add 3d quiver support for skinsdb and bugfix for quiver on_take

This commit is contained in:
Juraj Vajda 2022-11-01 09:18:22 -04:00
parent 1e6a206b18
commit 160fb29d34
7 changed files with 82 additions and 18 deletions

View File

@ -67,5 +67,7 @@ read_globals = {
"player_api",
"u_skins",
"wardrobe",
"3d_armor"
"3d_armor",
"skinsdb",
"skins"
}

53
api.lua
View File

@ -37,6 +37,7 @@ XBows = {
u_skins = minetest.get_modpath('u_skins'),
wardrobe = minetest.get_modpath('wardrobe'),
_3d_armor = minetest.get_modpath('3d_armor'),
skinsdb = minetest.get_modpath('skinsdb'),
registered_bows = {},
registered_arrows = {},
registered_quivers = {},
@ -2273,7 +2274,34 @@ function XBowsQuiver.show_3d_quiver(self, player, props)
quiver_texture = 'x_bows_quiver_empty_mesh.png'
end
if self._3d_armor then
if self.skinsdb then
minetest.after(1, function()
local textures = player_api.get_textures(player)
---cleanup
for index, value in ipairs(textures) do
if value == 'x_bows_quiver_blank_mesh.png' or value == 'x_bows_quiver_mesh.png' or value == 'x_bows_quiver_empty_mesh.png' then
table.remove(textures, index)
end
end
table.insert(textures, quiver_texture)
player_textures = textures
if player_textures then
if _props.is_empty and not self.quiver_empty_state[player:get_player_name()] then
self.quiver_empty_state[player:get_player_name()] = true
player_api.set_textures(player, player_textures)
elseif not _props.is_empty and self.quiver_empty_state[player:get_player_name()] then
self.quiver_empty_state[player:get_player_name()] = false
player_api.set_textures(player, player_textures)
end
end
end)
return
elseif self._3d_armor then
minetest.after(0.1, function()
player_textures = {
armor.textures[p_name].skin,
@ -2340,7 +2368,28 @@ function XBowsQuiver.hide_3d_quiver(self, player)
local p_name = player:get_player_name()
local player_textures
if self._3d_armor then
if self.skinsdb then
minetest.after(1, function()
local textures = player_api.get_textures(player)
---cleanup
for index, value in ipairs(textures) do
if value == 'x_bows_quiver_mesh.png' or value == 'x_bows_quiver_blank_mesh.png' or value == 'x_bows_quiver_empty_mesh.png' then
table.remove(textures, index)
end
end
table.insert(textures, 'x_bows_quiver_blank_mesh.png')
player_textures = textures
if player_textures then
player_api.set_textures(player, player_textures)
end
end)
return
elseif self._3d_armor then
minetest.after(0.1, function()
player_textures = {
armor.textures[p_name].skin,

View File

@ -1,13 +1,13 @@
-- X Bows
-- by SaKeL
minetest = minetest--[[@as Minetest]]
ItemStack = ItemStack--[[@as ItemStack]]
vector = vector--[[@as Vector]]
default = default--[[@as MtgDefault]]
sfinv = sfinv--[[@as Sfinv]]
unified_inventory = unified_inventory--[[@as UnifiedInventory]]
player_api = player_api--[[@as MtgPlayerApi]]
minetest = minetest.global_exists('minetest') and minetest--[[@as Minetest]]
ItemStack = minetest.global_exists('ItemStack') and ItemStack--[[@as ItemStack]]
vector = minetest.global_exists('vector') and vector--[[@as Vector]]
default = minetest.global_exists('default') and default--[[@as MtgDefault]]
sfinv = minetest.global_exists('sfinv') and sfinv--[[@as Sfinv]]
unified_inventory = minetest.global_exists('unified_inventory') and unified_inventory--[[@as UnifiedInventory]]
player_api = minetest.global_exists('player_api') and player_api--[[@as MtgPlayerApi]]
math.randomseed(tonumber(tostring(os.time()):reverse():sub(1, 9))--[[@as number]])
@ -34,7 +34,10 @@ minetest.register_on_joinplayer(function(player)
local inv_arrow = player:get_inventory()--[[@as InvRef]]
if XBows.settings.x_bows_show_3d_quiver then
if XBows._3d_armor then
---Order matters here
if XBows.skinsdb then
player_api.set_model(player, 'skinsdb_3d_armor_character_5.b3d')
elseif XBows._3d_armor then
player_api.set_model(player, 'x_bows_3d_armor_character.b3d')
else
player_api.set_model(player, 'x_bows_character.b3d')
@ -74,13 +77,17 @@ minetest.register_on_joinplayer(function(player)
XBowsQuiver:close_quiver(player)
end)
local model_name = 'x_bows_character.b3d'
if XBows._3d_armor then
---3d armor
model_name = 'x_bows_3d_armor_character.b3d'
end
if XBows.settings.x_bows_show_3d_quiver then
local model_name = 'x_bows_character.b3d'
if XBows.skinsdb then
---skinsdb
model_name = 'skinsdb_3d_armor_character_5.b3d'
elseif XBows._3d_armor then
---3d armor
model_name = 'x_bows_3d_armor_character.b3d'
end
player_api.register_model(model_name, {
animation_speed = 30,
textures = {'character.png'},
@ -269,6 +276,11 @@ minetest.register_on_player_inventory_action(function(player, action, inventory,
else
sfinv.set_player_inventory_formspec(player)
end
---set player visual
if inventory:is_empty(inventory_info.listname) then
XBowsQuiver:hide_3d_quiver(player)
end
end
end)

View File

@ -1,6 +1,6 @@
name = x_bows
description = Adds bow and arrows to Minetest.
depends =
optional_depends = default, farming, 3d_armor, mesecons, playerphysics, player_monoids, wool, i3, unified_inventory, simple_skins, u_skins, wardrobe, sfinv
optional_depends = default, farming, 3d_armor, mesecons, playerphysics, player_monoids, wool, i3, unified_inventory, simple_skins, u_skins, wardrobe, sfinv, skinsdb
supported_games = minetest_game
min_minetest_version = 5.4

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@ -8,6 +8,7 @@
---@field u_skins string|nil
---@field wardrobe string|nil
---@field _3d_armor string|nil
---@field skinsdb string|nil
---@field registered_bows table<string, ItemDef|BowItemDefCustom>
---@field registered_arrows table<string, ItemDef|ArrowItemDefCustom>
---@field registered_quivers table<string, ItemDef|QuiverItemDefCustom>