Improve bow/arrow physics
This commit is contained in:
parent
be4639044e
commit
bfde48768e
32
api.lua
32
api.lua
|
@ -1324,21 +1324,23 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
|
|||
|
||||
local new_pos = selfObj.object:get_pos()
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 5,
|
||||
time = 0.25,
|
||||
minpos = {x = new_pos.x - 0.4, y = new_pos.y + 0.2, z = new_pos.z - 0.4},
|
||||
maxpos = {x = new_pos.x + 0.4, y = new_pos.y + 0.3, z = new_pos.z + 0.4},
|
||||
minvel = {x = 0, y = 3, z = 0},
|
||||
maxvel = {x = 0, y = 4, z = 0},
|
||||
minacc = {x = 0, y = -28, z = 0},
|
||||
maxacc = {x = 0, y = -32, z = 0},
|
||||
minexptime = 1,
|
||||
maxexptime = 1.5,
|
||||
node = {name = node_def.name},
|
||||
collisiondetection = true,
|
||||
object_collision = true,
|
||||
})
|
||||
if new_pos then
|
||||
minetest.add_particlespawner({
|
||||
amount = 5,
|
||||
time = 0.25,
|
||||
minpos = {x = new_pos.x - 0.4, y = new_pos.y + 0.2, z = new_pos.z - 0.4},
|
||||
maxpos = {x = new_pos.x + 0.4, y = new_pos.y + 0.3, z = new_pos.z + 0.4},
|
||||
minvel = {x = 0, y = 3, z = 0},
|
||||
maxvel = {x = 0, y = 4, z = 0},
|
||||
minacc = {x = 0, y = -28, z = 0},
|
||||
maxacc = {x = 0, y = -32, z = 0},
|
||||
minexptime = 1,
|
||||
maxexptime = 1.5,
|
||||
node = {name = node_def.name},
|
||||
collisiondetection = true,
|
||||
object_collision = true,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.sound_play(selfObj._sound_hit, {
|
||||
pos = pointed_thing.under,
|
||||
|
|
Ŝarĝante…
Reference in New Issue