cleanup
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.luacheckrc
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.luacheckrc
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unused_args = false
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allow_defined_top = true
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globals = {
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"minetest",
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"tnt",
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"explosions"
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}
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read_globals = {
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string = {fields = {"split"}},
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table = {fields = {"copy", "getn"}},
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-- Builtin
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"vector", "ItemStack",
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"dump", "DIR_DELIM", "VoxelArea", "Settings",
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-- MTG
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"default", "sfinv", "creative",
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}
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LICENSE.md
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LICENSE.md
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# LICENSE
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- Code: GPLv3.0
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- Textures: CC BY-SA 4.0
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- Sounds: They have different licenses, see below.
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## Sounds
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### Draw Bow
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- farbows_draw_bow.ogg
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- Author: Mike Koenig
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- http://soundbible.com/2107-Drawing-Bow-Back.html
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- License: Attribution 3.0
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### Fire Arrow
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- farbows_fire_arrow.ogg
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- Author: Mike Koenig
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- http://soundbible.com/2108-Shoot-Arrow.html
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- License: Attribution 3.0
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### Hit Arrow
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- farbows_hit_arrow.ogg
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- Author: runs
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- GPLv3.0
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README.md
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README.md
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# x_bows
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## TODO
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- critical hit one shot kill will not remove the arrow
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- change poison damage texture overlay
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- add poison particles to target
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- add player to poison damage
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- charged bow should not hit and shoot at the same time when pointing on node/object
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- caused by non charged bow after switching itemstack form charged to not charged bow
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- add vertical knockback to poison punch?
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- arrow too large when attached to entitites with visual_scale
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Adds bow and arrows to Minetest.
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