hardcode choppy sound for backwards compatibility

This commit is contained in:
Juraj Vajda 2022-10-30 19:01:14 -04:00
parent bfde48768e
commit 4b7692789f

10
api.lua
View File

@ -1367,12 +1367,12 @@ end
---@param damage number|integer ---@param damage number|integer
---@return boolean ---@return boolean
function XBowsEntityDef.on_punch(self, selfObj, puncher, time_from_last_punch, tool_capabilities, dir, damage) function XBowsEntityDef.on_punch(self, selfObj, puncher, time_from_last_punch, tool_capabilities, dir, damage)
local wood_sound_def = minetest.global_exists('default') and default.node_sound_wood_defaults() or nil local pos = selfObj.object:get_pos()
if wood_sound_def then if pos then
minetest.sound_play(wood_sound_def.dig.name, { minetest.sound_play('default_dig_choppy', {
pos = selfObj.object:get_pos(), pos = pos,
gain = wood_sound_def.dig.gain gain = 0.4
}) })
end end