everness/functions.lua

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2023-02-01 22:44:42 -06:00
--[[
Everness. Never ending discovery in Everness mapgen.
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
--
-- Convert everness:dirt to something that fits the environment
--
minetest.register_abm({
label = 'Everness Grass spread',
nodenames = {
'default:dirt',
'everness:coral_dirt',
'everness:cursed_dirt',
'everness:crystal_dirt',
},
neighbors = {
'air',
'group:coral_grass',
'group:cursed_grass',
'group:crystal_grass',
'group:forsaken_tundra_grass',
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},
interval = 6,
chance = 50,
catch_up = false,
action = function(pos, node)
-- Check for darkness: night, shadow or under a light-blocking node
-- Returns if ignore above
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
if (minetest.get_node_light(above) or 0) < 13 then
return
end
-- Look for spreading dirt-type neighbours
local p2 = minetest.find_node_near(pos, 1, 'group:everness_spreading_dirt_type')
or minetest.find_node_near(pos, 1, 'group:spreading_dirt_type')
if p2 then
local n3 = minetest.get_node(p2)
minetest.set_node(pos, { name = n3.name })
return
end
-- Else, any seeding nodes on top?
local name = minetest.get_node(above).name
if minetest.get_item_group(name, 'coral_grass') ~= 0 then
minetest.set_node(pos, { name = 'everness:dirt_with_coral_grass' })
elseif minetest.get_item_group(name, 'cursed_grass') ~= 0 then
minetest.set_node(pos, { name = 'everness:dirt_with_cursed_grass' })
elseif minetest.get_item_group(name, 'crystal_grass') ~= 0 then
minetest.set_node(pos, { name = 'everness:dirt_with_crystal_grass' })
end
end
})
-- Spread mold on stone
minetest.register_abm({
label = 'Everness Mold spread',
nodenames = {
'everness:mold_cobble'
},
neighbors = {
'air',
'group:moldy'
},
interval = 6,
chance = 50,
catch_up = false,
action = function(pos, node)
-- Check for darkness: night, shadow or under a light-blocking node
-- Returns if ignore above
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
-- Look for spreading dirt-type neighbours
local p2 = minetest.find_node_near(pos, 1, 'group:everness_spreading_mold_type')
if p2 then
local n3 = minetest.get_node(p2)
minetest.set_node(pos, { name = n3.name })
return
end
-- Else, any seeding nodes on top?
local name = minetest.get_node(above).name
if minetest.get_item_group(name, 'forsaken_tundra_grass') ~= 0 then
minetest.set_node(pos, { name = 'everness:mold_stone_with_moss' })
end
end
})
-- Spread moss veins on stone
minetest.register_abm({
label = 'Everness moss veins spread',
nodenames = {
'everness:soul_sandstone'
},
neighbors = {
'air',
'group:moss_veins'
},
interval = 6,
chance = 50,
catch_up = false,
action = function(pos, node)
-- Check for darkness: night, shadow or under a light-blocking node
-- Returns if ignore above
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
-- Look for spreading dirt-type neighbours
local p2 = minetest.find_node_near(pos, 1, 'group:everness_spreading_moss_veins_type')
if p2 then
local n3 = minetest.get_node(p2)
minetest.set_node(pos, { name = n3.name })
return
end
-- Else, any seeding nodes on top?
