add arrow wiggle when hit node

This commit is contained in:
Juraj Vajda 2022-10-21 22:46:24 -04:00
parent 5231db75aa
commit 9ad939cd1c

29
api.lua
View File

@ -1260,6 +1260,35 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
children[#children]:remove() children[#children]:remove()
end end
---Wiggle
local rotation = selfObj.object:get_rotation()
local wiggle_timer = 0.05
for i = 1, 3 do
local rotx = rotation.x + math.random(10, 20) / 100
if i % 2 == 0 then
rotx = rotation.x - math.random(10, 20) / 100
end
local _rotation = {
x = rotx,
y = rotation.y,
z = rotation.z
}
if i == 3 then
_rotation = rotation
end
minetest.after(wiggle_timer, function(v_object)
selfObj.object:set_rotation(_rotation)
end, selfObj.object, wiggle_timer)
wiggle_timer = wiggle_timer + wiggle_timer
end
---API callbacks
local on_hit_node_callback = self.registered_arrows[selfObj._arrow_name].custom.on_hit_node local on_hit_node_callback = self.registered_arrows[selfObj._arrow_name].custom.on_hit_node
if on_hit_node_callback then if on_hit_node_callback then