add unified_inventory and i3 support

This commit is contained in:
Juraj Vajda 2022-10-26 09:45:59 -04:00
parent 9a95e998a3
commit 13bca40275
5 changed files with 382 additions and 30 deletions

View File

@ -60,5 +60,7 @@ read_globals = {
"hb", "hb",
"mesecon", "mesecon",
"armor", "armor",
"default" "default",
"i3",
"unified_inventory"
} }

372
api.lua
View File

@ -1932,15 +1932,15 @@ function XBowsQuiver.sfinv_register_page(self)
get = function(this, player, context) get = function(this, player, context)
local formspec = { local formspec = {
---arrow ---arrow
'label[0,0;Arrows you are wearing:]', 'label[0,0;Arrows you are holding:]',
'list[current_player;x_bows:arrow_inv;0,0.5;1,1;]', 'list[current_player;x_bows:arrow_inv;0,0.5;1,1;]',
'image[0,0.5;1,1;x_bows_arrow_slot.png;]', 'image[0,0.5;1,1;x_bows_arrow_slot.png;]',
'listring[current_player;x_bows:arrow_inv]', 'listring[current_player;x_bows:arrow_inv]',
'listring[current_player;main]', 'listring[current_player;main]',
---quiver ---quiver
'label[0,1.5;Quiver you are wearing:]', 'label[2.5,0;Quiver you are wearing:]',
'list[current_player;x_bows:quiver_inv;0,2;1,1;]', 'list[current_player;x_bows:quiver_inv;2.5,0.5;1,1;]',
'image[0,2;1,1;x_bows_quiver_slot.png]', 'image[2.5,0.5;1,1;x_bows_quiver_slot.png]',
'listring[current_player;x_bows:quiver_inv]', 'listring[current_player;x_bows:quiver_inv]',
'listring[current_player;main]', 'listring[current_player;main]',
} }
@ -1957,7 +1957,7 @@ function XBowsQuiver.sfinv_register_page(self)
local x_bows_registered_arrow_def = self.registered_arrows[context._itemstack_arrow:get_name()] local x_bows_registered_arrow_def = self.registered_arrows[context._itemstack_arrow:get_name()]
if x_bows_registered_arrow_def then if x_bows_registered_arrow_def then
formspec[#formspec + 1] = 'label[2.5,0;' .. minetest.formspec_escape(context._itemstack_arrow:get_short_description()) .. '\n'.. minetest.formspec_escape(x_bows_registered_arrow_def.custom.description_abilities) ..']' formspec[#formspec + 1] = 'label[0,1.5;' .. minetest.formspec_escape(context._itemstack_arrow:get_short_description()) .. '\n'.. minetest.formspec_escape(x_bows_registered_arrow_def.custom.description_abilities) ..']'
end end
end end
@ -1968,28 +1968,12 @@ function XBowsQuiver.sfinv_register_page(self)
---description ---description
formspec[#formspec + 1] = 'label[2.5,1.5;' .. minetest.formspec_escape(context._itemstack_quiver:get_short_description()) .. ']' formspec[#formspec + 1] = 'label[2.5,1.5;' .. minetest.formspec_escape(context._itemstack_quiver:get_short_description()) .. ']'
formspec[#formspec + 1] = 'list[detached:'..quiver_id..';main;0,3.2;3,1;]' formspec[#formspec + 1] = 'list[detached:'..quiver_id..';main;3.5,0.5;3,1;]'
formspec[#formspec + 1] = 'listring[detached:'..quiver_id..';main]' formspec[#formspec + 1] = 'listring[detached:'..quiver_id..';main]'
formspec[#formspec + 1] = 'listring[current_player;main]' formspec[#formspec + 1] = 'listring[current_player;main]'
end end
return sfinv.make_formspec(player, context, table.concat(formspec, ''), true) return sfinv.make_formspec(player, context, table.concat(formspec, ''), true)
end,
on_enter = function(this, player, context)
if not context._itemstack_quiver then
context._itemstack_quiver = player:get_inventory():get_stack('x_bows:quiver_inv', 1)
end
if context._itemstack_quiver and not context._itemstack_quiver:is_empty() then
local st_meta = context._itemstack_quiver:get_meta()
