Introduce classes and reusable OOP
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@ -23,7 +23,6 @@ Video: https://youtu.be/pItpltmUoa8
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* arrows adjusts pitch when flying
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* arrows can be picked up again after stuck in solid nodes
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* registers only one entity reused for all arrows
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* (experimental) poison arrow - dealing damage for 5s but will not kill the target
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* target block reduces fall damage by -30
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* quiver for more arrow storage (can hold only arrows)
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* quiver perks when in inventory (faster arrows, more arrow damage...)
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@ -74,7 +73,6 @@ There are few indications on how to know when the bow shot arrow from quiver:
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- default (recipes)
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- farming (bow and target recipes)
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- 3d_armor (calculates damage including the armor)
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- hbhunger (changes hudbar when poisoned)
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- mesecons (target can be used to trigger mesecon signal)
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- playerphysics (force sneak when holding charged bow)
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- player_monoids (force sneak when holding charged bow)
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@ -94,7 +92,6 @@ GNU Lesser General Public License v2.1 or later (see included LICENSE file)
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- x_bows_bow_wood_charged.png
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- x_bows_arrow_wood.png
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- x_bows_arrow_particle.png
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- x_bows_arrow_tipped_particle.png
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- x_bows_bubble.png
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- x_bows_target.png
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@ -105,7 +102,6 @@ Modified by SaKeL:
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- x_bows_arrow_steel.png
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- x_bows_arrow_mese.png
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- x_bows_arrow_diamond.png
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- x_bows_arrow_diamond_poison.png
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**CC-BY-SA-3.0, by paramat**
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193
api.lua
193
api.lua
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@ -24,7 +24,6 @@ XBows = {
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pvp = minetest.settings:get_bool('enable_pvp') or false,
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creative = minetest.settings:get_bool('creative_mode') or false,
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mesecons = minetest.get_modpath('mesecons'),
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hbhunger = minetest.get_modpath('hbhunger'),
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playerphysics = minetest.get_modpath('playerphysics'),
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player_monoids = minetest.get_modpath('player_monoids'),
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registered_bows = {},
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@ -58,6 +57,25 @@ function XBows.is_creative(self, name)
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return self.creative or minetest.check_player_privs(name, {creative = true})
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end
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function XBows.update_bow_allowed_ammunition(self, name, allowed_ammunition)
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local _name = 'x_bows:'..name
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local def = self.registered_bows[_name]
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if not def then
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return
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end
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local def_copy = table.copy(def)
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minetest.unregister_item(_name)
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for _, v in ipairs(allowed_ammunition) do
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table.insert(def_copy.custom.allowed_ammunition, v)
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end
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self:register_bow(name, def_copy, true)
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end
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---Reset charged bow to uncharged bow, this will return the arrow item to the inventory also
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---@param player ObjectRef Player Ref
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---@param includeWielded? boolean Will include reset for wielded bow also. default: `false`
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@ -103,8 +121,9 @@ end
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---Register bows
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---@param name string
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---@param def ItemDef | BowItemDefCustom
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---@param override? boolean MOD everride
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---@return boolean|nil
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function XBows.register_bow(self, name, def)
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function XBows.register_bow(self, name, def, override)
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if name == nil or name == '' then
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return false
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end
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@ -112,7 +131,8 @@ function XBows.register_bow(self, name, def)
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local mod_name = def.custom.mod_name or 'x_bows'
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def.custom.name = mod_name .. ':' .. name
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def.custom.name_charged = mod_name .. ':' .. name .. '_charged'
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def.description = def.description or name
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def.short_description = def.short_description
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def.description = override and def.short_description or (def.description or name)
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def.custom.uses = def.custom.uses or 150
