Add checks for player_api mod
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@ -88,6 +88,8 @@ There are few indications on how to know when the bow shot arrow from quiver:
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- u_skins
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- u_skins
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- wardrobe
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- wardrobe
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- sfinv
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- sfinv
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- skinsdb
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- player_api (shows 3d quiver)
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## License:
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## License:
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5
api.lua
5
api.lua
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@ -38,6 +38,7 @@ XBows = {
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wardrobe = minetest.get_modpath('wardrobe'),
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wardrobe = minetest.get_modpath('wardrobe'),
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_3d_armor = minetest.get_modpath('3d_armor'),
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_3d_armor = minetest.get_modpath('3d_armor'),
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skinsdb = minetest.get_modpath('skinsdb'),
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skinsdb = minetest.get_modpath('skinsdb'),
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player_api = minetest.get_modpath('player_api'),
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registered_bows = {},
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registered_bows = {},
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registered_arrows = {},
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registered_arrows = {},
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registered_quivers = {},
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registered_quivers = {},
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@ -2261,7 +2262,7 @@ function XBowsQuiver.ui_register_page(self)
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end
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end
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function XBowsQuiver.show_3d_quiver(self, player, props)
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function XBowsQuiver.show_3d_quiver(self, player, props)
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if not XBows.settings.x_bows_show_3d_quiver then
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if not XBows.settings.x_bows_show_3d_quiver or not XBows.player_api then
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return
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return
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end
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end
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@ -2361,7 +2362,7 @@ function XBowsQuiver.show_3d_quiver(self, player, props)
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end
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end
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function XBowsQuiver.hide_3d_quiver(self, player)
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function XBowsQuiver.hide_3d_quiver(self, player)
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if not XBows.settings.x_bows_show_3d_quiver then
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if not XBows.settings.x_bows_show_3d_quiver or not XBows.player_api then
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return
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return
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end
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end
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4
init.lua
4
init.lua
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@ -33,7 +33,7 @@ minetest.register_on_joinplayer(function(player)
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local inv_quiver = player:get_inventory()--[[@as InvRef]]
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local inv_quiver = player:get_inventory()--[[@as InvRef]]
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local inv_arrow = player:get_inventory()--[[@as InvRef]]
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local inv_arrow = player:get_inventory()--[[@as InvRef]]
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if XBows.settings.x_bows_show_3d_quiver then
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if XBows.settings.x_bows_show_3d_quiver and XBows.player_api then
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---Order matters here
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---Order matters here
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if XBows.skinsdb then
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if XBows.skinsdb then
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player_api.set_model(player, 'skinsdb_3d_armor_character_5.b3d')
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player_api.set_model(player, 'skinsdb_3d_armor_character_5.b3d')
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@ -77,7 +77,7 @@ minetest.register_on_joinplayer(function(player)
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XBowsQuiver:close_quiver(player)
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XBowsQuiver:close_quiver(player)
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end)
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end)
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if XBows.settings.x_bows_show_3d_quiver then
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if XBows.settings.x_bows_show_3d_quiver and XBows.player_api then
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local model_name = 'x_bows_character.b3d'
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local model_name = 'x_bows_character.b3d'
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if XBows.skinsdb then
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if XBows.skinsdb then
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2
mod.conf
2
mod.conf
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@ -1,6 +1,6 @@
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name = x_bows
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name = x_bows
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description = Adds bow and arrows to Minetest.
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description = Adds bow and arrows to Minetest.
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depends =
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depends =
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optional_depends = default, farming, 3d_armor, mesecons, playerphysics, player_monoids, wool, i3, unified_inventory, simple_skins, u_skins, wardrobe, sfinv, skinsdb
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optional_depends = default, farming, 3d_armor, mesecons, playerphysics, player_monoids, wool, i3, unified_inventory, simple_skins, u_skins, wardrobe, sfinv, skinsdb, player_api
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supported_games = minetest_game
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supported_games = minetest_game
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min_minetest_version = 5.4
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min_minetest_version = 5.4
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@ -9,6 +9,7 @@
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---@field wardrobe string|nil
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---@field wardrobe string|nil
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---@field _3d_armor string|nil
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---@field _3d_armor string|nil
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---@field skinsdb string|nil
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---@field skinsdb string|nil
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---@field player_api string|nil
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---@field registered_bows table<string, ItemDef|BowItemDefCustom>
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---@field registered_bows table<string, ItemDef|BowItemDefCustom>
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---@field registered_arrows table<string, ItemDef|ArrowItemDefCustom>
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---@field registered_arrows table<string, ItemDef|ArrowItemDefCustom>
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---@field registered_quivers table<string, ItemDef|QuiverItemDefCustom>
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---@field registered_quivers table<string, ItemDef|QuiverItemDefCustom>
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