local quiver_id = st_meta:get_string('quiver_id')
self:get_or_create_detached_inv(
quiver_id,
player:get_player_name(),
st_meta:get_string('quiver_items')
)
end
end end
}) })
@ -2080,6 +2064,7 @@ function XBowsQuiver.sfinv_register_page(self)
sfinv.set_player_inventory_formspec(player) sfinv.set_player_inventory_formspec(player)
elseif action == 'take' and inventory_info.listname == 'x_bows:arrow_inv' then elseif action == 'take' and inventory_info.listname == 'x_bows:arrow_inv' then
local context = sfinv.get_or_create_context(player) local context = sfinv.get_or_create_context(player)
context._itemstack_arrow = nil context._itemstack_arrow = nil
sfinv.set_context(player, context) sfinv.set_context(player, context)
sfinv.set_player_inventory_formspec(player) sfinv.set_player_inventory_formspec(player)
@ -2118,16 +2103,355 @@ function XBowsQuiver.sfinv_register_page(self)
elseif action == 'put' and inventory_info.listname == 'x_bows:quiver_inv' then elseif action == 'put' and inventory_info.listname == 'x_bows:quiver_inv' then
local context = sfinv.get_or_create_context(player) local context = sfinv.get_or_create_context(player)
if minetest.get_item_group(inventory_info.stack:get_name(), 'quiver') ~= 0 then
context._itemstack_quiver = inventory_info.stack context._itemstack_quiver = inventory_info.stack
sfinv.set_context(player, context) sfinv.set_context(player, context)
sfinv.set_player_inventory_formspec(player) sfinv.set_player_inventory_formspec(player)
end
elseif action == 'take' and inventory_info.listname == 'x_bows:quiver_inv' then elseif action == 'take' and inventory_info.listname == 'x_bows:quiver_inv' then
local context = sfinv.get_or_create_context(player) local context = sfinv.get_or_create_context(player)
context._itemstack_quiver = nil context._itemstack_quiver = nil
sfinv.set_context(player, context) sfinv.set_context(player, context)
sfinv.set_player_inventory_formspec(player) sfinv.set_player_inventory_formspec(player)
end end
end) end)
end end
---Register i3 page
function XBowsQuiver.i3_register_page(self)
i3.new_tab('x_bows:quiver_page', {
description = 'X Bows',
formspec = function(player, data, fs)
local formspec = {
---arrow
'label[1,1;Arrows you are holding:]',
'list[current_player;x_bows:arrow_inv;1,1.5;1,1;]',
'listring[current_player;x_bows:arrow_inv]',
'listring[current_player;main]',
---quiver
'label[3,1;Quiver you are wearing:]',
'list[current_player;x_bows:quiver_inv;3,1.5;1,1;]',
'listring[current_player;x_bows:quiver_inv]',
'listring[current_player;main]',
---main
'background9[0,0;10.23,12;i3_bg_full.png;false;12]',
'listcolors[#bababa50;#bababa99]',
'style_type[box;colors=#77777710,#77777710,#777,#777]',
'box[0.22,6.9;1,1;]',
'box[1.32,6.9;1,1;]',
'box[2.42,6.9;1,1;]',
'box[3.52,6.9;1,1;]',
'box[4.62,6.9;1,1;]',
'box[5.72,6.9;1,1;]',
'box[6.82,6.9;1,1;]',
'box[7.92,6.9;1,1;]',
'box[9.02,6.9;1,1;]',
'style_type[list;size=1;spacing=0.1]',
'list[current_player;main;0.22,6.9;9,1;]',
'style_type[list;size=1;spacing=0.1,0.1]',
'list[current_player;main;0.22,8.05;9,4;9]',
'style_type[list;size=1;spacing=0.15]',
'listring[current_player;craft]listring[current_player;main]'
}
local context = {}
local player_inv = player:get_inventory()
context._itemstack_arrow = player_inv:get_stack('x_bows:arrow_inv', 1)
context._itemstack_quiver = player_inv:get_stack('x_bows:quiver_inv', 1)
if context._itemstack_arrow and not context._itemstack_arrow:is_empty() then
