253 lines
9.4 KiB
Lua
253 lines
9.4 KiB
Lua
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---@meta
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---@source UnityEngine.GameCenterModule.dll
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---@class UnityEngine.SocialPlatforms.Impl.LocalUser: UnityEngine.SocialPlatforms.Impl.UserProfile
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---@source UnityEngine.GameCenterModule.dll
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---@field friends UnityEngine.SocialPlatforms.IUserProfile[]
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---@source UnityEngine.GameCenterModule.dll
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---@field authenticated bool
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---@source UnityEngine.GameCenterModule.dll
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---@field underage bool
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---@source UnityEngine.GameCenterModule.dll
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CS.UnityEngine.SocialPlatforms.Impl.LocalUser = {}
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---@source UnityEngine.GameCenterModule.dll
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---@param callback System.Action<bool>
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function CS.UnityEngine.SocialPlatforms.Impl.LocalUser.Authenticate(callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param callback System.Action<bool, string>
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function CS.UnityEngine.SocialPlatforms.Impl.LocalUser.Authenticate(callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param callback System.Action<bool>
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function CS.UnityEngine.SocialPlatforms.Impl.LocalUser.LoadFriends(callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param friends UnityEngine.SocialPlatforms.IUserProfile[]
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function CS.UnityEngine.SocialPlatforms.Impl.LocalUser.SetFriends(friends) end
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---@source UnityEngine.GameCenterModule.dll
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---@param value bool
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function CS.UnityEngine.SocialPlatforms.Impl.LocalUser.SetAuthenticated(value) end
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---@source UnityEngine.GameCenterModule.dll
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---@param value bool
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function CS.UnityEngine.SocialPlatforms.Impl.LocalUser.SetUnderage(value) end
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---@source UnityEngine.GameCenterModule.dll
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---@class UnityEngine.SocialPlatforms.Impl.UserProfile: object
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---@source UnityEngine.GameCenterModule.dll
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---@field userName string
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---@source UnityEngine.GameCenterModule.dll
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---@field id string
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--
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--Returns the ID provided in the Apple GameKit by GKPlayer.playerID (deprecated and marked obsolete in iOS 12.4).
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field legacyId string
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---@source UnityEngine.GameCenterModule.dll
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---@field gameId string
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---@source UnityEngine.GameCenterModule.dll
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---@field isFriend bool
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---@source UnityEngine.GameCenterModule.dll
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---@field state UnityEngine.SocialPlatforms.UserState
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---@source UnityEngine.GameCenterModule.dll
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---@field image UnityEngine.Texture2D
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---@source UnityEngine.GameCenterModule.dll
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CS.UnityEngine.SocialPlatforms.Impl.UserProfile = {}
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---@source UnityEngine.GameCenterModule.dll
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---@return String
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function CS.UnityEngine.SocialPlatforms.Impl.UserProfile.ToString() end
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---@source UnityEngine.GameCenterModule.dll
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---@param name string
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function CS.UnityEngine.SocialPlatforms.Impl.UserProfile.SetUserName(name) end
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---@source UnityEngine.GameCenterModule.dll
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---@param id string
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function CS.UnityEngine.SocialPlatforms.Impl.UserProfile.SetUserID(id) end
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---@source UnityEngine.GameCenterModule.dll
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---@param id string
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function CS.UnityEngine.SocialPlatforms.Impl.UserProfile.SetLegacyUserID(id) end
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---@source UnityEngine.GameCenterModule.dll
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---@param id string
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function CS.UnityEngine.SocialPlatforms.Impl.UserProfile.SetUserGameID(id) end
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---@source UnityEngine.GameCenterModule.dll
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---@param image UnityEngine.Texture2D
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function CS.UnityEngine.SocialPlatforms.Impl.UserProfile.SetImage(image) end
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---@source UnityEngine.GameCenterModule.dll
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---@param value bool
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function CS.UnityEngine.SocialPlatforms.Impl.UserProfile.SetIsFriend(value) end
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---@source UnityEngine.GameCenterModule.dll
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---@param state UnityEngine.SocialPlatforms.UserState
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function CS.UnityEngine.SocialPlatforms.Impl.UserProfile.SetState(state) end
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---@source UnityEngine.GameCenterModule.dll
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---@class UnityEngine.SocialPlatforms.Impl.Achievement: object
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---@source UnityEngine.GameCenterModule.dll
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---@field id string
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---@source UnityEngine.GameCenterModule.dll
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---@field percentCompleted double
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---@source UnityEngine.GameCenterModule.dll
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---@field completed bool
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---@source UnityEngine.GameCenterModule.dll
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---@field hidden bool
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---@source UnityEngine.GameCenterModule.dll
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---@field lastReportedDate System.DateTime
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---@source UnityEngine.GameCenterModule.dll
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CS.UnityEngine.SocialPlatforms.Impl.Achievement = {}
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---@source UnityEngine.GameCenterModule.dll
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---@return String
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function CS.UnityEngine.SocialPlatforms.Impl.Achievement.ToString() end
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---@source UnityEngine.GameCenterModule.dll
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---@param callback System.Action<bool>
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function CS.UnityEngine.SocialPlatforms.Impl.Achievement.ReportProgress(callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param value bool
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function CS.UnityEngine.SocialPlatforms.Impl.Achievement.SetCompleted(value) end
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---@source UnityEngine.GameCenterModule.dll
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---@param value bool
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function CS.UnityEngine.SocialPlatforms.Impl.Achievement.SetHidden(value) end
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---@source UnityEngine.GameCenterModule.dll
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---@param date System.DateTime
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function CS.UnityEngine.SocialPlatforms.Impl.Achievement.SetLastReportedDate(date) end
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---@source UnityEngine.GameCenterModule.dll
