initial commit

This commit is contained in:
Juraj Vajda 2023-02-01 23:44:42 -05:00
commit aeaa4bece4
683 changed files with 104173 additions and 0 deletions

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# Creating an archive
.* export-ignore
assets export-ignore
scripts export-ignore
bin export-ignore
docs export-ignore
types export-ignore
*.zip export-ignore
bitbucket-pipelines.yml export-ignore
package.json export-ignore
package-lock.json export-ignore
screenshot*.png export-ignore
i18n.py export-ignore
config.ld export-ignore
schematic_tables.txt export-ignore

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.DS_Store
docs/build
*.blend1
*.blend2
*.old
node_modules
*.log
logs
*.mtl

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unused_args = false
allow_defined_top = true
max_line_length = false
exclude_files = {
'./scripts',
'./bin',
'./logs',
'./node_modules',
'./sounds',
'./textures',
'./models',
'./docs',
'./locale',
'./types',
}
globals = {
'Everness'
}
read_globals = {
"DIR_DELIM", "INIT",
"minetest", "core",
"dump", "dump2",
"Raycast",
"Settings",
"PseudoRandom",
"PerlinNoise",
"VoxelManip",
"SecureRandom",
"VoxelArea",
"PerlinNoiseMap",
"PcgRandom",
"ItemStack",
"AreaStore",
"unpack",
"vector",
table = {
fields = {
"copy",
"indexof",
"insert_all",
"key_value_swap",
"shuffle",
}
},
string = {
fields = {
"split",
"trim",
}
},
math = {
fields = {
"hypot",
"sign",
"factorial",
"round",
}
},
"default",
"stairs",
"walls",
"doors",
"xpanes",
}

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README.md Normal file
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# Everness Mapgen [everness]
![screenshot](screenshot.png)
## Description
Never ending discovery in Everness mapgen.
## Features
-
## Biomes
**Coral Forest**
## License:
### Code
GNU Lesser General Public License v2.1 or later (see included LICENSE file)
### Textures
**CC-BY-SA-4.0, by SaKeL**
### Sounds
**CC0-1.0, by ProdMultimediasHQI**, https://freesound.org
- everness_frosted_snow_footstep.1.ogg
- everness_frosted_snow_footstep.2.ogg
- everness_frosted_snow_footstep.3.ogg
- everness_frosted_snow_footstep.4.ogg
- everness_frosted_snow_footstep.5.ogg
**CC0-1.0, by patchytherat**, https://freesound.org
- everness_crystal_chime.1.ogg
- everness_crystal_chime.2.ogg
- everness_crystal_chime.3.ogg
- everness_crystal_chime.4.ogg
- everness_crystal_chime.5.ogg
- everness_crystal_chime.6.ogg
**CC0-1.0, by afleetingspeck**, https://freesound.org
- everness_bamboo_hit.1.ogg
- everness_bamboo_hit.2.ogg
- everness_bamboo_hit.3.ogg
- everness_bamboo_hit.4.ogg
- everness_bamboo_hit.5.ogg
**CC0-1.0, by se2001**, https://freesound.org
- everness_bamboo_dug.1.ogg

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api.lua Normal file
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--[[
Everness. Never ending discovery in Everness mapgen.
