Re-enable logging, make appending messages to ConversationView safer
Now all instances of sending messages (bar status changes) to a conversation's CayaRenderView only happen when attached to the window. Messages sent by user appear after the protocol confirms it's been sent (IM_MESSAGE_SENT), rather than appearing right after the user sends it to the protocol (IM_SEND_MESSAGE). Logs are now re-enabled (since they can safely be appended under any circumstance).
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3e202e3609
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@ -57,12 +57,18 @@ Conversation::ImMessage(BMessage* msg)
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GetView()->MessageReceived(msg);
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break;
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}
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case IM_SEND_MESSAGE:
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case IM_MESSAGE_SENT:
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{
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_LogChatMessage(msg);
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GetView()->MessageReceived(msg);
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break;
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}
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case IM_SEND_MESSAGE:
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{
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fMessenger.SendMessage(msg);
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break;
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}
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case IM_LOGS_RECEIVED:
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default:
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GetView()->MessageReceived(msg);
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}
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@ -169,8 +175,20 @@ Conversation::AddUser(User* user)
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ConversationView*
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Conversation::GetView()
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{
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if (fChatView == NULL)
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fChatView = new ConversationView(this);
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if (fChatView != NULL)
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return fChatView;
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fChatView = new ConversationView(this);
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if (fLooper->Protocol()->SaveLogs() == false)
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return fChatView;
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BStringList logs = _GetChatLogs();
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BMessage logMsg(IM_MESSAGE);
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logMsg.AddInt32("im_what", IM_LOGS_RECEIVED);
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logMsg.AddStrings("body", logs);
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fChatView->MessageReceived(&logMsg);
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return fChatView;
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}
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@ -347,6 +347,7 @@ Server::ImMessage(BMessage* msg)
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conversation->GetProtocolLooper()->PostMessage(msg);
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break;
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}
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case IM_MESSAGE_SENT:
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case IM_MESSAGE_RECEIVED:
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{
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Conversation* item = _EnsureConversation(msg);
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@ -123,8 +123,6 @@ ConversationView::MessageReceived(BMessage* message)
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if (text == "")
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return;
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fReceiveView->AppendOwnMessage(text.String());
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BMessage msg(IM_MESSAGE);
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msg.AddInt32("im_what", IM_SEND_MESSAGE);
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msg.AddString("chat_id", fConversation->GetId());
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@ -192,33 +190,17 @@ ConversationView::ImMessage(BMessage* msg)
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break;
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}
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// If not attached to the chat window, then re-handle this message
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// later [AttachedToWindow()], since that's required to append to
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// fReceiveview.
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if (Window() == NULL) {
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fMessageQueue.AddItem(new BMessage(*msg));
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return;
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}
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// Now we're free to append!
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Window()->LockLooper();
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fReceiveView->AppendOtherMessage(uname.String(), message.String());
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Window()->UnlockLooper();
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_AppendOrEnqueueMessage(msg);
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// Message received, clear status anyway
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fStatus->SetText("");
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// fStatus->SetText("");
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break;
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}
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case IM_MESSAGE_SENT:
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case IM_LOGS_RECEIVED:
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{
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BStringList logs;
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if (msg->FindStrings("log", &logs) != B_OK)
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return;
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for (int i = logs.CountStrings(); i >= 0; i--)
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fReceiveView->AppendGenericMessage(logs.StringAt(i).String());
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_AppendOrEnqueueMessage(msg);
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break;
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}
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case IM_CONTACT_STARTED_TYPING:
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@ -309,3 +291,52 @@ ConversationView::AppendStatus(CayaStatus status)
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}
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bool
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ConversationView::_AppendOrEnqueueMessage(BMessage* msg)
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{
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// If not attached to the chat window, then re-handle this message
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// later [AttachedToWindow()], since you can't edit an unattached
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// RenderView.
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if (Window() == NULL) {
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fMessageQueue.AddItem(new BMessage(*msg));
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return false;
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}
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// Alright, we're good to append!
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_AppendMessage(msg);
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return true;
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}
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void
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ConversationView::_AppendMessage(BMessage* msg)
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{
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BString message = msg->FindString("body");
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BString id = msg->FindString("user_id");
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BString uname = "";
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if (id.IsEmpty() == false) {
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User* sender = fConversation->UserById(id);
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if (sender == NULL || (uname = sender->GetName()) == NULL)
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uname = id;
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}
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if (msg->FindInt32("im_what") == IM_MESSAGE_SENT)
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fReceiveView->AppendOwnMessage(message.String());
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else if (uname.IsEmpty() == false)
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fReceiveView->AppendOtherMessage(uname.String(), message.String());
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else {
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BStringList bodies;
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if (msg->FindStrings("body", &bodies) != B_OK)
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return;
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for (int i = bodies.CountStrings(); i >= 0; i--)
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fReceiveView->AppendGenericMessage(bodies.StringAt(i).String());
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}
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}
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@ -46,6 +46,9 @@ public:
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void AvoidFocus(bool avoid);
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private:
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bool _AppendOrEnqueueMessage(BMessage* msg);
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void _AppendMessage(BMessage* msg);
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Conversation* fConversation;
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Contact* fContact;
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CayaRenderView* fReceiveView;
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