flora-search-aurora/flora-search-aurora.lisp

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Common Lisp
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2023-06-03 22:13:45 -05:00
;;;; A simple TUI-game made for the text-flavoured LibreJam of 2023-06!
;;;; https://jamgaroo.xyz/jams/2
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(ql:quickload '(alexandria cl-charms cl-tiled str))
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(defun move-cursor (row column &key (stream *standard-output*))
"Moves cursor to desired position.
Borrowed from https://github.com/gorozhin/chlorophyll/
© 2022 Mikhail Gorozhin MIT license"
(format stream "~C[~A;~AH" #\Esc row column))
(defun clear-screen (&key (stream *standard-output*))
"Completely clear the terminal screen."
(move-cursor 0 0 :stream stream)
(format stream "~C[J" #\Esc))
(defmacro do-for-cell (matrix &body body)
"Given a 2d-array (matrix), execute the body for every cell.
The body has access to 4 variables:
* i/j The current row/column.
* dimensions Dimensions of the given matrix.
* cell The value of the current cell."
`(let* ((dimensions (array-dimensions ,matrix))
(max-i (car dimensions))
(max-j (cadr dimensions))
(i 0) (j 0))
(loop
(let ((cell (ignore-errors (aref ,matrix i j))))
(cond
((< i max-i)
(cond
((< j max-j)
,@body
(incf j))
((eq j max-j)
(setf j 0)
(incf i))))
((eq i max-i)
(return)))))))
(defun matrix-delta (a b)
"Given two 2D matrices, return a matrix containing only the cells
that change between ab (favouring those in b) all others are nil."
(let ((delta (make-array (array-dimensions a))))
(do-for-cell a
(when (not (eq cell
(aref b i j)))
(setf (aref delta i j)
(aref b i j))))
delta))
(defun print-screen-matrix (matrix)
"Given a matrix of characters, print each element to standard output."
(do-for-cell matrix
(when (characterp cell)
(move-cursor (+ i 1) (+ j 1))
(write-char cell))))
(defun make-screen-matrix ()
"Create a screen matrix that is, a 2D array representing the
72x20 grid of characters we can print to the terminal."
(make-array '(20 72) :initial-element #\space))
(defun screen-matrix-set-map (matrix map-path)
"Draw a Tiled-format tilemap to the 2D array."
(mapcar (lambda (layer) (screen-matrix-set-map-layer matrix layer))
(cl-tiled:map-layers (cl-tiled:load-map map-path)))
matrix)
(defun screen-matrix-set-map-layer (matrix tile-layer)
"Set an array's elements to those corresponding the given Tiled
tile-layer's cells. a Tiled tile-layer to the screen."
(mapcar (lambda (cell) (screen-matrix-set-char-cell matrix cell))
(cl-tiled:layer-cells tile-layer))
matrix)
(defun screen-matrix-set-char-cell (matrix cell)
"Set a matrice's (2d array's) element corresponding to
a Tiled cell's character-value, using it's column and row."
(setf (aref matrix
(cl-tiled:cell-row cell)
(cl-tiled:cell-column cell))
(tile-character
(cl-tiled:cell-tile cell))))
(defun tile-character (tile)
"Given a tileset's tile, return it's corresponding text character,
assuming that the tileset is a bitmap font starting with char-code 32
with 15 characters-per-line."
(code-char
(+ (* (cl-tiled:tile-row tile) 15)
(cl-tiled:tile-column tile)
32)))
(defun deescape-char-plist (char-plist)
"Translate escaped characters into somewhat-semantically-adjacent
characters, like left arrow-key (escaped D) into (LEFTWARDS ARROW)."
(list :modifier (getf char-plist :modifier)
:char (if (getf char-plist :escaped)
(case (getf char-plist :char)
(#\A #\↑)
(#\B #\↓)
(#\C #\→)
(#\D #\←)
(otherwise (getf char-plist :char)))
(getf char-plist :char))))
(defun read-char-plist (&optional (stream *standard-input*))
"Reads a character directly from standard-input (sans buffering).
Simple terminal escape codes (like arrow-keys) are translated into
roughly-semantically-equal character representations see the
docstring of #'escape-code-to-character for more info."
(let* ((char-1 (read-char stream))
(char-2 (if (eq char-1 #\ESC) (read-char-no-hang stream))) ; Maybe escaped char or [.
(char-3 (if (eq char-2 #\[) (read-char-no-hang stream))) ; Maybe end-of-sequence, or 1.
(char-4 (if (eq char-3 #\1) (read-char-no-hang stream))) ; Maybe semicolon.
(char-5 (if (eq char-4 #\;) (read-char-no-hang stream))) ; Maybe modifer-key.
(char-6 (if (characterp char-5) (read-char-no-hang stream)))) ; Escaped char and EOS.
;; Let me explain! There are pretty much three input-cases we should care about:
;; * character
;; * ␛ character
;; * ␛ [ character
;; * ␛ [ 1 ; modifier character
;; This is by no means comprehensive, sorry: I didn't even try! But it suits my purposes. :-P
(let ((the-char (or char-6 char-3 char-2 char-1))
(modifier (case char-5
(#\2 'shift)
(#\3 'meta)
(#\5 'control)))
(escaped (eq char-1 #\ESC)))
(list :char the-char :modifier modifier :escaped escaped))))
(defun main ()
"A pathetic fascimile of a main loop. Look, I'm still tinkering!"
(let ((matrix (make-screen-matrix)))
(screen-matrix-set-map
matrix
(str:concat (namestring (uiop:getcwd)) "res/map.tmx"))
(cl-charms:with-curses ()
(cl-charms:enable-raw-input :interpret-control-characters 't)
(print-screen-matrix matrix)
(loop (print (deescape-char-plist (read-char-plist))))
(sleep 5))))
(main)