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
--- Base class
---@class Everness
---@field bamboo {['growth_stages']: table<number, table>, ['top_leaves_schem']: table}
---@field loot_chest {['default']: table[]}
---@field skybox {['skybox']: table}
Everness = {
bamboo = {
-- based on height
growth_stages = {
--height
[1] = {
-- next plant
{ name = 'everness:bamboo_1' },
{ name = 'everness:bamboo_2' },
},
[2] = {
{ name = 'everness:bamboo_1' },
{ name = 'everness:bamboo_2' },
{ name = 'everness:bamboo_2' },
},
[3] = {
{ name = 'everness:bamboo_3' },
{ name = 'everness:bamboo_4' },
{ name = 'everness:bamboo_4' },
{ name = 'everness:bamboo_5' },
},
[4] = {
{ name = 'everness:bamboo_3' },
{ name = 'everness:bamboo_3' },
{ name = 'everness:bamboo_4' },
{ name = 'everness:bamboo_5' },
{ name = 'everness:bamboo_5' },
},
},
top_leaves_schem = {
{ name = 'everness:bamboo_4' },
{ name = 'everness:bamboo_5' },
{ name = 'everness:bamboo_5' },
}
},
loot_chest = {
default = {
{
name = 'default:stick',
max_count = 25,
chance = 25
},
{
name = 'default:paper',
max_count = 10,
chance = 25
},
{
name = 'default:book',
max_count = 2,
chance = 25
},
{
name = 'default:skeleton_key',
max_count = 2,
chance = 25
},
{
name = 'default:flint',
max_count = 2,
chance = 25
},
{
name = 'default:obsidian_shard',
max_count = 2,
chance = 25
},
{
name = 'default:clay_brick',
max_count = 2,
chance = 25
},
{
name = 'default:mese_crystal_fragment',
max_count = 2,
chance = 25
},
{
name = 'default:gold_ingot',
max_count = 2,
chance = 25
},
{
name = 'default:bronze_ingot',
max_count = 2,
chance = 25
},
{
name = 'default:tin_ingot',
max_count = 2,
chance = 25
},
{
name = 'default:copper_ingot',
max_count = 2,
chance = 25
},
{
name = 'default:steel_ingot',
max_count = 2,
chance = 25
},
{
name = 'default:coal_lump',
max_count = 2,
chance = 25
},
{
name = 'default:pick_stone',
max_count = 2,
chance = 25
},
{
name = 'default:pick_bronze',
max_count = 2,
chance = 25
},
{
name = 'default:pick_steel',
max_count = 2,
chance = 25
},
{
name = 'default:shovel_stone',
max_count = 2,
chance = 25
},
{
name = 'default:shovel_bronze',
max_count = 2,
chance = 25
},
{
name = 'default:shovel_steel',
max_count = 2,
chance = 25
},
{
name = 'default:axe_stone',
max_count = 2,
chance = 25
},
{
name = 'default:axe_bronze',
max_count = 2,
chance = 25
},
{
name = 'default:axe_steel',
max_count = 2,
chance = 25
},
{
name = 'default:sword_stone',
max_count = 2,
chance = 25
},
{
name = 'default:sword_bronze',
max_count = 2,
chance = 25
},
{
name = 'default:sword_steel',
max_count = 2,
chance = 25
},
{
name = 'default:bookshelf',
max_count = 2,
chance = 25
},
{
name = 'default:sign_wall_wood',
max_count = 2,
chance = 25
},
{
name = 'default:ladder_wood',
max_count = 5,
chance = 25
},
{
name = 'default:ladder_steel',
max_count = 5,
chance = 25
},
{
name = 'default:glass',
max_count = 10,
chance = 25
},
{
name = 'default:obsidian_glass',
max_count = 10,
chance = 25
},
{
name = 'default:tree',
max_count = 15,
chance = 25
},
{
name = 'default:jungletree',
max_count = 15,
chance = 25
},
{
name = 'default:pine_tree',
max_count = 15,
chance = 25
},
{
name = 'default:cactus',
max_count = 20,
chance = 25
},
{
name = 'default:large_cactus_seedling',
max_count = 2,
chance = 25
},
{
name = 'default:papyrus',
max_count = 20,
chance = 25
},
{
name = 'default:junglegrass',
max_count = 20,
chance = 25
},
{
name = 'default:blueberry_bush_sapling',
