---@meta ---@source UnityEngine.GameCenterModule.dll ---@class UnityEngine.SocialPlatforms.Impl.LocalUser: UnityEngine.SocialPlatforms.Impl.UserProfile ---@source UnityEngine.GameCenterModule.dll ---@field friends UnityEngine.SocialPlatforms.IUserProfile[] ---@source UnityEngine.GameCenterModule.dll ---@field authenticated bool ---@source UnityEngine.GameCenterModule.dll ---@field underage bool ---@source UnityEngine.GameCenterModule.dll CS.UnityEngine.SocialPlatforms.Impl.LocalUser = {} ---@source UnityEngine.GameCenterModule.dll ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.Impl.LocalUser.Authenticate(callback) end ---@source UnityEngine.GameCenterModule.dll ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.Impl.LocalUser.Authenticate(callback) end ---@source UnityEngine.GameCenterModule.dll ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.Impl.LocalUser.LoadFriends(callback) end ---@source UnityEngine.GameCenterModule.dll ---@param friends UnityEngine.SocialPlatforms.IUserProfile[] function CS.UnityEngine.SocialPlatforms.Impl.LocalUser.SetFriends(friends) end ---@source UnityEngine.GameCenterModule.dll ---@param value bool function CS.UnityEngine.SocialPlatforms.Impl.LocalUser.SetAuthenticated(value) end ---@source UnityEngine.GameCenterModule.dll ---@param value bool function CS.UnityEngine.SocialPlatforms.Impl.LocalUser.SetUnderage(value) end ---@source UnityEngine.GameCenterModule.dll ---@class UnityEngine.SocialPlatforms.Impl.UserProfile: object ---@source UnityEngine.GameCenterModule.dll ---@field userName string ---@source UnityEngine.GameCenterModule.dll ---@field id string -- --Returns the ID provided in the Apple GameKit by GKPlayer.playerID (deprecated and marked obsolete in iOS 12.4). -- ---@source UnityEngine.GameCenterModule.dll ---@field legacyId string ---@source UnityEngine.GameCenterModule.dll ---@field gameId string ---@source UnityEngine.GameCenterModule.dll ---@field isFriend bool ---@source UnityEngine.GameCenterModule.dll ---@field state UnityEngine.SocialPlatforms.UserState ---@source UnityEngine.GameCenterModule.dll ---@field image UnityEngine.Texture2D ---@source UnityEngine.GameCenterModule.dll CS.UnityEngine.SocialPlatforms.Impl.UserProfile = {} ---@source UnityEngine.GameCenterModule.dll ---@return String function CS.UnityEngine.SocialPlatforms.Impl.UserProfile.ToString() end ---@source UnityEngine.GameCenterModule.dll ---@param name string function CS.UnityEngine.SocialPlatforms.Impl.UserProfile.SetUserName(name) end ---@source UnityEngine.GameCenterModule.dll ---@param id string function CS.UnityEngine.SocialPlatforms.Impl.UserProfile.SetUserID(id) end ---@source UnityEngine.GameCenterModule.dll ---@param id string function CS.UnityEngine.SocialPlatforms.Impl.UserProfile.SetLegacyUserID(id) end ---@source UnityEngine.GameCenterModule.dll ---@param id string function CS.UnityEngine.SocialPlatforms.Impl.UserProfile.SetUserGameID(id) end ---@source UnityEngine.GameCenterModule.dll ---@param image UnityEngine.Texture2D function CS.UnityEngine.SocialPlatforms.Impl.UserProfile.SetImage(image) end ---@source UnityEngine.GameCenterModule.dll ---@param value bool function CS.UnityEngine.SocialPlatforms.Impl.UserProfile.SetIsFriend(value) end ---@source UnityEngine.GameCenterModule.dll ---@param state UnityEngine.SocialPlatforms.UserState function CS.UnityEngine.SocialPlatforms.Impl.UserProfile.SetState(state) end ---@source UnityEngine.GameCenterModule.dll ---@class UnityEngine.SocialPlatforms.Impl.Achievement: object ---@source UnityEngine.GameCenterModule.dll ---@field id string ---@source UnityEngine.GameCenterModule.dll ---@field percentCompleted double ---@source UnityEngine.GameCenterModule.dll ---@field completed bool ---@source UnityEngine.GameCenterModule.dll ---@field hidden bool ---@source UnityEngine.GameCenterModule.dll ---@field lastReportedDate System.DateTime ---@source UnityEngine.GameCenterModule.dll CS.UnityEngine.SocialPlatforms.Impl.Achievement = {} ---@source UnityEngine.GameCenterModule.dll ---@return String function CS.UnityEngine.SocialPlatforms.Impl.Achievement.ToString() end ---@source UnityEngine.GameCenterModule.dll ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.Impl.Achievement.ReportProgress(callback) end ---@source UnityEngine.GameCenterModule.dll ---@param value bool function CS.UnityEngine.SocialPlatforms.Impl.Achievement.SetCompleted(value) end ---@source UnityEngine.GameCenterModule.dll ---@param value bool function CS.UnityEngine.SocialPlatforms.Impl.Achievement.SetHidden(value) end ---@source UnityEngine.GameCenterModule.dll ---@param date System.DateTime function CS.UnityEngine.SocialPlatforms.Impl.Achievement.SetLastReportedDate(date) end ---@source UnityEngine.GameCenterModule.dll ---@class UnityEngine.SocialPlatforms.Impl.AchievementDescription: object ---@source UnityEngine.GameCenterModule.dll ---@field id string ---@source UnityEngine.GameCenterModule.dll ---@field title string ---@source UnityEngine.GameCenterModule.dll ---@field image UnityEngine.Texture2D ---@source UnityEngine.GameCenterModule.dll ---@field achievedDescription string ---@source UnityEngine.GameCenterModule.dll ---@field unachievedDescription string ---@source UnityEngine.GameCenterModule.dll ---@field hidden bool ---@source UnityEngine.GameCenterModule.dll ---@field points int ---@source UnityEngine.GameCenterModule.dll CS.UnityEngine.SocialPlatforms.Impl.AchievementDescription = {} ---@source UnityEngine.GameCenterModule.dll ---@return String function CS.UnityEngine.SocialPlatforms.Impl.AchievementDescription.ToString() end ---@source UnityEngine.GameCenterModule.dll ---@param image UnityEngine.Texture2D function CS.UnityEngine.SocialPlatforms.Impl.AchievementDescription.SetImage(image) end ---@source UnityEngine.GameCenterModule.dll ---@class UnityEngine.SocialPlatforms.Impl.Score: object ---@source UnityEngine.GameCenterModule.dll ---@field leaderboardID string ---@source UnityEngine.GameCenterModule.dll ---@field value long ---@source UnityEngine.GameCenterModule.dll ---@field date System.DateTime ---@source UnityEngine.GameCenterModule.dll ---@field formattedValue string ---@source UnityEngine.GameCenterModule.dll ---@field userID string ---@source UnityEngine.GameCenterModule.dll ---@field rank int ---@source UnityEngine.GameCenterModule.dll CS.UnityEngine.SocialPlatforms.Impl.Score = {} ---@source UnityEngine.GameCenterModule.dll ---@return String function CS.UnityEngine.SocialPlatforms.Impl.Score.ToString() end ---@source UnityEngine.GameCenterModule.dll ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.Impl.Score.ReportScore(callback) end ---@source UnityEngine.GameCenterModule.dll ---@param date System.DateTime function CS.UnityEngine.SocialPlatforms.Impl.Score.SetDate(date) end ---@source UnityEngine.GameCenterModule.dll ---@param value string function CS.UnityEngine.SocialPlatforms.Impl.Score.SetFormattedValue(value) end ---@source UnityEngine.GameCenterModule.dll ---@param userID string function CS.UnityEngine.SocialPlatforms.Impl.Score.SetUserID(userID) end ---@source UnityEngine.GameCenterModule.dll ---@param rank int function CS.UnityEngine.SocialPlatforms.Impl.Score.SetRank(rank) end ---@source UnityEngine.GameCenterModule.dll ---@class UnityEngine.SocialPlatforms.Impl.Leaderboard: object ---@source UnityEngine.GameCenterModule.dll ---@field loading bool ---@source UnityEngine.GameCenterModule.dll ---@field id string ---@source UnityEngine.GameCenterModule.dll ---@field userScope UnityEngine.SocialPlatforms.UserScope ---@source UnityEngine.GameCenterModule.dll ---@field range UnityEngine.SocialPlatforms.Range ---@source UnityEngine.GameCenterModule.dll ---@field timeScope UnityEngine.SocialPlatforms.TimeScope ---@source UnityEngine.GameCenterModule.dll ---@field localUserScore UnityEngine.SocialPlatforms.IScore ---@source UnityEngine.GameCenterModule.dll ---@field maxRange uint ---@source UnityEngine.GameCenterModule.dll ---@field scores UnityEngine.SocialPlatforms.IScore[] ---@source UnityEngine.GameCenterModule.dll ---@field title string ---@source UnityEngine.GameCenterModule.dll CS.UnityEngine.SocialPlatforms.Impl.Leaderboard = {} ---@source UnityEngine.GameCenterModule.dll ---@param userIDs string[] function CS.UnityEngine.SocialPlatforms.Impl.Leaderboard.SetUserFilter(userIDs) end ---@source UnityEngine.GameCenterModule.dll ---@return String function CS.UnityEngine.SocialPlatforms.Impl.Leaderboard.ToString() end ---@source UnityEngine.GameCenterModule.dll ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.Impl.Leaderboard.LoadScores(callback) end ---@source UnityEngine.GameCenterModule.dll ---@param score UnityEngine.SocialPlatforms.IScore function CS.UnityEngine.SocialPlatforms.Impl.Leaderboard.SetLocalUserScore(score) end ---@source UnityEngine.GameCenterModule.dll ---@param maxRange uint function CS.UnityEngine.SocialPlatforms.Impl.Leaderboard.SetMaxRange(maxRange) end ---@source UnityEngine.GameCenterModule.dll ---@param scores UnityEngine.SocialPlatforms.IScore[] function CS.UnityEngine.SocialPlatforms.Impl.Leaderboard.SetScores(scores) end ---@source UnityEngine.GameCenterModule.dll ---@param title string function CS.UnityEngine.SocialPlatforms.Impl.Leaderboard.SetTitle(title) end ---@source UnityEngine.GameCenterModule.dll function CS.UnityEngine.SocialPlatforms.Impl.Leaderboard.GetUserFilter() end