Add visible damage points

This commit is contained in:
Juraj Vajda 2022-10-30 23:48:53 +00:00
commit 4b761b2388
16 changed files with 88 additions and 2 deletions

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@ -51,7 +51,8 @@ read_globals = {
fields = {
"hypot",
"sign",
"factorial"
"factorial",
"round",
}
},

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@ -130,6 +130,16 @@ Modified by SaKeL:
- x_bows_quiver_empty_mesh.png
- x_bows_quiver_blank_mesh.png
- x_bows_quiver_slot.png
- x_bows_dmg_0.png
- x_bows_dmg_1.png
- x_bows_dmg_2.png
- x_bows_dmg_3.png
- x_bows_dmg_4.png
- x_bows_dmg_5.png
- x_bows_dmg_6.png
- x_bows_dmg_7.png
- x_bows_dmg_8.png
- x_bows_dmg_9.png
### Sounds

66
api.lua
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@ -44,7 +44,8 @@ XBows = {
registered_entities = {},
player_bow_sneak = {},
settings = {
x_bows_attach_arrows_to_entities = minetest.settings:get_bool('x_bows_attach_arrows_to_entities', false)
x_bows_attach_arrows_to_entities = minetest.settings:get_bool('x_bows_attach_arrows_to_entities', false),
x_bows_show_damage_numbers = minetest.settings:get_bool('x_bows_show_damage_numbers', false)
},
charge_sound_after_job = {},
fallback_quiver = not minetest.global_exists('sfinv') and not minetest.global_exists('unified_inventory') and not minetest.global_exists('i3')
@ -1119,6 +1120,8 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
selfObj._caused_damage = _damage
selfObj._caused_knockback = knockback
XBows:show_damage_numbers(selfObj.object:get_pos(), _damage, selfObj._is_critical_hit)
-- already dead (entity)
if not pointed_thing.ref:get_luaentity() and not pointed_thing.ref:is_player() then
selfObj.object:remove()
@ -2375,3 +2378,64 @@ function XBowsQuiver.hide_3d_quiver(self, player)
player_api.set_textures(player, player_textures)
end
end
---string split to characters
---@param str string
---@return string[] | nil
local function split(str)
if #str > 0 then
return str:sub(1,1), split(str:sub(2))
end
end
function XBows.show_damage_numbers(self, pos, damage, is_crit)
if not pos or not self.settings.x_bows_show_damage_numbers then
return
end
---get damage texture
local dmgstr = tostring(math.round(damage))
local results = {split(dmgstr)}
local texture = ''
local dmg_nr_offset = 0
for i, value in ipairs(results) do
if i == 1 then
texture = texture .. '[combine:' .. 7 * #results .. 'x' .. 9 * #results .. ':0,0=x_bows_dmg_' .. value .. '.png'
else
texture = texture .. ':' .. dmg_nr_offset .. ',0=x_bows_dmg_' .. value .. '.png'
end
dmg_nr_offset = dmg_nr_offset + 7
end
if texture and texture ~= '' then
local size = 7
if is_crit then
size = 14
texture = texture .. '^[colorize:#FF0000:255'
else
texture = texture .. '^[colorize:#FFFF00:127'
end
---show damage texture
minetest.add_particlespawner({
amount = 1,
time = 0.01,
minpos = {x = pos.x, y = pos.y + 1, z = pos.z},
maxpos = {x = pos.x, y = pos.y + 2, z = pos.z},
minvel = {x = math.random(-1, 1), y = 5, z = math.random(-1, 1)},
maxvel = {x = math.random(-1, 1), y = 5, z = math.random(-1, 1)},
minacc = {x = math.random(-1, 1), y = -7, z = math.random(-1, 1)},
maxacc = {x = math.random(-1, 1), y = -7, z = math.random(-1, 1)},
minexptime = 2,
maxexptime = 2,
minsize = size,
maxsize = size,
texture = texture,
collisiondetection = true,
glow = 10
})
end
end

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@ -1,2 +1,5 @@
# Disabled per default due to inconsistent mob models scaling (visual_size). This will scale the arrows unproportionally and looks bad. If you have mobs with no scaling you can enable this setting.
x_bows_attach_arrows_to_entities (Attach arrows to entities) bool false
# Shows caused damage number flying out from the hit object/player.
x_bows_show_damage_numbers (Show damage caused) bool false

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7
types/math.type.lua Normal file
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@ -0,0 +1,7 @@
---https://github.com/sumneko/lua-language-server/wiki
---@alias mathlib mathlib|MathAbstract
---Math helpers
---@class MathAbstract
---@field round fun(x: number): number Returns `x` rounded to the nearest integer. At a multiple of 0.5, rounds away from zero.

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@ -32,6 +32,7 @@
---@field open_quiver fun(self: XBowsQuiver, itemstack: ItemStack, user: ObjectRef): ItemStack Open quiver
---@field uuid fun(): string Creates UUID
---@field fallback_quiver boolean If no invenotory mod is detected then fallback solution will be used
---@field show_damage_numbers fun(self: XBows, pos: Vector, damaga: number, is_crit?: boolean): nil Builds textures and shows textures in particle spawner
---XBowsQuiver class extended from XBows