max_count = 2,
chance = 25
},
{
name = 'default:sapling',
max_count = 2,
chance = 25
},
{
name = 'default:junglesapling',
max_count = 2,
chance = 25
},
{
name = 'default:pine_sapling',
max_count = 2,
chance = 25
},
{
name = 'default:acacia_sapling',
max_count = 2,
chance = 25
},
{
name = 'default:aspen_sapling',
max_count = 2,
chance = 25
},
{
name = 'default:clay_lump',
max_count = 5,
chance = 25
},
{
name = 'default:tin_lump',
max_count = 2,
chance = 25
},
{
name = 'default:copper_lump',
max_count = 5,
chance = 25
},
{
name = 'default:iron_lump',
max_count = 5,
chance = 25
},
{
name = 'default:coalblock',
max_count = 5,
chance = 25
},
{
name = 'default:steelblock',
max_count = 2,
chance = 25
},
{
name = 'default:copperblock',
max_count = 2,
chance = 25
},
{
name = 'default:tinblock',
max_count = 2,
chance = 25
},
{
name = 'default:bronzeblock',
max_count = 2,
chance = 25
},
{
name = 'default:mese',
max_count = 2,
chance = 25
},
{
name = 'default:meselamp',
max_count = 2,
chance = 25
},
{
name = 'default:obsidian',
max_count = 2,
chance = 25
},
{
name = 'default:mese_crystal',
max_count = 2,
chance = 25
},
{
name = 'default:diamond',
max_count = 2,
chance = 25
},
{
name = 'default:pick_mese',
max_count = 2,
chance = 25
},
{
name = 'default:shovel_mese',
max_count = 2,
chance = 25
},
{
name = 'default:axe_mese',
max_count = 2,
chance = 25
},
{
name = 'default:sword_mese',
max_count = 2,
chance = 25
},
{
name = 'everness:forsaken_fire',
max_count = 1,
chance = 50
},
}
},
skybox = {
biomes = {
everness_cursed_lands = {
sky_parameters = {
type = 'regular',
sky_color = {
day_sky = '#89adb1',
day_horizon = '#a9cdd1',
dawn_sky = '#a5c9cd',
dawn_horizon = '#aaced2',
night_sky = '#416569',
night_horizon = '#6a8e92',
indoors = '#4a6e72',
fog_sun_tint = '#7ca0a4',
fog_moon_tint = '#7da1a5'
}
},
sun_parameters = {
texture = 'everness_cursed_lands_sun.png',
scale = 1.57,
sunrise = 'everness_cursed_lands_sunrisebg.png',
tonemap = 'everness_cursed_lands_sun_tonemap.png'
},
moon_parameters = {
texture = 'everness_cursed_lands_moon.png',
tonemap = 'everness_cursed_lands_moon_tonemap.png'
},
cloud_parameters = {
density = 0.7,
color = '#a9cdd1e5',
speed = { x = -2, z = -2 }
}
},
everness_coral_forest = {
sky_parameters = {
type = 'regular',
sky_color = {
-- day_sky = '#c492a5',
day_sky = '',
day_horizon = '#e4b2c5',
dawn_sky = '#e0aec1',
dawn_horizon = '#e5b3c6',
night_sky = '#7c4a5d',
night_horizon = '#a57386',
indoors = '#855366',
fog_sun_tint = '#b78598',
fog_moon_tint = '#b88699'
}
},
},
everness_bamboo_forest = {
sky_parameters = {
type = 'regular',
sky_color = {
-- day_sky = '#5dd35d',
day_sky = '',
day_horizon = '#7df37d',
-- dawn_sky = '#79ef79',
dawn_sky = '',
dawn_horizon = '#7ef47e',
-- night_sky = '#158b15',
night_sky = '',
night_horizon = '#3eb43e',
indoors = '#1e941e',
fog_sun_tint = '#50c650',
fog_moon_tint = '#51c751'
}
},
},
everness_frosted_icesheet = {
sky_parameters = {
type = 'regular',
sky_color = {
day_sky = '#9da4aa',
day_horizon = '#bdc4ca',
dawn_sky = '#b9c0c6',
dawn_horizon = '#bec5cb',
night_sky = '#555c62',
night_horizon = '#7e858b',
indoors = '#5e656b',
fog_sun_tint = '#90979d',
fog_moon_tint = '#91989e'
}
},
},
everness_crystal_forest = {
sky_parameters = {
type = 'regular',
sky_color = {
-- day_sky = '#b992c5',
day_sky = '',
day_horizon = '#d9b2e5',
dawn_sky = '#d5aee1',
dawn_horizon = '#dab3e6',
night_sky = '#714a7d',
