Add API to manage waypoints
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@ -31,6 +31,7 @@ exclude_files = {
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"tests/test_custom_recipes.lua",
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"tests/test_operators.lua",
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"tests/test_tabs.lua",
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"tests/test_waypoints.lua",
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".install",
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".luarocks",
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43
API.md
43
API.md
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@ -309,6 +309,49 @@ A map of all compressed item groups, indexed by stereotypes.
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---
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### Waypoints
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`i3` allows you to manage the waypoints of a specific player.
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#### `i3.add_waypoint(player_name, def)`
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Add a waypoint to specific player.
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- `player_name` is the player name.
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- `def` is the waypoint definition table.
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Example:
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```Lua
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i3.add_waypoint("Test", {
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player = "singleplayer",
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pos = {x = 0, y = 2, z = 0},
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color = 0xffff00,
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-- image = "heart.png" (optional)
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})
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```
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#### `i3.remove_waypoint(player_name, waypoint_name)`
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Remove a waypoint for specific player.
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- `player_name` is the player name.
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- `waypoint_name` is the waypoint name.
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Example:
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```Lua
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i3.remove_waypoint("singleplayer", "Test")
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```
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#### `i3.get_waypoints(player_name)`
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Return a table of all waypoints of a specific player.
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- `player_name` is the player name.
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---
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### Miscellaneous
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#### `i3.hud_notif(name, msg[, img])`
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@ -1,6 +1,6 @@
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![logo](https://user-images.githubusercontent.com/7883281/145490041-d91d6bd6-a654-438d-b208-4d5736845ab7.png)
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[![MIT License](https://img.shields.io/apm/l/atomic-design-ui.svg?)](https://github.com/tterb/atomic-design-ui/blob/master/LICENSEs) [![GitHub Release](https://img.shields.io/github/release/minetest-mods/i3.svg?style=flat)]() ![workflow](https://github.com/minetest-mods/i3/actions/workflows/luacheck.yml/badge.svg) [![ContentDB](https://content.minetest.net/packages/jp/i3/shields/downloads/)](https://content.minetest.net/packages/jp/i3/) [![PayPal](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.me/jpg84240)
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[![GitHub Release](https://img.shields.io/github/release/minetest-mods/i3.svg?style=flat)]() ![workflow](https://github.com/minetest-mods/i3/actions/workflows/luacheck.yml/badge.svg) [![ContentDB](https://content.minetest.net/packages/jp/i3/shields/downloads/)](https://content.minetest.net/packages/jp/i3/) [![PayPal](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.me/jpg84240)
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#### **`i3`** is a next-generation inventory for Minetest.
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3
init.lua
3
init.lua
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@ -20,7 +20,7 @@ local function lf(path)
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end
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i3 = {
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version = 1123,
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version = 113,
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data = core.deserialize(storage:get_string"data") or {},
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settings = {
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@ -121,6 +121,7 @@ end
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if i3.settings.debug_mode then
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lf("/tests/test_tabs.lua")()
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lf("/tests/test_waypoints.lua")()
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-- lf("/tests/test_operators.lua")()
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lf("/tests/test_compression.lua")()
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lf("/tests/test_custom_recipes.lua")()
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84
src/api.lua
84
src/api.lua
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@ -1,10 +1,10 @@
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local http = ...