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---@class UnityEngine.SocialPlatforms.Impl.AchievementDescription: object
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---@source UnityEngine.GameCenterModule.dll
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---@field id string
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---@source UnityEngine.GameCenterModule.dll
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---@field title string
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---@source UnityEngine.GameCenterModule.dll
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---@field image UnityEngine.Texture2D
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---@source UnityEngine.GameCenterModule.dll
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---@field achievedDescription string
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---@source UnityEngine.GameCenterModule.dll
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---@field unachievedDescription string
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---@source UnityEngine.GameCenterModule.dll
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---@field hidden bool
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---@source UnityEngine.GameCenterModule.dll
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---@field points int
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---@source UnityEngine.GameCenterModule.dll
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CS.UnityEngine.SocialPlatforms.Impl.AchievementDescription = {}
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---@source UnityEngine.GameCenterModule.dll
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---@return String
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function CS.UnityEngine.SocialPlatforms.Impl.AchievementDescription.ToString() end
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---@source UnityEngine.GameCenterModule.dll
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---@param image UnityEngine.Texture2D
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function CS.UnityEngine.SocialPlatforms.Impl.AchievementDescription.SetImage(image) end
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---@source UnityEngine.GameCenterModule.dll
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---@class UnityEngine.SocialPlatforms.Impl.Score: object
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---@source UnityEngine.GameCenterModule.dll
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---@field leaderboardID string
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---@source UnityEngine.GameCenterModule.dll
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---@field value long
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---@source UnityEngine.GameCenterModule.dll
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---@field date System.DateTime
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---@source UnityEngine.GameCenterModule.dll
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---@field formattedValue string
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---@source UnityEngine.GameCenterModule.dll
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---@field userID string
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---@source UnityEngine.GameCenterModule.dll
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---@field rank int
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---@source UnityEngine.GameCenterModule.dll
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CS.UnityEngine.SocialPlatforms.Impl.Score = {}
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---@source UnityEngine.GameCenterModule.dll
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---@return String
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function CS.UnityEngine.SocialPlatforms.Impl.Score.ToString() end
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---@source UnityEngine.GameCenterModule.dll
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---@param callback System.Action<bool>
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function CS.UnityEngine.SocialPlatforms.Impl.Score.ReportScore(callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param date System.DateTime
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function CS.UnityEngine.SocialPlatforms.Impl.Score.SetDate(date) end
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---@source UnityEngine.GameCenterModule.dll
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---@param value string
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function CS.UnityEngine.SocialPlatforms.Impl.Score.SetFormattedValue(value) end
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---@source UnityEngine.GameCenterModule.dll
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---@param userID string
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function CS.UnityEngine.SocialPlatforms.Impl.Score.SetUserID(userID) end
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---@source UnityEngine.GameCenterModule.dll
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---@param rank int
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function CS.UnityEngine.SocialPlatforms.Impl.Score.SetRank(rank) end
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---@source UnityEngine.GameCenterModule.dll
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---@class UnityEngine.SocialPlatforms.Impl.Leaderboard: object
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---@source UnityEngine.GameCenterModule.dll
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---@field loading bool
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---@source UnityEngine.GameCenterModule.dll
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---@field id string
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---@source UnityEngine.GameCenterModule.dll
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---@field userScope UnityEngine.SocialPlatforms.UserScope
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---@source UnityEngine.GameCenterModule.dll
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---@field range UnityEngine.SocialPlatforms.Range
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---@source UnityEngine.GameCenterModule.dll
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---@field timeScope UnityEngine.SocialPlatforms.TimeScope
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---@source UnityEngine.GameCenterModule.dll
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---@field localUserScore UnityEngine.SocialPlatforms.IScore
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---@source UnityEngine.GameCenterModule.dll
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---@field maxRange uint
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---@source UnityEngine.GameCenterModule.dll
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---@field scores UnityEngine.SocialPlatforms.IScore[]
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---@source UnityEngine.GameCenterModule.dll
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---@field title string
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---@source UnityEngine.GameCenterModule.dll
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CS.UnityEngine.SocialPlatforms.Impl.Leaderboard = {}
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---@source UnityEngine.GameCenterModule.dll
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---@param userIDs string[]
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function CS.UnityEngine.SocialPlatforms.Impl.Leaderboard.SetUserFilter(userIDs) end
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---@source UnityEngine.GameCenterModule.dll
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---@return String
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function CS.UnityEngine.SocialPlatforms.Impl.Leaderboard.ToString() end
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---@source UnityEngine.GameCenterModule.dll
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---@param callback System.Action<bool>
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function CS.UnityEngine.SocialPlatforms.Impl.Leaderboard.LoadScores(callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param score UnityEngine.SocialPlatforms.IScore
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function CS.UnityEngine.SocialPlatforms.Impl.Leaderboard.SetLocalUserScore(score) end
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---@source UnityEngine.GameCenterModule.dll
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---@param maxRange uint
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function CS.UnityEngine.SocialPlatforms.Impl.Leaderboard.SetMaxRange(maxRange) end
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---@source UnityEngine.GameCenterModule.dll
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---@param scores UnityEngine.SocialPlatforms.IScore[]
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function CS.UnityEngine.SocialPlatforms.Impl.Leaderboard.SetScores(scores) end
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---@source UnityEngine.GameCenterModule.dll
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---@param title string
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function CS.UnityEngine.SocialPlatforms.Impl.Leaderboard.SetTitle(title) end
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---@source UnityEngine.GameCenterModule.dll
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function CS.UnityEngine.SocialPlatforms.Impl.Leaderboard.GetUserFilter() end
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