night_horizon = '#9a73a6',
indoors = '#7a5386',
fog_sun_tint = '#ac85b8',
fog_moon_tint = '#ad86b9'
}
},
star_parameters = {
count = 6000,
scale = 0.5
}
},
everness_forsaken_desert = {
sky_parameters = {
type = 'regular',
sky_color = {
day_sky = '#d5946e',
day_horizon = '#f5b48e',
dawn_sky = '#f1b08a',
dawn_horizon = '#f6b58f',
night_sky = '#8d4c26',
night_horizon = '#b6754f',
indoors = '#96552f',
fog_sun_tint = '#c88761',
fog_moon_tint = '#c98862'
}
}
},
everness_forsaken_desert_ocean = {
sky_parameters = {
type = 'regular',
sky_color = {
day_sky = '#d5946e',
day_horizon = '#f5b48e',
dawn_sky = '#f1b08a',
dawn_horizon = '#f6b58f',
night_sky = '#8d4c26',
night_horizon = '#b6754f',
indoors = '#96552f',
fog_sun_tint = '#c88761',
fog_moon_tint = '#c98862'
}
}
},
everness_baobab_savanna = {
sky_parameters = {
type = 'regular',
sky_color = {
day_sky = '#c4a156',
day_horizon = '#e4c176',
dawn_sky = '#e0bd72',
dawn_horizon = '#e5c277',
night_sky = '#7c590e',
night_horizon = '#a58237',
indoors = '#856217',
fog_sun_tint = '#b79449',
fog_moon_tint = '#b8954a'
}
}
},
everness_forsaken_tundra = {
sky_parameters = {
type = 'regular',
sky_color = {
day_sky = '#a3a49f',
-- day_sky = '#caa339',
day_horizon = '#eac359',
dawn_sky = '#e6bf55',
dawn_horizon = '#ebc45a',
-- night_sky = '#5b5c57',
night_sky = '#7c5b01',
night_horizon = '#ab841a',
indoors = '#896401',
fog_sun_tint = '#bd962c',
fog_moon_tint = '#be972d'
}
}
}
}
}
}
function Everness.grow_orange_cactus(self, pos, node, params)
if node.param2 >= 4 then
return
end
pos.y = pos.y - 1
if minetest.get_item_group(minetest.get_node(pos).name, 'mold_soil') == 0 then
return
end
pos.y = pos.y + 1
local height = 0
while node.name == 'everness:cactus_orange' and height < 5 do
height = height + 1
pos.y = pos.y + 1
node = minetest.get_node(pos)
end
if height == 5 or node.name ~= 'air' then
return
end
if minetest.get_node_light(pos) < 13 then
return
end
minetest.set_node(pos, { name = 'everness:cactus_orange' })
return true
end
function Everness.emerge_area(self, blockpos, action, calls_remaining, param)
if not param.total then
param.total = calls_remaining + 1
param.current = 0
end
param.current = param.current + 1
if param.total == param.current then
param.callback(param.data)
end
end
-- how often node timers for plants will tick, +/- some random value
function Everness.tick_vine(self, pos)
minetest.get_node_timer(pos):start(math.random(5, 10))
-- DEBUG
-- minetest.add_particlespawner({
-- amount = 15,
-- time = 1,
-- minpos = { x = pos.x, y = pos.y, z = pos.z },
-- maxpos = { x = pos.x, y = pos.y, z = pos.z },
-- minacc = { x = -0.25, y = 0, z = -0.25 },
-- maxacc = { x = 0.25, y = 0, z = 0.25 },
-- minexptime = 2,
-- maxexptime = 2,
-- minsize = 1.5,
-- maxsize = 2,
-- texture = 'wool_red.png'
-- })
end
-- how often a growth failure tick is retried (e.g. too dark)
function Everness.tick_vine_again(self, pos)
minetest.get_node_timer(pos):start(math.random(40, 80))
-- DEBUG
-- minetest.add_particlespawner({
-- amount = 15,
-- time = 1,
-- minpos = { x = pos.x, y = pos.y, z = pos.z },
-- maxpos = { x = pos.x, y = pos.y, z = pos.z },
-- minacc = { x = -0.25, y = 0, z = -0.25 },
-- maxacc = { x = 0.25, y = 0, z = 0.25 },
-- minexptime = 2,
-- maxexptime = 2,
-- minsize = 1.5,
-- maxsize = 2,
-- texture = 'wool_orange.png'
-- })
end
-- how often node timers for plants will tick, +/- some random value
function Everness.tick_sulfur_stone(self, pos)