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def.groups = mergeTables({bow = 1, flammable = 1}, def.groups or {})
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def.custom.groups_charged = mergeTables({bow_charged = 1, flammable = 1, not_in_creative_inventory = 1}, def.groups or {})
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@ -122,6 +142,7 @@ function XBows.register_bow(self, name, def)
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def.custom.sound_hit = def.custom.sound_hit or 'x_bows_arrow_hit'
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def.custom.sound_shoot = def.custom.sound_shoot or 'x_bows_bow_shoot'
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def.custom.sound_shoot_crit = def.custom.sound_shoot_crit or 'x_bows_bow_shoot_crit'
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def.custom.gravity = def.custom.gravity or -10
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if def.custom.crit_chance then
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def.description = def.description .. '\n' .. minetest.colorize('#00FF00', 'Critical Arrow Chance: '
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@ -145,7 +166,7 @@ function XBows.register_bow(self, name, def)
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self.registered_bows[def.custom.name_charged] = def
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---not charged bow
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minetest.register_tool(def.custom.name, {
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minetest.register_tool(override and ':' .. def.custom.name or def.custom.name, {
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description = def.description,
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inventory_image = def.inventory_image or 'x_bows_bow_wood.png',
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wield_image = def.wield_image or def.inventory_image,
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@ -171,7 +192,7 @@ function XBows.register_bow(self, name, def)
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})
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---charged bow
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minetest.register_tool(def.custom.name_charged, {
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minetest.register_tool(override and ':' .. def.custom.name_charged or def.custom.name_charged, {
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description = def.description,
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inventory_image = def.custom.inventory_image_charged or 'x_bows_bow_wood_charged.png',
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wield_image = def.custom.wield_image_charged or def.custom.inventory_image_charged,
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@ -249,6 +270,9 @@ function XBows.register_arrow(self, name, def)
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def.custom.projectile_visual_size = def.custom.projectile_visual_size or {x = 1, y = 1, z = 1}
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def.custom.projectile_entity = def.custom.projectile_entity or 'x_bows:arrow_entity'
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def.custom.on_hit_node = def.custom.on_hit_node or nil
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def.custom.on_hit_entity = def.custom.on_hit_entity or nil
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def.custom.on_hit_player = def.custom.on_hit_player or nil
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def.custom.on_after_activate = def.custom.on_after_activate or nil
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self.registered_arrows[def.custom.name] = def
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@ -546,6 +570,7 @@ function XBows.shoot(self, itemstack, user, pointed_thing)
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local acc_x_max = x_bows_registered_bow_charged_def.custom.acc_x_max
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local acc_y_max = x_bows_registered_bow_charged_def.custom.acc_y_max
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local acc_z_max = x_bows_registered_bow_charged_def.custom.acc_z_max
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local gravity = x_bows_registered_bow_charged_def.custom.gravity
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---Arrow
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local projectile_entity = x_bows_registered_arrow_def.custom.projectile_entity
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---Quiver
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@ -623,7 +648,7 @@ function XBows.shoot(self, itemstack, user, pointed_thing)
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---acceleration
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local acc_x = dir.x
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local acc_y = -10
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local acc_y = gravity
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local acc_z = dir.z
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if acc_x_min and acc_x_max then
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@ -778,10 +803,10 @@ function XBowsEntityDef.on_activate(self, selfObj, staticdata)
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selfObj._nodechecktimer = 0.5
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selfObj._is_drowning = false
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selfObj._in_liquid = false
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selfObj._poison_arrow = false
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selfObj._shot_from_pos = selfObj.object:get_pos()
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selfObj._arrow_name = _staticdata._arrow_name
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selfObj._bow_name = _staticdata._bow_name
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selfObj._user_name = _staticdata.user_name
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selfObj.user = minetest.get_player_by_name(_staticdata.user_name)
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selfObj._tflp = _staticdata._tflp
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selfObj._tool_capabilities = _staticdata._tool_capabilities
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@ -798,16 +823,20 @@ function XBowsEntityDef.on_activate(self, selfObj, staticdata)
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selfObj._projectile_textures = x_bows_registered_arrow_def.custom.projectile_textures
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selfObj._projectile_visual_size = x_bows_registered_arrow_def.custom.projectile_visual_size
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selfObj._sound_hit = x_bows_registered_bow_def.custom.sound_hit
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if selfObj._arrow_name == 'x_bows:arrow_diamond_tipped_poison' then
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selfObj._poison_arrow = true
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end
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selfObj._caused_damage = 0
