;;;; A simple TUI-game made for the text-flavoured LibreJam of 2023-06! ;;;; https://jamgaroo.xyz/jams/2 (ql:quickload '(alexandria cl-charms cl-tiled str)) (defun move-cursor (row column &key (stream *standard-output*)) "Moves cursor to desired position. Borrowed from https://github.com/gorozhin/chlorophyll/ © 2022 Mikhail Gorozhin — MIT license" (format stream "~C[~A;~AH" #\Esc row column)) (defun clear-screen (&key (stream *standard-output*)) "Completely clear the terminal screen." (move-cursor 0 0 :stream stream) (format stream "~C[J" #\Esc)) (defmacro do-for-cell (matrix &body body) "Given a 2d-array (matrix), execute the body for every cell. The body has access to 4 variables: * i/j — The current row/column. * dimensions — Dimensions of the given matrix. * cell — The value of the current cell." `(let* ((dimensions (array-dimensions ,matrix)) (max-i (car dimensions)) (max-j (cadr dimensions)) (i 0) (j 0)) (loop (let ((cell (ignore-errors (aref ,matrix i j)))) (cond ((< i max-i) (cond ((< j max-j) ,@body (incf j)) ((eq j max-j) (setf j 0) (incf i)))) ((eq i max-i) (return))))))) (defun matrix-delta (a b) "Given two 2D matrices, return a matrix containing only the cells that change between a→b (favouring those in b) — all others are nil." (let ((delta (make-array (array-dimensions a)))) (do-for-cell a (when (not (eq cell (aref b i j))) (setf (aref delta i j) (aref b i j)))) delta)) (defun print-screen-matrix (matrix) "Given a matrix of characters, print each element to standard output." (do-for-cell matrix (when (characterp cell) (move-cursor (+ i 1) (+ j 1)) (write-char cell)))) (defun make-screen-matrix () "Create a “screen matrix” — that is, a 2D array representing the 72x20 grid of characters we can print to the terminal." (make-array '(20 72) :initial-element #\space)) (defun screen-matrix-set-map (matrix map-path) "Draw a Tiled-format tilemap to the 2D array." (mapcar (lambda (layer) (screen-matrix-set-map-layer matrix layer)) (cl-tiled:map-layers (cl-tiled:load-map map-path))) matrix) (defun screen-matrix-set-map-layer (matrix tile-layer) "Set an array's elements to those corresponding the given Tiled tile-layer's cells. a Tiled tile-layer to the screen." (mapcar (lambda (cell) (screen-matrix-set-char-cell matrix cell)) (cl-tiled:layer-cells tile-layer)) matrix) (defun screen-matrix-set-char-cell (matrix cell) "Set a matrice's (2d array's) element corresponding to a Tiled cell's character-value, using it's column and row." (setf (aref matrix (cl-tiled:cell-row cell) (cl-tiled:cell-column cell)) (tile-character (cl-tiled:cell-tile cell)))) (defun tile-character (tile) "Given a tileset's tile, return it's corresponding text character, assuming that the tileset is a bitmap font starting with char-code 32 with 15 characters-per-line." (code-char (+ (* (cl-tiled:tile-row tile) 15) (cl-tiled:tile-column tile) 32))) (defun deescape-char-plist (char-plist) "Translate escaped characters into somewhat-semantically-adjacent characters, like left arrow-key (escaped D) into ← (“LEFTWARDS ARROW”)." (list :modifier (getf char-plist :modifier) :char (if (getf char-plist :escaped) (case (getf char-plist :char) (#\A #\↑) (#\B #\↓) (#\C #\→) (#\D #\←) (otherwise (getf char-plist :char))) (getf char-plist :char)))) (defun read-char-plist (&optional (stream *standard-input*)) "Reads a character directly from standard-input (sans buffering). Simple terminal escape codes (like arrow-keys) are translated into roughly-semantically-equal character representations — see the docstring of #'escape-code-to-character for more info." (let* ((char-1 (read-char stream)) (char-2 (if (eq char-1 #\ESC) (read-char-no-hang stream))) ; Maybe escaped char or [. (char-3 (if (eq char-2 #\[) (read-char-no-hang stream))) ; Maybe end-of-sequence, or 1. (char-4 (if (eq char-3 #\1) (read-char-no-hang stream))) ; Maybe semicolon. (char-5 (if (eq char-4 #\;) (read-char-no-hang stream))) ; Maybe modifer-key. (char-6 (if (characterp char-5) (read-char-no-hang stream)))) ; Escaped char and EOS. ;; Let me explain! There are pretty much three input-cases we should care about: ;; * character ;; * ␛ character ;; * ␛ [ character ;; * ␛ [ 1 ; modifier character ;; This is by no means comprehensive, sorry: I didn't even try! But it suits my purposes. :-P (let ((the-char (or char-6 char-3 char-2 char-1)) (modifier (case char-5 (#\2 'shift) (#\3 'meta) (#\5 'control))) (escaped (eq char-1 #\ESC))) (list :char the-char :modifier modifier :escaped escaped)))) (defun main () "A pathetic fascimile of a main loop. Look, I'm still tinkering!" (let ((matrix (make-screen-matrix))) (screen-matrix-set-map matrix (str:concat (namestring (uiop:getcwd)) "res/map.tmx")) (cl-charms:with-curses () (cl-charms:enable-raw-input :interpret-control-characters 't) (print-screen-matrix matrix) (loop (print (deescape-char-plist (read-char-plist)))) (sleep 5)))) (main)