local x_bows_registered_arrow_def = self.registered_arrows[context._itemstack_arrow:get_name()]
if x_bows_registered_arrow_def then
formspec[#formspec + 1] = 'label[1,3;' .. minetest.formspec_escape(context._itemstack_arrow:get_short_description()) .. '\n'.. minetest.formspec_escape(x_bows_registered_arrow_def.custom.description_abilities) ..']'
end
end
if context._itemstack_quiver and not context._itemstack_quiver:is_empty() then
local st_meta = context._itemstack_quiver:get_meta()
local quiver_id = st_meta:get_string('quiver_id')
---description
formspec[#formspec + 1] = 'label[3,3;' .. minetest.formspec_escape(context._itemstack_quiver:get_short_description()) .. ']'
formspec[#formspec + 1] = 'list[detached:'..quiver_id..';main;4.5,1.5;3,1;]'
formspec[#formspec + 1] = 'listring[detached:'..quiver_id..';main]'
formspec[#formspec + 1] = 'listring[current_player;main]'
end
formspec = table.concat(formspec, '')
fs(formspec)
end,
})
minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info)
---arrow inventory
if action == 'move' and inventory_info.to_list == 'x_bows:arrow_inv' then
local stack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
if minetest.get_item_group(stack:get_name(), 'arrow') ~= 0 then
return inventory_info.count
else
return 0
end
elseif action == 'move' and inventory_info.from_list == 'x_bows:arrow_inv' then
local stack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
if minetest.get_item_group(stack:get_name(), 'arrow') ~= 0 then
return inventory_info.count
else
return 0
end
elseif action == 'put' and inventory_info.listname == 'x_bows:arrow_inv' then
if minetest.get_item_group(inventory_info.stack:get_name(), 'arrow') ~= 0 then
return inventory_info.stack:get_count()
else
return 0
end
elseif action == 'take' and inventory_info.listname == 'x_bows:arrow_inv' then
if minetest.get_item_group(inventory_info.stack:get_name(), 'arrow') ~= 0 then
return inventory_info.stack:get_count()
else
return 0
end
end
---quiver inventory
if action == 'move' and inventory_info.to_list == 'x_bows:quiver_inv' then
local stack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
if minetest.get_item_group(stack:get_name(), 'quiver') ~= 0 then
return inventory_info.count
else
return 0
end
elseif action == 'move' and inventory_info.from_list == 'x_bows:quiver_inv' then
local stack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
if minetest.get_item_group(stack:get_name(), 'quiver') ~= 0 then
return inventory_info.count
else
return 0
end
elseif action == 'put' and inventory_info.listname == 'x_bows:quiver_inv' then
if minetest.get_item_group(inventory_info.stack:get_name(), 'quiver') ~= 0 then
return inventory_info.stack:get_count()
else
return 0
end
elseif action == 'take' and inventory_info.listname == 'x_bows:quiver_inv' then
if minetest.get_item_group(inventory_info.stack:get_name(), 'quiver') ~= 0 then
return inventory_info.stack:get_count()
else
return 0
end
end
return inventory_info.count or inventory_info.stack:get_count()
end)
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
---arrow
if action == 'move' and inventory_info.to_list == 'x_bows:arrow_inv' then
i3.set_fs(player)
elseif action == 'move' and inventory_info.from_list == 'x_bows:arrow_inv' then
i3.set_fs(player)
elseif action == 'put' and inventory_info.listname == 'x_bows:arrow_inv' then
i3.set_fs(player)
elseif action == 'take' and inventory_info.listname == 'x_bows:arrow_inv' then
i3.set_fs(player)
end
---quiver
if action == 'move' and inventory_info.to_list == 'x_bows:quiver_inv' then