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local make_fs, get_inventory_fs = i3.files.gui()
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IMPORT("gmatch", "split")
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IMPORT("S", "err", "fmt", "reg_items")
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IMPORT("sorter", "sort_inventory", "play_sound")
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IMPORT("get_player_by_name", "add_hud_waypoint")
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IMPORT("sort", "concat", "copy", "insert", "remove")
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IMPORT("gmatch", "split", "S", "err", "fmt", "reg_items", "pos_to_str")
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IMPORT("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name")
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function i3.register_craft_type(name, def)
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@ -204,10 +204,10 @@ function i3.remove_tab(name)
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return err "i3.remove_tab: tab name missing"
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end
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for i, def in ipairs(i3.tabs) do
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if name == def.name then
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for i = #i3.tabs, 1, -1 do
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local def = i3.tabs[i]
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if def and name == def.name then
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remove(i3.tabs, i)
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break
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end
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end
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end
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@ -315,7 +315,6 @@ function i3.hud_notif(name, msg, img)
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end
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local data = i3.data[name]
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if not data then
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return err "i3.hud_notif: no player data initialized"
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end
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@ -358,3 +357,76 @@ i3.add_sorting_method("numerical", {
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return list
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end,
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})
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function i3.add_waypoint(name, def)
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if not true_str(name) then
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return err "i3.add_waypoint: name missing"
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elseif not true_table(def) then
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return err "i3.add_waypoint: definition missing"
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elseif not true_str(def.player) then
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return err "i3.add_waypoint: player name missing"
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end
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local data = i3.data[def.player]
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if not data then
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return err "i3.add_waypoint: no player data initialized"
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end
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local player = get_player_by_name(def.player)
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local id = player and add_hud_waypoint(player, name, def.pos, def.color, def.image) or nil
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insert(data.waypoints, {
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name = name,
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pos = pos_to_str(def.pos, 1),
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color = def.color,
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image = def.image,
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id = id,
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})
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if data.subcat == 5 then
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data.scrbar_inv += 1000
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end
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i3.set_fs(player)
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end
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function i3.remove_waypoint(player_name, name)
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if not true_str(player_name) then
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return err "i3.remove_waypoint: player name missing"
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elseif not true_str(name) then
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return err "i3.remove_waypoint: waypoint name missing"
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end
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local data = i3.data[player_name]
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if not data then
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return err "i3.remove_waypoint: no player data initialized"
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end
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local player = get_player_by_name(player_name)
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for i = #data.waypoints, 1, -1 do
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local waypoint = data.waypoints[i]
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if waypoint and name == waypoint.name then
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if player then
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player:hud_remove(waypoint.id)
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end
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remove(data.waypoints, i)
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end
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end
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i3.set_fs(player)
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end
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function i3.get_waypoints(player_name)
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if not true_str(player_name) then
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return err "i3.get_waypoints: player name missing"
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end
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local data = i3.data[player_name]
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if not data then
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return err "i3.get_waypoints: no player data initialized"
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end
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return data.waypoints
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end
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@ -600,8 +600,8 @@ local function reset_data(data)
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data.goto_page = nil
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data.recipes = nil
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data.usages = nil
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data.crafting_rcp = nil
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data.crafting_usg = nil
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data.crafting_rcp = nil
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data.crafting_usg = nil
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data.alt_items = nil
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data.confirm_trash = nil
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data.show_settings = nil
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@ -613,13 +613,15 @@ local function reset_data(data)
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end
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end
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local function add_hud_waypoint(player, name, pos, color)
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local function add_hud_waypoint(player, name, pos, color, image)
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return player:hud_add {
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hud_elem_type = "waypoint",
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hud_elem_type = image and "image_waypoint" or "waypoint",
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name = name,
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text = "m",
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text = image or "m",
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scale = {x = 5, y = 5},
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world_pos = pos,
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number = color,
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image = image,
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z_index = -300,
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}
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end
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@ -165,7 +165,7 @@ local function init_waypoints(player)
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for _, v in ipairs(data.waypoints) do
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if not v.hide then
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local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color)
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local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color, v.image)
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v.id = id
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end
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end
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@ -0,0 +1,12 @@
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core.after(5, function()
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i3.add_waypoint("Test", {
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player = "singleplayer",
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pos = {x = 0, y = 2, z = 0},
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color = 0xffff00,
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-- image = "heart.png",
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})
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core.after(5, function()
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i3.remove_waypoint("singleplayer", "Test")
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end)
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end)
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