local name = minetest.get_node(above).name
if minetest.get_item_group(name, 'cursed_grass') ~= 0 then
minetest.set_node(pos, { name = 'everness:soul_sandstone_veined' })
end
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end
})
--
-- Grass and dry grass removed in darkness
--
minetest.register_abm({
label = 'Everness Grass covered',
nodenames = { 'group:everness_spreading_dirt_type' },
interval = 8,
chance = 50,
catch_up = false,
action = function(pos, node)
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name]
if name ~= 'ignore'
and nodedef
and not (
(nodedef.sunlight_propagates or nodedef.paramtype == 'light')
and nodedef.liquidtype == 'none'
)
then
if node.name == 'everness:dirt_with_coral_grass' then
minetest.set_node(pos, { name = 'everness:coral_dirt' })
elseif node.name == 'everness:dirt_with_cursed_grass' then
minetest.set_node(pos, { name = 'everness:cursed_dirt' })
elseif node.name == 'everness:dirt_with_crystal_grass' then
minetest.set_node(pos, { name = 'everness:crystal_dirt' })
end
end
end
})
--
-- Leafdecay
--
default.register_leafdecay({
trunks = {
'everness:coral_tree',
'everness:dry_tree',
'everness:crystal_tree',
'everness:crystal_bush_stem',
'everness:cursed_bush_stem'
},
leaves = {
'everness:coral_leaves',
'everness:dry_branches',
'everness:crystal_leaves',
'everness:crystal_bush_leaves'
},
radius = 3
})
-- Baobab Tree
default.register_leafdecay({
trunks = { 'everness:baobab_tree' },
leaves = { 'everness:baobab_leaves', 'everness:baobab_fruit_renewable' },
radius = 4,
})
--
-- Moss growth on cobble near water
--
local moss_correspondences = {
['everness:coral_desert_cobble'] = 'everness:coral_desert_mossy_cobble',
-- ['stairs:slab_cobble'] = 'stairs:slab_mossycobble',
-- ['stairs:stair_cobble'] = 'stairs:stair_mossycobble',
-- ['stairs:stair_inner_cobble'] = 'stairs:stair_inner_mossycobble',
-- ['stairs:stair_outer_cobble'] = 'stairs:stair_outer_mossycobble',
-- ['walls:cobble'] = 'walls:mossycobble',
}
minetest.register_abm({
label = 'Everness Moss growth',
nodenames = {
'everness:coral_desert_cobble',
-- 'stairs:slab_cobble',
-- 'stairs:stair_cobble',
-- 'stairs:stair_inner_cobble',
-- 'stairs:stair_outer_cobble',
-- 'walls:cobble'
},
neighbors = { 'group:water' },
interval = 16,
chance = 200,
catch_up = false,
action = function(pos, node)
node.name = moss_correspondences[node.name]
if node.name then
minetest.set_node(pos, node)
end
end
})
--
-- Magma growth on cobble near lava
--
minetest.register_abm({
label = 'Magma growth',
nodenames = {
'default:cobble',
'stairs:slab_cobble',
'stairs:stair_cobble',
'stairs:stair_inner_cobble',
'stairs:stair_outer_cobble',
'walls:cobble',
'everness:volcanic_rock',
},
neighbors = { 'group:lava' },
interval = 16,
chance = 200,
catch_up = false,
action = function(pos, node)
if node.name == 'default:cobble' then
minetest.set_node(pos, { name = 'everness:magmacobble' })
elseif node.name == 'everness:volcanic_rock' then
minetest.set_node(pos, { name = 'everness:volcanic_rock_with_magma' })
elseif node.name == 'stairs:slab_cobble' then
minetest.set_node(pos, { name = 'stairs:slab_magmacobble', param2 = node.param2 })
elseif node.name == 'stairs:stair_cobble' then
minetest.set_node(pos, { name = 'stairs:stair_magmacobble', param2 = node.param2 })
elseif node.name == 'stairs:stair_inner_cobble' then
minetest.set_node(pos, { name = 'stairs:stair_inner_magmacobble', param2 = node.param2 })
elseif node.name == 'stairs:stair_outer_cobble' then
minetest.set_node(pos, { name = 'stairs:stair_outer_magmacobble', param2 = node.param2 })
elseif node.name == 'walls:cobble' then