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selfObj._caused_knockback = 0
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selfObj.object:set_properties({
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textures = selfObj._projectile_textures,
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infotext = selfObj._arrow_name,
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visual_size = selfObj._projectile_visual_size
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})
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local on_after_activate_callback = x_bows_registered_arrow_def.custom.on_after_activate
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if on_after_activate_callback then
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on_after_activate_callback(selfObj)
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end
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end
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function XBowsEntityDef.on_death(self, selfObj, killer)
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@ -907,6 +936,7 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
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)
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)
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and selfObj.object:get_attach() == nil
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and not selfObj._attached
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then
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if pointed_thing.ref:is_player() then
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minetest.sound_play('x_bows_arrow_successful_hit', {
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@ -988,6 +1018,9 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
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}
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)
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selfObj._caused_damage = _damage
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selfObj._caused_knockback = knockback
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-- already dead (entity)
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if not pointed_thing.ref:get_luaentity() and not pointed_thing.ref:is_player() then
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selfObj.object:remove()
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@ -996,10 +1029,6 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
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-- already dead (player)
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if pointed_thing.ref:get_hp() <= 0 then
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if XBows.hbhunger then
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-- Reset HUD bar color
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hb.change_hudbar(pointed_thing.ref, 'health', nil, nil, 'hudbars_icon_health.png', nil, 'hudbars_bar_health.png')
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end
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selfObj.object:remove()
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return
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end
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@ -1076,42 +1105,6 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
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position.z = zmin / 10
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end
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-- poison arrow
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if selfObj._poison_arrow then
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local old_damage_texture_modifier = pointed_thing.ref:get_properties().damage_texture_modifier
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local punch_def = {}
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punch_def.puncher = selfObj.object
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punch_def.time_from_last_punch = selfObj._tflp
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punch_def.tool_capabilities = {
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full_punch_interval = selfObj._tool_capabilities.full_punch_interval,
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damage_groups = {fleshy = _damage, knockback = knockback}
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}
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if pointed_thing.ref:is_player() then
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-- @TODO missing `active` posion arrow check for player (see lua_ent below)
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if XBows.hbhunger then
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-- Set poison bar
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hb.change_hudbar(
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pointed_thing.ref,
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'health',
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nil,
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nil,
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'hbhunger_icon_health_poison.png',
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nil,
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'hbhunger_bar_health_poison.png'
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)
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end
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XBows:poison_effect(1, 5, 0, selfObj, pointed_thing.ref, old_damage_texture_modifier, punch_def)
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else
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-- local lua_ent = pointed_thing.ref:get_luaentity()
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-- if not lua_ent[selfObj.arrow .. '_active'] or lua_ent[selfObj.arrow .. '_active'] == 'false' then
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-- lua_ent[selfObj.arrow .. '_active'] = true
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XBows:poison_effect(1, 5, 0, selfObj, pointed_thing.ref, old_damage_texture_modifier, punch_def)
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-- end
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end
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end
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if not XBows.settings.x_bows_attach_arrows_to_entities and not pointed_thing.ref:is_player() then
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selfObj.object:remove()
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return
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@ -1131,9 +1124,10 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
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-- remove last arrow when too many already attached
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local children = {}
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local projectile_entity = self.registered_arrows[selfObj._arrow_name].custom.projectile_entity
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for _, object in ipairs(pointed_thing.ref:get_children()) do
