
(mumble gambler :eo "Fek'."
:en "Fuck.")))
(1
(start-dialogue
(say 'player :eo "Ĉu... ĉio enordas, samideano?"
:en "Everything alright, friend..?")
(say gambler :eo "Jes! Tutorde! Bonas!"
:en "Yup! For sure! All good!")
(say gambler :eo "Mi simple trafis iujn monproblemojn, ne problemas."
:en "I've just hit a slight snag financially, it's no problem.")
(say gambler :eo "Nur povas ne repagi monprunton."
:en "I just can't repay my mortgage.")
(say gambler :eo "... kiun mi pruntis por repagi alian monprunton."
:en "... that I took out to pay back a loan.")
(say gambler :eo "... kiun mi pruntis por subteni la kompanion de mia frato."
:en "... that I borrowed to support my bro's company.")
(say gambler :eo "... kiu estas senpaga lernejo por handikapuloj."
:en "... that's a non-profit school for disabled kids.")
(say gambler :eo "... danke al kiu mia filino povas edukiĝi bone."
:en "... thanks to which my daughter can receive a good education.")
(say gambler :eo "Kial mi forĵetis la monon tie ĉi?! FEK'!!"
:en "Why'd I waste it all here?! FUCK!!"
:face ">O<")))
(2
(start-dialogue
(say gambler :eo "Nu, ĉio enordas! Ni simple perdos la domon, jen ĉio."
:en "Anyways, all good! We'll just lose the house, that's all.")
(say gambler :eo "Kompreneble, perdinte la domon, mia edzino lasos min, kunprenante la gefilojn..."
:en "Obviously, after losing the house, my wife'll take leave with the kids...")
(say gambler :eo "Dommastrino sen domo ja ne sencas, do!"
:en "A house-mistress without a house is no mistress at all, of course!")
(say gambler :eo "Kaj kromvirino sen edzino ja ne sencas, do lasos min ankaŭ ŝi..."
:en "And a side-piece without a 'main-piece' is no side-piece at all, so she'll leave me too...")
(say gambler :eo "Neniu mono, neniu domo, neniu filo, neniu edzino, neniu kromvirino!"
:en "No money, no house, no children, no wife, no mistress!")
(say gambler :eo "Neniu vivo!"
:en "No life!")))
(3
(start-dialogue
(say gambler :eo "Mi cedu al la vakuo. Tre komfortas ĉe la fundo, kamarado."
:en "I'm giving into the void. It's quite peaceful down here, pal.")
(say gambler :eo "Mi lasu min falu entute, ĉu ne, kara amiko? Ĉu neee?"
:en "I should let go, right, pal? Righttt?")
(face 'player ";w;" ";o;")
(say 'player :eo "Ne tro senesperu -- sinjoro, restas al vi fuĝvojo, sendube!"
:en "Guy, there's still hope for you, somewhere!")
(face gambler "=v=" "=v=")
(say gambler :eo "Mi ideas IAN fuĝvojon..."
:en "Five feet under, maybe..."))))))
(defun bad-gambler-partings (map)
(let ((messages
'((:eo "... kaj ŝiaj mamoj tiom belis..."
:en "... her titties were so nice, too...")
(:eo "... vakuo, nenio, detruo..."
:en "... emptiness, nothing, destruction...")
(:eo "... vivo, bruo. morto, paco..."
:en "... life, noise. death, peace...")
(:eo "... laco, kaco, maĉo-veneno..."
:en "... tired, weary, dreary...")
(:eo "... tempo, tik-tok, malfruo..."
:en "... time, tick-tock, too late...")
(:eo "... finiĝo, ĉesiĝo, paciĝo..."
:en "... endings, partings, peace-ings..."))))
(start-dialogue
(apply #'say (append '("bad-gambler")
(nth (random (length messages)) messages))))))
(defun bad-gambler-dialogue (map)
(let ((greetings (getf-act map :gambler-greetings)))
(cond ((or (not greetings)
(< greetings 3))
(bad-gambler-greetings map))
('t
(bad-gambler-partings)))))
(defun bad-gambler-interact (map &optional interactee-id)
(make-dialogue-state map (bad-gambler-dialogue map)))
;;; ———————————————————————————————————
;;; Main-menu data
;;; ———————————————————————————————————
(defparameter *submenu* `(((LABEL :en "IDK") (selection . 100) (selected t))
((LABEL :en "GO BACK") (return . nil))))
(defparameter *main-menu* `(((LABEL :en "PLAY" :eo "EKLUDI")
(selection . 100) (selected . t)
(return . ,(🌍:make-overworld-state *casino-map*)))
((LABEL :en "SUBMENU" :eo "SUBMENUO")
(return . ,(📋:make-menu-state *submenu*)))
((LABEL :en "QUIT" :eo "REZIGNI")
(return . nil))))
;;; ———————————————————————————————————
;;; Invocation station! 🚆
;;; ———————————————————————————————————
(defun main ()
"A pathetic fascimile of a main loop. What does it do? WHAST DOES TI DODOO?
What a mysteryyy! Youll have to check out the engine to uncover it.
engine.lisp, that is. Cheers! :D"
(:main (list (📋:make-menu-state *main-menu*))))
(main) ;; — Knock-knock
;; — Whos there?
;; — Yo momma!
;; — “Yo momma” who?
;; — Yo mommas a sweet lady, and Id like to take her out for some tea!