local stack = inventory:get_stack(inventory_info.to_list, inventory_info.to_index)
local st_meta = stack:get_meta()
local player_name = player:get_player_name()
local quiver_id = st_meta:get_string('quiver_id')
if quiver_id == '' then
quiver_id = stack:get_name()..'_'..uuid()
st_meta:set_string('quiver_id', quiver_id)
inventory:set_stack(inventory_info.to_list, inventory_info.to_index, stack)
end
self:get_or_create_detached_inv(
quiver_id,
player_name,
st_meta:get_string('quiver_items')
)
i3.set_fs(player)
elseif action == 'move' and inventory_info.from_list == 'x_bows:quiver_inv' then
i3.set_fs(player)
elseif action == 'put' and inventory_info.listname == 'x_bows:quiver_inv' then
i3.set_fs(player)
elseif action == 'take' and inventory_info.listname == 'x_bows:quiver_inv' then
i3.set_fs(player)
end
end)
end
---Register i3 page
function XBowsQuiver.ui_register_page(self)
unified_inventory.register_page('x_bows:quiver_page', {
get_formspec = function(player, data, fs)
local formspec = {
unified_inventory.style_full.standard_inv_bg,
'listcolors[#00000000;#00000000]',
---arrow
'label[0.5,0.5;Arrows you are holding:]',
unified_inventory.single_slot(0.4,0.9),
'list[current_player;x_bows:arrow_inv;0.5,1;1,1;]',
'listring[current_player;x_bows:arrow_inv]',
'listring[current_player;main]',
---quiver
'label[3,0.5;Quiver you are wearing:]',
unified_inventory.single_slot(2.9,0.9),
'list[current_player;x_bows:quiver_inv;3,1;1,1;]',
'listring[current_player;x_bows:quiver_inv]',
'listring[current_player;main]',
}
local context = {}
context._itemstack_arrow = player:get_inventory():get_stack('x_bows:arrow_inv', 1)
context._itemstack_quiver = player:get_inventory():get_stack('x_bows:quiver_inv', 1)
if context._itemstack_arrow and not context._itemstack_arrow:is_empty() then
local x_bows_registered_arrow_def = self.registered_arrows[context._itemstack_arrow:get_name()]
if x_bows_registered_arrow_def then
formspec[#formspec + 1] = 'label[0.5,2.5;' .. minetest.formspec_escape(context._itemstack_arrow:get_short_description()) .. '\n'.. minetest.formspec_escape(x_bows_registered_arrow_def.custom.description_abilities) ..']'
end
end
if context._itemstack_quiver and not context._itemstack_quiver:is_empty() then
local st_meta = context._itemstack_quiver:get_meta()
local quiver_id = st_meta:get_string('quiver_id')
---description
formspec[#formspec + 1] = 'label[3,2.5;' .. minetest.formspec_escape(context._itemstack_quiver:get_short_description()) .. ']'
formspec[#formspec + 1] = unified_inventory.single_slot(4.4,0.9)
formspec[#formspec + 1] = unified_inventory.single_slot(5.65,0.9)
formspec[#formspec + 1] = unified_inventory.single_slot(6.9,0.9)
formspec[#formspec + 1] = 'list[detached:'..quiver_id..';main;4.5,1;3,1;]'
formspec[#formspec + 1] = 'listring[detached:'..quiver_id..';main]'
formspec[#formspec + 1] = 'listring[current_player;main]'
end
return {
formspec = table.concat(formspec, '')
}
end
})
unified_inventory.register_button('x_bows:quiver_page', {
type = 'image',
image = "x_bows_bow_wood_charged.png",
tooltip = 'X Bows',
})
minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info)
---arrow inventory
if action == 'move' and inventory_info.to_list == 'x_bows:arrow_inv' then
local stack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
if minetest.get_item_group(stack:get_name(), 'arrow') ~= 0 then
return inventory_info.count
else
return 0
end
