diff --git a/.luacheckrc b/.luacheckrc deleted file mode 100644 index ac018e0..0000000 --- a/.luacheckrc +++ /dev/null @@ -1,20 +0,0 @@ -unused_args = false -allow_defined_top = true - -globals = { - "minetest", - "tnt", - "explosions" -} - -read_globals = { - string = {fields = {"split"}}, - table = {fields = {"copy", "getn"}}, - - -- Builtin - "vector", "ItemStack", - "dump", "DIR_DELIM", "VoxelArea", "Settings", - - -- MTG - "default", "sfinv", "creative", -} diff --git a/LICENSE.md b/LICENSE.md deleted file mode 100644 index 511c329..0000000 --- a/LICENSE.md +++ /dev/null @@ -1,24 +0,0 @@ -# LICENSE - -- Code: GPLv3.0 -- Textures: CC BY-SA 4.0 -- Sounds: They have different licenses, see below. - -## Sounds - -### Draw Bow -- farbows_draw_bow.ogg -- Author: Mike Koenig -- http://soundbible.com/2107-Drawing-Bow-Back.html -- License: Attribution 3.0 - -### Fire Arrow -- farbows_fire_arrow.ogg -- Author: Mike Koenig -- http://soundbible.com/2108-Shoot-Arrow.html -- License: Attribution 3.0 - -### Hit Arrow -- farbows_hit_arrow.ogg -- Author: runs -- GPLv3.0 diff --git a/README.md b/README.md index e4af8bd..4171a1a 100644 --- a/README.md +++ b/README.md @@ -1,12 +1,3 @@ # x_bows -## TODO - -- critical hit one shot kill will not remove the arrow -- change poison damage texture overlay -- add poison particles to target -- add player to poison damage -- charged bow should not hit and shoot at the same time when pointing on node/object - - caused by non charged bow after switching itemstack form charged to not charged bow -- add vertical knockback to poison punch? -- arrow too large when attached to entitites with visual_scale \ No newline at end of file +Adds bow and arrows to Minetest. \ No newline at end of file