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if object:get_luaentity() and object:get_luaentity().name == 'x_bows:arrow_entity' then
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if object:get_luaentity() and object:get_luaentity().name == projectile_entity then
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table.insert(children, object)
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end
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end
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@ -1142,6 +1136,20 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
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children[1]:remove()
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end
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if pointed_thing.ref:is_player() then
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local on_hit_player_callback = self.registered_arrows[selfObj._arrow_name].custom.on_hit_player
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if on_hit_player_callback then
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on_hit_player_callback(selfObj, pointed_thing)
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end
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else
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local on_hit_entity_callback = self.registered_arrows[selfObj._arrow_name].custom.on_hit_entity
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if on_hit_entity_callback then
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on_hit_entity_callback(selfObj, pointed_thing)
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end
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end
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return
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elseif pointed_thing.type == 'node' and not selfObj._attached then
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@ -1195,9 +1203,10 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
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-- remove last arrow when too many already attached
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local children = {}
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local projectile_entity = self.registered_arrows[selfObj._arrow_name].custom.projectile_entity
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for _, object in ipairs(minetest.get_objects_inside_radius(pointed_thing.under, 1)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == 'x_bows:arrow_entity' then
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == projectile_entity then
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table.insert(children, object)
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end
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end
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@ -1209,7 +1218,7 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
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local on_hit_node_callback = self.registered_arrows[selfObj._arrow_name].custom.on_hit_node
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if on_hit_node_callback then
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on_hit_node_callback(selfObj)
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on_hit_node_callback(selfObj, pointed_thing)
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end
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minetest.sound_play(selfObj._sound_hit, {
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@ -1287,82 +1296,6 @@ function XBows.register_entity(self, name, def)
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})
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end
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----
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--- ARROW API
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----
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---Poison Arrow Effects
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---@param tick integer|number
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---@param time integer|number
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---@param time_left integer|number
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---@param arrow_obj ObjectRef
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---@param target_obj ObjectRef
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---@param old_damage_texture_modifier string
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---@param punch_def table
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function XBows.poison_effect(self, tick, time, time_left, arrow_obj, target_obj, old_damage_texture_modifier, punch_def)
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if not arrow_obj or target_obj:get_hp() <= 0 then
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return
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end
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target_obj:set_properties({damage_texture_modifier = '^[colorize:#00FF0050'})
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time_left = time_left + tick
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if time_left <= time then
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minetest.after(
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tick,
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self.poison_effect,
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tick,
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time,
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time_left,
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arrow_obj,
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target_obj,
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old_damage_texture_modifier,
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punch_def
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)
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elseif target_obj:is_player() then
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if self.hbhunger then
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-- Reset HUD bar color
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hb.change_hudbar(target_obj, 'health', nil, nil, 'hudbars_icon_health.png', nil, 'hudbars_bar_health.png')
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end
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if old_damage_texture_modifier then
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target_obj:set_properties({damage_texture_modifier = old_damage_texture_modifier})
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end
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-- return
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else
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-- local lua_ent = target_obj:get_luaentity()
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-- if not lua_ent then
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-- return
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-- end
