Jaidyn Ann
2203f80454
Yes, ncurses. Look, I caved, okay?! But in my defense, I couldn't find a simple way to get raw input in both a framebuffer and an xorg terminal, so… ncurses can handle the details. I'm just a dummy, you can't expect me to do everything! Well, input is parsed into a somewhat-semantic format, so at least I did *something* alright.
160 lines
5.6 KiB
Common Lisp
160 lines
5.6 KiB
Common Lisp
;;;; A simple TUI-game made for the text-flavoured LibreJam of 2023-06!
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;;;; https://jamgaroo.xyz/jams/2
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(ql:quickload '(alexandria cl-charms cl-tiled str))
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(defun move-cursor (row column &key (stream *standard-output*))
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"Moves cursor to desired position.
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Borrowed from https://github.com/gorozhin/chlorophyll/
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© 2022 Mikhail Gorozhin — MIT license"
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(format stream "~C[~A;~AH" #\Esc row column))
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(defun clear-screen (&key (stream *standard-output*))
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"Completely clear the terminal screen."
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(move-cursor 0 0 :stream stream)
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(format stream "~C[J" #\Esc))
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(defmacro do-for-cell (matrix &body body)
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"Given a 2d-array (matrix), execute the body for every cell.
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The body has access to 4 variables:
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* i/j — The current row/column.
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* dimensions — Dimensions of the given matrix.
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* cell — The value of the current cell."
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`(let* ((dimensions (array-dimensions ,matrix))
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(max-i (car dimensions))
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(max-j (cadr dimensions))
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(i 0) (j 0))
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(loop
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(let ((cell (ignore-errors (aref ,matrix i j))))
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(cond
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((< i max-i)
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(cond
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((< j max-j)
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,@body
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(incf j))
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((eq j max-j)
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(setf j 0)
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(incf i))))
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((eq i max-i)
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(return)))))))
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(defun matrix-delta (a b)
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"Given two 2D matrices, return a matrix containing only the cells
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that change between a→b (favouring those in b) — all others are nil."
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(let ((delta (make-array (array-dimensions a))))
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(do-for-cell a
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(when (not (eq cell
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(aref b i j)))
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(setf (aref delta i j)
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(aref b i j))))
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delta))
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(defun print-screen-matrix (matrix)
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"Given a matrix of characters, print each element to standard output."
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(do-for-cell matrix
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(when (characterp cell)
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(move-cursor (+ i 1) (+ j 1))
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(write-char cell))))
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(defun make-screen-matrix ()
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"Create a “screen matrix” — that is, a 2D array representing the
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72x20 grid of characters we can print to the terminal."
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(make-array '(20 72) :initial-element #\space))
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(defun screen-matrix-set-map (matrix map-path)
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"Draw a Tiled-format tilemap to the 2D array."
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(mapcar (lambda (layer) (screen-matrix-set-map-layer matrix layer))
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(cl-tiled:map-layers (cl-tiled:load-map map-path)))
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matrix)
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(defun screen-matrix-set-map-layer (matrix tile-layer)
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"Set an array's elements to those corresponding the given Tiled
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tile-layer's cells. a Tiled tile-layer to the screen."
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(mapcar (lambda (cell) (screen-matrix-set-char-cell matrix cell))
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(cl-tiled:layer-cells tile-layer))
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matrix)
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(defun screen-matrix-set-char-cell (matrix cell)
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"Set a matrice's (2d array's) element corresponding to
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a Tiled cell's character-value, using it's column and row."
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(setf (aref matrix
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(cl-tiled:cell-row cell)
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(cl-tiled:cell-column cell))
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(tile-character
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(cl-tiled:cell-tile cell))))
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(defun tile-character (tile)
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"Given a tileset's tile, return it's corresponding text character,
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assuming that the tileset is a bitmap font starting with char-code 32
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with 15 characters-per-line."
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(code-char
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(+ (* (cl-tiled:tile-row tile) 15)
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(cl-tiled:tile-column tile)
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32)))
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(defun deescape-char-plist (char-plist)
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"Translate escaped characters into somewhat-semantically-adjacent
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characters, like left arrow-key (escaped D) into ← (“LEFTWARDS ARROW”)."
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(list :modifier (getf char-plist :modifier)
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:char (if (getf char-plist :escaped)
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(case (getf char-plist :char)
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(#\A #\↑)
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(#\B #\↓)
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(#\C #\→)
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(#\D #\←)
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(otherwise (getf char-plist :char)))
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(getf char-plist :char))))
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(defun read-char-plist (&optional (stream *standard-input*))
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"Reads a character directly from standard-input (sans buffering).
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Simple terminal escape codes (like arrow-keys) are translated into
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roughly-semantically-equal character representations — see the
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docstring of #'escape-code-to-character for more info."
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(let* ((char-1 (read-char stream))
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(char-2 (if (eq char-1 #\ESC) (read-char-no-hang stream))) ; Maybe escaped char or [.
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(char-3 (if (eq char-2 #\[) (read-char-no-hang stream))) ; Maybe end-of-sequence, or 1.
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(char-4 (if (eq char-3 #\1) (read-char-no-hang stream))) ; Maybe semicolon.
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(char-5 (if (eq char-4 #\;) (read-char-no-hang stream))) ; Maybe modifer-key.
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(char-6 (if (characterp char-5) (read-char-no-hang stream)))) ; Escaped char and EOS.
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;; Let me explain! There are pretty much three input-cases we should care about:
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;; * character
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;; * ␛ character
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;; * ␛ [ character
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;; * ␛ [ 1 ; modifier character
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;; This is by no means comprehensive, sorry: I didn't even try! But it suits my purposes. :-P
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(let ((the-char (or char-6 char-3 char-2 char-1))
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(modifier (case char-5
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(#\2 'shift)
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(#\3 'meta)
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(#\5 'control)))
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(escaped (eq char-1 #\ESC)))
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(list :char the-char :modifier modifier :escaped escaped))))
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(defun main ()
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"A pathetic fascimile of a main loop. Look, I'm still tinkering!"
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(let ((matrix (make-screen-matrix)))
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(screen-matrix-set-map
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matrix
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(str:concat (namestring (uiop:getcwd)) "res/map.tmx"))
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(cl-charms:with-curses ()
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(cl-charms:enable-raw-input :interpret-control-characters 't)
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(print-screen-matrix matrix)
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(loop (print (deescape-char-plist (read-char-plist))))
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(sleep 5))))
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(main)
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