minetest.get_node_timer(pos):start(math.random(5, 10))
end
-- how often a growth failure tick is retried (e.g. too dark)
function Everness.tick_sulfur_stone_again(self, pos)
minetest.get_node_timer(pos):start(math.random(40, 80))
end
function Everness.grow_vine(self, pos, elapsed, params)
local node = minetest.get_node(pos)
local pos_under = vector.new(pos.x, pos.y - 1, pos.z)
local node_under = minetest.get_node(pos_under)
local node_names = params.node_names
local end_node_name = params.end_node_name
local end_node_param2 = params.end_node_param2
-- get length
local length = 0
local temp_node = node
while minetest.get_item_group(temp_node.name, 'vine') > 0 and length < 16 do
length = length + 1
temp_node = minetest.get_node(vector.new(pos.x, pos.y + length, pos.z))
end
-- stop growing - random height between 12 - 16 nodes
if length > 11 and length < 16 then
if math.random(1, 3) == 2 then
return
end
end
if length >= 16 then
return
end
if minetest.get_item_group(node_under.name, 'vine') > 0 then
-- stop timer for gown vine
return
end
if node_under.name ~= 'air' then
Everness:tick_vine_again(pos)
return
end
local new_node_name = node_names[math.random(1, #node_names)]
minetest.set_node(pos, { name = new_node_name, param2 = node.param2 })
-- last hanging vine
minetest.set_node(pos_under, { name = end_node_name, param2 = end_node_param2 and end_node_param2 or node.param2 })
Everness:tick_vine(pos_under)
end
function Everness.dig_vine(self, pos, node_name, digger)
--only dig give the vine if shears are used
if not digger then
return
end
local wielded_item = digger:get_wielded_item()
if 'everness:vine_shears' == wielded_item:get_name() then
local inv = digger:get_inventory()
if inv then
inv:add_item('main', ItemStack(node_name))
end
end
end
--
-- Sounds
--
function Everness.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
{ name = '', gain = 1.0 }
table.dug = table.dug or
{ name = 'default_dug_node', gain = 0.25 }
table.place = table.place or
{ name = 'default_place_node_hard', gain = 1.0 }
return table
end
function Everness.node_sound_frosted_snow_defaults(table)
table = table or {}
table.footstep = table.footstep or
{ name = 'everness_frosted_snow_footstep', gain = 0.2 }
table.dig = table.dig or
{ name = 'everness_frosted_snow_footstep', gain = 0.3 }
table.dug = table.dug or
{ name = 'everness_frosted_snow_footstep', gain = 0.3 }
table.place = table.place or
{ name = 'default_place_node', gain = 1.0 }
default.node_sound_defaults(table)
return table
end
function Everness.node_sound_crystal_defaults(table)
table = table or {}
table.footstep = table.footstep or
{ name = 'everness_crystal_chime', gain = 0.2 }
table.dig = table.dig or
{ name = 'everness_crystal_chime', gain = 0.3 }
table.dug = table.dug or
{ name = 'default_hard_footstep', gain = 0.3 }
table.place = table.place or
{ name = 'everness_crystal_chime', gain = 1.0 }
default.node_sound_defaults(table)
return table
end
function Everness.node_sound_bamboo_defaults(table)
table = table or {}
table.footstep = table.footstep or
{ name = 'everness_bamboo_hit', gain = 0.2 }
table.dig = table.dig or
{ name = 'everness_bamboo_hit', gain = 0.3 }
table.dug = table.dug or
{ name = 'everness_bamboo_dug', gain = 0.1 }
table.place = table.place or
{ name = 'everness_bamboo_hit', gain = 1.0 }
default.node_sound_defaults(table)
return table
end

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