minetest.set_node(pos, { name = 'x_walls:magmacobble', param2 = node.param2 })
end
end
})
--
-- Falling leaves
--
minetest.register_abm({
label = 'everness:falling_leaves',
nodenames = { 'group:falling_leaves' },
neighbors = { 'air' },
interval = 16,
chance = 16,
catch_up = false,
action = function(pos, node)
if not minetest.settings:get_bool('enable_particles') then
return
end
local air_below = minetest.find_nodes_in_area(pos, { x = pos.x, y = pos.y + 3, z = pos.z }, { 'air' })
if #air_below < 3 then
return
end
-- particles
local particlespawner_def = {
amount = 5,
time = 1,
minpos = { x = pos.x - 0.5, y = pos.y - 0.5, z = pos.z - 0.5 },
maxpos = { x = pos.x + 0.5, y = pos.y - 0.5, z = pos.z + 0.5 },
minvel = { x = -0.25, y = -0.25, z = -0.25 },
maxvel = { x = 0.25, y = -0.5, z = 0.25 },
minacc = { x = -0.25, y = -0.25, z = -0.25 },
maxacc = { x = 0.25, y = -0.5, z = 0.25 },
minexptime = 3,
maxexptime = 6,
minsize = 0.5,
maxsize = 1.5,
node = node
}
if minetest.has_feature({ dynamic_add_media_table = true, particlespawner_tweenable = true }) then
-- new syntax, after v5.6.0
particlespawner_def = {
amount = 5,
time = 1,
size = {
min = 0.5,
max = 1.5,
},
exptime = {
min = 3,
max = 6
},
pos = {
min = vector.new({ x = pos.x - 0.5, y = pos.y - 0.5, z = pos.z - 0.5 }),
max = vector.new({ x = pos.x + 0.5, y = pos.y - 0.5, z = pos.z + 0.5 }),
},
vel = {
min = vector.new({ x = -0.25, y = -0.25, z = -0.25 }),
max = vector.new({ x = 0.25, y = -0.5, z = 0.25 })
},
acc = {
min = vector.new({ x = -0.25, y = -0.25, z = -0.25 }),
max = vector.new({ x = 0.25, y = -0.5, z = 0.25 })
},
node = {
name = node.name
}
}
end
minetest.add_particlespawner(particlespawner_def)
end
})
--
-- Falling leaves - vines
--
minetest.register_abm({
label = 'everness:falling_vines',
nodenames = { 'group:falling_vines' },
neighbors = { 'air' },
interval = 16,
chance = 16,
catch_up = false,
action = function(pos, node)
if not minetest.settings:get_bool('enable_particles') then
return
end
local air_around = minetest.find_nodes_in_area(
{ x = pos.x - 1, y = pos.y, z = pos.z - 1 },
{ x = pos.x + 1, y = pos.y, z = pos.z + 1 },
{ 'air' }
)
if #air_around < 3 then
return
end
-- particles
local particlespawner_def = {
amount = 5,
time = 1,
minpos = { x = pos.x - 0.5, y = pos.y - 0.5, z = pos.z - 0.5 },
maxpos = { x = pos.x + 0.5, y = pos.y - 0.5, z = pos.z + 0.5 },
minvel = { x = -0.25, y = -0.25, z = -0.25 },
maxvel = { x = 0.25, y = -0.5, z = 0.25 },
minacc = { x = -0.25, y = -0.25, z = -0.25 },
maxacc = { x = 0.25, y = -0.5, z = 0.25 },
minexptime = 15,
maxexptime = 30,
minsize = 0.5,
maxsize = 1.5,
node = node,
glow = 7
}
if minetest.has_feature({ dynamic_add_media_table = true, particlespawner_tweenable = true }) then
-- new syntax, after v5.6.0
particlespawner_def = {
amount = 5,
time = 1,
size = {
min = 0.5,
max = 1.5,
},
exptime = {
min = 15,
max = 30
},
pos = {
min = vector.new(pos.x - 0.5, pos.y - 0.5, pos.z - 0.5),
max = vector.new(pos.x + 0.5, pos.y - 0.5, pos.z + 0.5),
},
vel = {
min = vector.new(-0.25, -0.15, -0.25),
max = vector.new(0.25, -0.25, 0.25)
},
acc = {
min = vector.new(-0.25, -0.05, -0.25),
max = vector.new(0.25, -0.1, 0.25)
},
node = {
name = node.name
},
glow = 7
}
end
minetest.add_particlespawner(particlespawner_def)
end
})
minetest.register_abm({
label = 'Grow orange cactus',
nodenames = {
'everness:cactus_orange',
'everness:cactus_blue'
},
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neighbors = { 'group:mold_soil' },
interval = 12,
chance = 83,
action = function(...)
Everness:grow_cactus(...)
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end
})