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-- lua_ent[arrow_obj.arrow .. '_active'] = false
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if old_damage_texture_modifier then
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target_obj:set_properties({damage_texture_modifier = old_damage_texture_modifier})
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end
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-- return
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end
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local _damage = punch_def.tool_capabilities.damage_groups.fleshy
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if target_obj:get_hp() - _damage > 0 then
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target_obj:punch(
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punch_def.puncher,
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punch_def.time_from_last_punch,
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punch_def.tool_capabilities
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)
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local target_obj_pos = target_obj:get_pos()
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if target_obj_pos then
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self:get_particle_effect_for_arrow('arrow_tipped', target_obj_pos)
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end
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end
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end
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----
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--- QUIVER API
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----
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3
init.lua
3
init.lua
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@ -19,6 +19,9 @@ dofile(path .. '/arrow.lua')
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dofile(path .. '/items.lua')
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dofile(path .. '/quiver.lua')
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---backwards compatibility
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minetest.register_alias('x_bows:arrow_diamond_tipped_poison', 'x_bows:arrow_diamond')
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minetest.register_on_joinplayer(function(player)
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XBows:reset_charged_bow(player, true)
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XBowsQuiver:close_quiver(player)
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35
items.lua
35
items.lua
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@ -1,5 +1,6 @@
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XBows:register_bow('bow_wood', {
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description = 'Wooden Bow',
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short_description = 'Wooden Bow',
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custom = {
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uses = 385,
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crit_chance = 10,
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@ -15,8 +16,7 @@ XBows:register_bow('bow_wood', {
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'x_bows:arrow_bronze',
|
||||
'x_bows:arrow_steel',
|
||||
'x_bows:arrow_mese',
|
||||
'x_bows:arrow_diamond',
|
||||
'x_bows:arrow_diamond_tipped_poison'
|
||||
'x_bows:arrow_diamond'
|
||||
}
|
||||
}
|
||||
})
|
||||
|
@ -124,28 +124,12 @@ XBows:register_arrow('arrow_diamond', {
|
|||
}
|
||||
})
|
||||
|
||||
XBows:register_arrow('arrow_diamond_tipped_poison', {
|
||||
description = 'Arrow Diamond Tipped Poison (0:05)',
|
||||
inventory_image = 'x_bows_arrow_diamond_poison.png',
|
||||
custom = {
|
||||
recipe = {
|
||||
{'', '', ''},
|
||||
{'', 'default:marram_grass_1', ''},
|
||||
{'', 'x_bows:arrow_diamond', ''}
|
||||
},
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.7,
|
||||
max_drop_level = 1,
|
||||
damage_groups = {fleshy=8}
|
||||
},
|
||||
recipe_count = 1
|
||||
}
|
||||
})
|
||||
|
||||
XBows:register_quiver('quiver', {
|
||||
description = 'Quiver \n\n Empty\n',
|
||||
short_description = 'Quiver',
|
||||
custom = {
|
||||
description = 'Quiver \n\n Empty\n',
|
||||
short_description = 'Quiver',
|
||||
recipe = {
|
||||
{'group:arrow', 'group:arrow', 'group:arrow'},
|
||||
{'group:arrow', 'wool:brown', 'group:arrow'},
|
||||
|
@ -154,15 +138,6 @@ XBows:register_quiver('quiver', {
|
|||
recipe_count = 1,
|
||||
faster_arrows = 5,
|
||||
add_damage = 2,
|
||||
fuel_burntime = 3,
|
||||
allowed_ammunition = {
|
||||
'x_bows:arrow_wood',
|
||||
'x_bows:arrow_stone',
|
||||
'x_bows:arrow_bronze',
|
||||
'x_bows:arrow_steel',
|
||||
'x_bows:arrow_mese',
|
||||
'x_bows:arrow_diamond',
|
||||
'x_bows:arrow_diamond_tipped_poison'
|
||||
}
|
||||
fuel_burntime = 3
|
||||
}
|
||||
})
|
||||
|
|
2
mod.conf
2
mod.conf
|
@ -1,6 +1,6 @@
|
|||
name = x_bows
|
||||
description = Adds bow and arrows to Minetest.
|
||||
depends =
|
||||
optional_depends = default, farming, 3d_armor, hbhunger, mesecons, playerphysics, player_monoids, wool
|
||||
optional_depends = default, farming, 3d_armor, mesecons, playerphysics, player_monoids, wool
|
||||
supported_games = minetest_game
|
||||
min_minetest_version = 5.4
|
||||
|
|
|
@ -62,28 +62,3 @@ XBows:register_particle_effect('bubble', {
|
|||
maxsize = 1,
|
||||
texture = 'x_bows_bubble.png'
|
||||
})
|
||||
|
||||
XBows:register_particle_effect('arrow_tipped', {
|
||||
amount = 5,
|
||||
time = 1,
|
||||
minexptime = 0.4,
|
||||
maxexptime = 0.8,
|
||||
minvel = {x=-0.4, y=0.4, z=-0.4},
|
||||
maxvel = {x=0.4, y=0.6, z=0.4},
|
||||
minacc = {x=0.2, y=0.4, z=0.2},
|
||||
maxacc = {x=0.4, y=0.6, z=0.4},
|
||||
minsize = 4,
|
||||
maxsize = 6,
|
||||
texture = 'x_bows_arrow_tipped_particle.png^[colorize:#008000:127',
|
||||
animation = {
|
||||
type = 'vertical_frames',
|
||||
aspect_w = 8,
|
||||
aspect_h = 8,
|
||||
length = 1,
|
||||
},
|
||||
glow = 1,
|
||||
custom = {
|
||||
minpos = {x = -0.5, y = -0.5, z = -0.5},
|
||||
maxpos = {x = 0.5, y = 0.5, z = 0.5}
|
||||
}
|
||||
})
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 200 B |
Binary file not shown.
Before Width: | Height: | Size: 194 B |
|
@ -67,6 +67,9 @@
|
|||
---@field show_formspec fun(playername: string, formname: string, formspec: string): nil `playername`: name of player to show formspec, `formname`: name passed to `on_player_receive_fields` callbacks. It should follow the `"modname:<whatever>"` naming convention. `formspec`: formspec to display
|
||||
---@field register_on_player_receive_fields fun(func: fun(player: ObjectRef, formname: string, fields: table)): nil Called when the server received input from `player` in a formspec with the given `formname`. Specifically, this is called on any of the following events: a button was pressed, Enter was pressed while the focus was on a text field, a checkbox was toggled, something was selected in a dropdown list, a different tab was selected, selection was changed in a textlist or table, an entry was double-clicked in a textlist or table, a scrollbar was moved, or the form was actively closed by the player.
