Two new messages were added to the protocol API to do this:
M_ROOM_PARTICIPANTS, which can be used when someone joins a room, or
on joining a room to send a full list of users, and IM_ROOM_PARTICIPANT_LEFT,
for when a user has left the room/disconnected.
IM_SET_STATUS no longer assumes received data comes from contacts, but
any general user.
UserItem was made to reflect changes in the User's name.
Chat messages can now be reliably received in a given room. :)
UserListView and UserItem were added as the backbone of the user-list,
and the (currently unused) Caya message CAYA_SEND_INVITE was established
for inviting users to rooms.
Some menus were reworked (e.g., pop-ups of the RosterListView) or
generally tweaked to be more sensical or consistent.
ALT-↑ and ALT-↓ change the active conversation, based on its position
in the main window's ConversationListView. If a conversation is
registered by the main window, and no other conversation is selected, it
is automatically selected.
Now all instances of sending messages (bar status changes) to a
conversation's CayaRenderView only happen when attached to the window.
Messages sent by user appear after the protocol confirms it's been sent
(IM_MESSAGE_SENT), rather than appearing right after the user sends it
to the protocol (IM_SEND_MESSAGE).
Logs are now re-enabled (since they can safely be appended under any
circumstance).
Removes explicit setting of sizes in ConversationView and StatusView,
allowing them to be resized appropriately. Also rearranges StatusView
somewhat, so that it's more friendly to smaller sizes. (The avatar is
moved from being beside the status menu field to being beside the
nickname textbox.)
All chats now stay in a single window, which removes and switches its
current ConversationView with the appropriate one using
Conversation::GetView().
This is a stepping-stone to merging the ChatWindow into the MainWindow.
Now all active conversations will be listed in the main window, in a
ConversationListView. Clicking one of the items will open its
conversation window as you'd expect, etc.
Also adds a function to protocols to toggle this― if CayaProtocol::SaveLogs()
returns true, then local logs will be used to popualte conversation
windows. Otherwise, it's up to the protocol itself.
A new protocol IM_MESSAGE was also created, IM_LOGS_RECEIVED, which can
be used to populate conversations with old logs.
This is a commit with it's foot in a lot of places, but:
The Conversation class was created as the abstraction of chats: All
ImMessages that are relevant to a conversation get routed through it,
meta-data on chats is stored in it (even if right now that's basically
limited to the user list and ID).
Server was given more methods to help accessing contacts―
ContactById(BString) and AddContact(Contact*). This better allows
Conversations to add and fetch Contacts as necessary. Right now, all
users in chats are treated as Contacts, so in the future creating an
independent userlist for Server (fUserMap?) would be useful.
Server also now stores all Conversations (fChatMap) and has some
convenience methods like for Contacts: Conversations(),
ConversationById(BString), and AddConversation(Conversation*).
CayaRenderView has been changed to not store user nicks, and will use
the appropriate nick of any arbitrarily-numbered user.
Users also have a map of all Conversations they are a part of
(fChatMap).
The Remove* methods of KeyMap now return the removed item.
This dichotomy is useful and necessary in multi-user chats, so I split
Contact into a parent class, User. User should be used for generic
members of rooms, Contact used mainly with the roster.
There's only one little problem that will probably be solved after Alpha1: if you have multiple accounts, all of them will set the avatar icon and the user will see just the last icon set.
* Added BitmapView::Bitmap() method.
* BitmapView::SetBitmap() now doesn't resize the view anymore.
* BitmapView has now a minimum size of 32x32.
* Draw bitmap on BitmapView using B_FILTER_BITMAP_BILINEAR.
* StatusView sets now explicit max and preferred size to 50x50 for the avatar icon view and doesn't resize the bitmap explicitely.
* Small style violation fixes.