elseif action == 'move' and inventory_info.from_list == 'x_bows:arrow_inv' then
local stack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
if minetest.get_item_group(stack:get_name(), 'arrow') ~= 0 then
return inventory_info.count
else
return 0
end
elseif action == 'put' and inventory_info.listname == 'x_bows:arrow_inv' then
if minetest.get_item_group(inventory_info.stack:get_name(), 'arrow') ~= 0 then
return inventory_info.stack:get_count()
else
return 0
end
elseif action == 'take' and inventory_info.listname == 'x_bows:arrow_inv' then
if minetest.get_item_group(inventory_info.stack:get_name(), 'arrow') ~= 0 then
return inventory_info.stack:get_count()
else
return 0
end
end
---quiver inventory
if action == 'move' and inventory_info.to_list == 'x_bows:quiver_inv' then
local stack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
if minetest.get_item_group(stack:get_name(), 'quiver') ~= 0 then
return inventory_info.count
else
return 0
end
elseif action == 'move' and inventory_info.from_list == 'x_bows:quiver_inv' then
local stack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
if minetest.get_item_group(stack:get_name(), 'quiver') ~= 0 then
return inventory_info.count
else
return 0
end
elseif action == 'put' and inventory_info.listname == 'x_bows:quiver_inv' then
if minetest.get_item_group(inventory_info.stack:get_name(), 'quiver') ~= 0 then
return inventory_info.stack:get_count()
else
return 0
end
elseif action == 'take' and inventory_info.listname == 'x_bows:quiver_inv' then
if minetest.get_item_group(inventory_info.stack:get_name(), 'quiver') ~= 0 then
return inventory_info.stack:get_count()
else
return 0
end
end
return inventory_info.count or inventory_info.stack:get_count()
end)
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
---arrow
if action == 'move' and inventory_info.to_list == 'x_bows:arrow_inv' then
unified_inventory.set_inventory_formspec(player, 'x_bows:quiver_page')
elseif action == 'move' and inventory_info.from_list == 'x_bows:arrow_inv' then
unified_inventory.set_inventory_formspec(player, 'x_bows:quiver_page')
elseif action == 'put' and inventory_info.listname == 'x_bows:arrow_inv' then
unified_inventory.set_inventory_formspec(player, 'x_bows:quiver_page')
elseif action == 'take' and inventory_info.listname == 'x_bows:arrow_inv' then
unified_inventory.set_inventory_formspec(player, 'x_bows:quiver_page')
end
---quiver
if action == 'move' and inventory_info.to_list == 'x_bows:quiver_inv' then
local stack = inventory:get_stack(inventory_info.to_list, inventory_info.to_index)
local st_meta = stack:get_meta()
local player_name = player:get_player_name()
local quiver_id = st_meta:get_string('quiver_id')
if quiver_id == '' then
quiver_id = stack:get_name()..'_'..uuid()
st_meta:set_string('quiver_id', quiver_id)
inventory:set_stack(inventory_info.to_list, inventory_info.to_index, stack)
end
self:get_or_create_detached_inv(
quiver_id,
player_name,
st_meta:get_string('quiver_items')
)
unified_inventory.set_inventory_formspec(player, 'x_bows:quiver_page')
elseif action == 'move' and inventory_info.from_list == 'x_bows:quiver_inv' then
unified_inventory.set_inventory_formspec(player, 'x_bows:quiver_page')
elseif action == 'put' and inventory_info.listname == 'x_bows:quiver_inv' then
unified_inventory.set_inventory_formspec(player, 'x_bows:quiver_page')
elseif action == 'take' and inventory_info.listname == 'x_bows:quiver_inv' then
unified_inventory.set_inventory_formspec(player, 'x_bows:quiver_page')
end
end)
end

