An inventory system with a focus on cohesion.
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i4

A screenshot of Minetest displaying i3’s inventory.

i4 is an inventory system for Minetest with a focus on cohesion. It is a fork of i3, the “next-generation inventory.” Primary differences to i3 include an extended API, more efficient use of screen-space, and general house-keeping.

This mod requires Minetest 5.6+, as it uses newer additions to the formspec API.

Features

  • Crafting guide
  • Progressive mode
  • Quick-crafting
  • 3D player model real-time preview
  • Isometric map preview
  • Fine-tunable inventory sorting
  • Item list compression (with moreblocks support)
  • Item bookmarks
  • Waypoints
  • Bags
  • Home (built-in or minetest_games sethome)

Officially-supported mods

These mods have menus built-into i4:

Configuration

There is currently only one minetest.conf setting used by i4:

  • i4_progressive_mode = false — A discovery-based system, where the crafting guide only displays recipes whose components you have held before.

Notes

i4 uses a larger inventory than the usual inventories in Minetest games. Thus, most chests will be unadapted to this inventory size. The i4 inventory is 9 slots wide by default, such as Minecraft.

Please report bugs on the bug tracker — I dont bite!

Recommendations

To use this mod in the best conditions:

  • Use LuaJIT
  • Use the default Freetype font style

Troubleshooting

If the inventorys font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the value of the setting display_density_factor in your minetest.conf. Note that the change is applied after restart.

You can also use the font size slider in the inventory, settings window.

Source code

https://notabug.org/jadedctrl/i4

Sounds are under the CC0, by Lone_Wolf & MadPanCake.
Textures are under the CC BY-SA 3.0, by paramat & BlockMen.
Source code for i4 is under the GNU GPLv3, with contributions by Jaidyn Ann <jadedctrl@posteo.at>.
Code from i3 is under the MIT license, and is by Jean-Patrick Guerrero (with contributions by SmallJoker & anonymous).

See ./LICENSE for details.