minetest_x_bows/init.lua

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-- X Bows
-- by SaKeL
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minetest = minetest--[[@as Minetest]]
ItemStack = ItemStack--[[@as ItemStack]]
vector = vector--[[@as Vector]]
default = default--[[@as MtgDefault]]
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math.randomseed(tonumber(tostring(os.time()):reverse():sub(1, 9))--[[@as number]])
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local path = minetest.get_modpath('x_bows')
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local mod_start_time = minetest.get_us_time()
local bow_charged_timer = 0
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dofile(path .. '/api.lua')
dofile(path .. '/particle_effects.lua')
dofile(path .. '/nodes.lua')
dofile(path .. '/arrow.lua')
dofile(path .. '/items.lua')
dofile(path .. '/quiver.lua')
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---backwards compatibility
minetest.register_alias('x_bows:arrow_diamond_tipped_poison', 'x_bows:arrow_diamond')
minetest.register_on_joinplayer(function(player)
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XBows:reset_charged_bow(player, true)
XBowsQuiver:close_quiver(player)
end)
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-- sneak, fov adjustments when bow is charged
minetest.register_globalstep(function(dtime)
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bow_charged_timer = bow_charged_timer + dtime
if bow_charged_timer > 0.5 then
for _, player in ipairs(minetest.get_connected_players()) do
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local player_name = player:get_player_name()
local wielded_stack = player:get_wielded_item()
local wielded_stack_name = wielded_stack:get_name()
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if not wielded_stack_name then
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return
end
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if not XBows.player_bow_sneak[player_name] then
XBows.player_bow_sneak[player_name] = {}
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end
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if minetest.get_item_group(wielded_stack_name, 'bow_charged') ~= 0 and not XBows.player_bow_sneak[player_name].sneak then
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--charged weapon
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if XBows.playerphysics then
playerphysics.add_physics_factor(player, 'speed', 'x_bows:bow_charged_speed', 0.25)
elseif XBows.player_monoids then
player_monoids.speed:add_change(player, 0.25, 'x_bows:bow_charged_speed')
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end
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XBows.player_bow_sneak[player_name].sneak = true
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player:set_fov(0.9, true, 0.4)
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elseif minetest.get_item_group(wielded_stack_name, 'bow_charged') == 0 and XBows.player_bow_sneak[player_name].sneak then
if XBows.playerphysics then
playerphysics.remove_physics_factor(player, 'speed', 'x_bows:bow_charged_speed')
elseif XBows.player_monoids then
player_monoids.speed:del_change(player, 'x_bows:bow_charged_speed')
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end
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XBows.player_bow_sneak[player_name].sneak = false
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player:set_fov(0, true, 0.4)
end
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XBows:reset_charged_bow(player)
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end
bow_charged_timer = 0
end
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end)
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local mod_end_time = (minetest.get_us_time() - mod_start_time) / 1000000
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print('[Mod] x_bows loaded.. ['.. mod_end_time ..'s]')