View File

@ -20,7 +20,14 @@ dofile(path .. '/arrow.lua')
dofile(path .. '/items.lua') dofile(path .. '/items.lua')
dofile(path .. '/quiver.lua') dofile(path .. '/quiver.lua')
if minetest.get_modpath('i3') then
XBowsQuiver:i3_register_page()
elseif minetest.get_modpath('unified_inventory') then
XBowsQuiver:ui_register_page()
else
XBowsQuiver:sfinv_register_page() XBowsQuiver:sfinv_register_page()
end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
local inv_quiver = player:get_inventory()--[[@as InvRef]] local inv_quiver = player:get_inventory()--[[@as InvRef]]
@ -28,6 +35,19 @@ minetest.register_on_joinplayer(function(player)
inv_quiver:set_size('x_bows:quiver_inv', 1 * 1) inv_quiver:set_size('x_bows:quiver_inv', 1 * 1)
inv_arrow:set_size('x_bows:arrow_inv', 1 * 1) inv_arrow:set_size('x_bows:arrow_inv', 1 * 1)
local quiver = player:get_inventory():get_stack('x_bows:quiver_inv', 1)
if quiver and not quiver:is_empty() then
local st_meta = quiver:get_meta()
local quiver_id = st_meta:get_string('quiver_id')
XBowsQuiver:get_or_create_detached_inv(
quiver_id,
player:get_player_name(),
st_meta:get_string('quiver_items')
)
end
end) end)
---backwards compatibility ---backwards compatibility

View File

@ -23,6 +23,7 @@ XBows:register_bow('bow_wood', {
XBows:register_arrow('arrow_wood', { XBows:register_arrow('arrow_wood', {
description = 'Arrow Wood', description = 'Arrow Wood',
short_description = 'Arrow Wood',
inventory_image = 'x_bows_arrow_wood.png', inventory_image = 'x_bows_arrow_wood.png',
custom = { custom = {
recipe = { recipe = {
@ -41,6 +42,7 @@ XBows:register_arrow('arrow_wood', {
XBows:register_arrow('arrow_stone', { XBows:register_arrow('arrow_stone', {
description = 'Arrow Stone', description = 'Arrow Stone',
short_description = 'Arrow Stone',
inventory_image = 'x_bows_arrow_stone.png', inventory_image = 'x_bows_arrow_stone.png',
custom = { custom = {
recipe = { recipe = {
@ -58,6 +60,7 @@ XBows:register_arrow('arrow_stone', {
XBows:register_arrow('arrow_bronze', { XBows:register_arrow('arrow_bronze', {
description = 'Arrow Bronze', description = 'Arrow Bronze',
short_description = 'Arrow Bronze',
inventory_image = 'x_bows_arrow_bronze.png', inventory_image = 'x_bows_arrow_bronze.png',
custom = { custom = {
recipe = { recipe = {
@ -75,6 +78,7 @@ XBows:register_arrow('arrow_bronze', {
XBows:register_arrow('arrow_steel', { XBows:register_arrow('arrow_steel', {
description = 'Arrow Steel', description = 'Arrow Steel',
short_description = 'Arrow Steel',
inventory_image = 'x_bows_arrow_steel.png', inventory_image = 'x_bows_arrow_steel.png',
custom = { custom = {
recipe = { recipe = {
@ -92,6 +96,7 @@ XBows:register_arrow('arrow_steel', {
XBows:register_arrow('arrow_mese', { XBows:register_arrow('arrow_mese', {
description = 'Arrow Mese', description = 'Arrow Mese',
short_description = 'Arrow Mese',
inventory_image = 'x_bows_arrow_mese.png', inventory_image = 'x_bows_arrow_mese.png',
custom = { custom = {
recipe = { recipe = {
@ -109,6 +114,7 @@ XBows:register_arrow('arrow_mese', {
XBows:register_arrow('arrow_diamond', { XBows:register_arrow('arrow_diamond', {
description = 'Arrow Diamond', description = 'Arrow Diamond',
short_description = 'Arrow Diamond',
inventory_image = 'x_bows_arrow_diamond.png', inventory_image = 'x_bows_arrow_diamond.png',
custom = { custom = {
recipe = { recipe = {

View File

@ -1,6 +1,6 @@
name = x_bows name = x_bows
description = Adds bow and arrows to Minetest. description = Adds bow and arrows to Minetest.
depends = depends =
optional_depends = default, farming, 3d_armor, mesecons, playerphysics, player_monoids, wool optional_depends = default, farming, 3d_armor, mesecons, playerphysics, player_monoids, wool, i3, unified_inventory
supported_games = minetest_game supported_games = minetest_game
min_minetest_version = 5.4 min_minetest_version = 5.4