|
||||
---@field get_inventory fun(location: {['"type"']: 'player'|'node'|'detached', ['"name"']: string|nil, ['"pos"']: Vector|nil}): InvRef
|
||||
---@field dir_to_wallmounted fun(dir: Vector): number Convert a vector to a wallmounted value, used for `paramtype2="wallmounted"`
|
||||
---@field item_place_node fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: PointedThingDef, param2?: , prevent_after_place?: boolean): Vector|nil Place item as a node, `param2` overrides `facedir` and wallmounted `param2`, `prevent_after_place`: if set to `true`, `after_place_node` is not called or the newly placed node to prevent a callback and placement loop. returns `itemstack, position`, `position`: the location the node was placed to. `nil` if nothing was placed.
|
||||
---@field unregister_item fun(name: string): nil Unregisters the item from the engine, and deletes the entry with key `name` from `minetest.registered_items` and from the associated item table according to its nature: `minetest.registered_nodes`, etc.
|
||||
|
||||
---Minetest settings
|
||||
---@class MinetestSettings
|
||||
|
|
|
@ -28,6 +28,8 @@
|
|||
---@field hud_remove fun(self: ObjectRef, id: number|integer): nil remove the HUD element of the specified id
|
||||
---@field hud_change fun(self: ObjectRef, id: number|integer, stat: string, value: any): nil change a value of a previously added HUD element. `stat` supports the same keys as in the hud definition table except for `"hud_elem_type"`.
|
||||
---@field set_wielded_item fun(self: ObjectRef, item: ItemStack): boolean replaces the wielded item, returns `true` if successful.
|
||||
---@field move_to fun(self: ObjectRef, pos: Vector, continuous?: boolean): nil Does an interpolated move for Lua entities for visually smooth transitions. If `continuous` is true, the Lua entity will not be moved to the current position before starting the interpolated move. For players this does the same as `set_pos`,`continuous` is ignored.
|
||||
---@field set_hp fun(self: ObjectRef, hp: number, reason: table): nil set number of health points See reason in register_on_player_hpchange Is limited to the range of 0 ... 65535 (2^16 - 1) For players: HP are also limited by `hp_max` specified in object properties
|
||||
|
||||
---Moving things in the game are generally these.
|
||||
---This is basically a reference to a C++ `ServerActiveObject`.
|
||||
|
|
|
@ -0,0 +1,7 @@
|
|||
---https://github.com/sumneko/lua-language-server/wiki
|
||||
|
||||
---@alias tablelib tablelib|TableAbstract
|
||||
|
||||
---Table helpers
|
||||
---@class TableAbstract
|
||||
---@field copy fun(table: table): table returns a deep copy of `table`
|
|
@ -3,7 +3,6 @@
|
|||
---@field pvp boolean
|
||||
---@field creative boolean
|
||||
---@field mesecons string|nil
|
||||
---@field hbhunger string|nil
|
||||
---@field playerphysics string|nil
|
||||
---@field player_monoids string|nil
|
||||
---@field registered_bows table<string, ItemDef|BowItemDefCustom>
|
||||
|
@ -69,6 +68,7 @@
|
|||
---@field sound_hit string
|
||||
---@field sound_shoot string
|
||||
---@field sound_shoot_crit string
|
||||
---@field gravity number
|
||||
|
||||
---Custom field in ItemDef
|
||||
---@class ArrowItemDefCustom
|
||||
|
@ -88,6 +88,10 @@
|
|||
---@field projectile_textures table|nil
|
||||
---@field projectile_visual_size table
|
||||
---@field projectile_entity string
|
||||
---@field on_hit_node fun(self: table, pointed_thing_ref: table)
|
||||
---@field on_hit_entity fun(self: table, pointed_thing_ref: table)
|
||||
---@field on_hit_player fun(self: table, pointed_thing_ref: table)
|
||||
---@field on_after_activate fun(self: table)
|
||||
|
||||
|
||||
---Custom field in ItemDef
|
||||
|
|
Ŝarĝante…
Reference in New Issue