add setting to disable 3d quiver
This commit is contained in:
parent
4b761b2388
commit
1e6a206b18
11
api.lua
11
api.lua
|
@ -45,7 +45,8 @@ XBows = {
|
||||||
player_bow_sneak = {},
|
player_bow_sneak = {},
|
||||||
settings = {
|
settings = {
|
||||||
x_bows_attach_arrows_to_entities = minetest.settings:get_bool('x_bows_attach_arrows_to_entities', false),
|
x_bows_attach_arrows_to_entities = minetest.settings:get_bool('x_bows_attach_arrows_to_entities', false),
|
||||||
x_bows_show_damage_numbers = minetest.settings:get_bool('x_bows_show_damage_numbers', false)
|
x_bows_show_damage_numbers = minetest.settings:get_bool('x_bows_show_damage_numbers', false),
|
||||||
|
x_bows_show_3d_quiver = minetest.settings:get_bool('x_bows_show_3d_quiver', true)
|
||||||
},
|
},
|
||||||
charge_sound_after_job = {},
|
charge_sound_after_job = {},
|
||||||
fallback_quiver = not minetest.global_exists('sfinv') and not minetest.global_exists('unified_inventory') and not minetest.global_exists('i3')
|
fallback_quiver = not minetest.global_exists('sfinv') and not minetest.global_exists('unified_inventory') and not minetest.global_exists('i3')
|
||||||
|
@ -2259,6 +2260,10 @@ function XBowsQuiver.ui_register_page(self)
|
||||||
end
|
end
|
||||||
|
|
||||||
function XBowsQuiver.show_3d_quiver(self, player, props)
|
function XBowsQuiver.show_3d_quiver(self, player, props)
|
||||||
|
if not XBows.settings.x_bows_show_3d_quiver then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
local _props = props or {}
|
local _props = props or {}
|
||||||
local p_name = player:get_player_name()
|
local p_name = player:get_player_name()
|
||||||
local quiver_texture = 'x_bows_quiver_mesh.png'
|
local quiver_texture = 'x_bows_quiver_mesh.png'
|
||||||
|
@ -2328,6 +2333,10 @@ function XBowsQuiver.show_3d_quiver(self, player, props)
|
||||||
end
|
end
|
||||||
|
|
||||||
function XBowsQuiver.hide_3d_quiver(self, player)
|
function XBowsQuiver.hide_3d_quiver(self, player)
|
||||||
|
if not XBows.settings.x_bows_show_3d_quiver then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
local p_name = player:get_player_name()
|
local p_name = player:get_player_name()
|
||||||
local player_textures
|
local player_textures
|
||||||
|
|
||||||
|
|
48
init.lua
48
init.lua
|
@ -33,10 +33,12 @@ minetest.register_on_joinplayer(function(player)
|
||||||
local inv_quiver = player:get_inventory()--[[@as InvRef]]
|
local inv_quiver = player:get_inventory()--[[@as InvRef]]
|
||||||
local inv_arrow = player:get_inventory()--[[@as InvRef]]
|
local inv_arrow = player:get_inventory()--[[@as InvRef]]
|
||||||
|
|
||||||
if XBows._3d_armor then
|
if XBows.settings.x_bows_show_3d_quiver then
|
||||||
player_api.set_model(player, 'x_bows_3d_armor_character.b3d')
|
if XBows._3d_armor then
|
||||||
else
|
player_api.set_model(player, 'x_bows_3d_armor_character.b3d')
|
||||||
player_api.set_model(player, 'x_bows_character.b3d')
|
else
|
||||||
|
player_api.set_model(player, 'x_bows_character.b3d')
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
inv_quiver:set_size('x_bows:quiver_inv', 1 * 1)
|
inv_quiver:set_size('x_bows:quiver_inv', 1 * 1)
|
||||||
|
@ -78,24 +80,26 @@ if XBows._3d_armor then
|
||||||
model_name = 'x_bows_3d_armor_character.b3d'
|
model_name = 'x_bows_3d_armor_character.b3d'
|
||||||
end
|
end
|
||||||
|
|
||||||
player_api.register_model(model_name, {
|
if XBows.settings.x_bows_show_3d_quiver then
|
||||||
animation_speed = 30,
|
player_api.register_model(model_name, {
|
||||||
textures = {'character.png'},
|
animation_speed = 30,
|
||||||
animations = {
|
textures = {'character.png'},
|
||||||
-- Standard animations.
|
animations = {
|
||||||
stand = {x = 0, y = 79},
|
-- Standard animations.
|
||||||
lay = {x = 162, y = 166, eye_height = 0.3, override_local = true,
|
stand = {x = 0, y = 79},
|
||||||
collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
|
lay = {x = 162, y = 166, eye_height = 0.3, override_local = true,
|
||||||
walk = {x = 168, y = 187},
|
collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
|
||||||
mine = {x = 189, y = 198},
|
walk = {x = 168, y = 187},
|
||||||
walk_mine = {x = 200, y = 219},
|
mine = {x = 189, y = 198},
|
||||||
sit = {x = 81, y = 160, eye_height = 0.8, override_local = true,
|
walk_mine = {x = 200, y = 219},
|
||||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}}
|
sit = {x = 81, y = 160, eye_height = 0.8, override_local = true,
|
||||||
},
|
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}}
|
||||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
|
},
|
||||||
stepheight = 0.6,
|
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
|
||||||
eye_height = 1.47
|
stepheight = 0.6,
|
||||||
})
|
eye_height = 1.47
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
---formspec callbacks
|
---formspec callbacks
|
||||||
minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info)
|
minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info)
|
||||||
|
|
|
@ -3,3 +3,7 @@ x_bows_attach_arrows_to_entities (Attach arrows to entities) bool false
|
||||||
|
|
||||||
# Shows caused damage number flying out from the hit object/player.
|
# Shows caused damage number flying out from the hit object/player.
|
||||||
x_bows_show_damage_numbers (Show damage caused) bool false
|
x_bows_show_damage_numbers (Show damage caused) bool false
|
||||||
|
|
||||||
|
|
||||||
|
# Shows 3d quiver in 3rd person view (3d armor, and some skins MODs supported - see optional dependencies)
|
||||||
|
x_bows_show_3d_quiver (Show 3D Quiver) bool true
|
||||||
|
|
|
@ -14,7 +14,7 @@
|
||||||
---@field registered_particle_spawners table<string, ParticlespawnerDef|ParticlespawnerDefCustom>
|
---@field registered_particle_spawners table<string, ParticlespawnerDef|ParticlespawnerDefCustom>
|
||||||
---@field registered_entities table<string, XBowsEntityDef>
|
---@field registered_entities table<string, XBowsEntityDef>
|
||||||
---@field player_bow_sneak table<string, table<string, boolean>>
|
---@field player_bow_sneak table<string, table<string, boolean>>
|
||||||
---@field settings table
|
---@field settings {["x_bows_attach_arrows_to_entities"]: boolean, ["x_bows_show_damage_numbers"]: boolean, ["x_bows_show_3d_quiver"]: boolean}
|
||||||
---@field quiver table Quiver class
|
---@field quiver table Quiver class
|
||||||
---@field charge_sound_after_job table<string, JobTable>
|
---@field charge_sound_after_job table<string, JobTable>
|
||||||
---@field is_allowed_ammunition fun(self: XBows, weapon_name: string, ammo_name: string): boolean Check if ammunition is allowed to charge this weapon
|
---@field is_allowed_ammunition fun(self: XBows, weapon_name: string, ammo_name: string): boolean Check if ammunition is allowed to charge this weapon
|
||||||
|
|
Ŝarĝante…
Reference in New Issue