11 KiB
API 🪛
Table of Contents
- Tabs
- Footer buttons
- Recipes
- Minitabs
- Recipe filters
- Search filters
- Sorting methods
- Item list compression
- Waypoints
- Miscellaneous
Tabs
i4.new_tab(name, def)
name
is the tab name.def
is the tab definition.
Custom tabs can be added to the i4
inventory as follow (example):
i4.new_tab("stuff", {
description = "Stuff",
image = "speech_icon.png", -- Optional, add an image next to the tab description
slots = true, -- Optional, whether the inventory slots are shown or not. Disabled by default.
--
-- The functions below are all optional
--
-- Determine if the tab is visible by a player, return false to hide the tab
access = function(player, data)
local name = player:get_player_name()
return name == "singleplayer"
end,
-- Build the formspec
formspec = function(player, data, fs)
fs("label", 3, 1, "Just a test")
fs"label[3,2;Lorem Ipsum]"
-- No need to return anything
end,
-- Events handling happens here
fields = function(player, data, fields)
if fields.mybutton then
-- Do things
end
-- To prevent a formspec update, return false.
-- Otherwise: no need to return anything, it's automatic.
end,
})
player
is anObjectRef
to the user.data
are the user data.fs
is the formspec table which is callable with a metamethod. Every call adds a new entry.
i4.set_fs(player)
Update the current formspec.
i4.remove_tab(tabname)
Delete a tab by name.
i4.get_current_tab(player)
Return the current player tab. player
is an ObjectRef
to the user.
i4.set_tab(player[, tabname])
Set the current tab by name. player
is an ObjectRef
to the user.
tabname
can be omitted to get an empty tab.
i4.override_tab(tabname, def)
Override a tab by name. def
is the tab definition like seen in i4.set_tab
i4.tabs
A list of registered tabs.
Footer buttons
i4.new_footer_button(name, def)
name
is the footer button’s name.def
is the button defintion.
Custom footer buttons can be added beside the trash, sort, and settings buttons. For example:
i4.new_footer_button("broadcast_msg", {
description = "Broadcast message",
image = "speech_icon.png", -- Required, this is the button’s icon.
--
-- The functions below are all optional
--
-- Determine if the button is visible by a player, return false to hide the button.
access = function(player, data)
return true
end,
-- Build the formspec
formspec = function(player, data, fs)
-- Button style nicked from i4 directly.
fs([[
style[send_msg_button,confirm_trash_no,set_home;noclip=true;font_size=16;
bgimg=i4_btn9.png;bgimg_hovered=i4_btn9_hovered.png;
bgimg_pressed=i4_btn9_pressed.png;bgimg_middle=4,6]
]])
fs("image[5,10.65;3,0.5;i4_bg_goto.png]")
fs("field[5,10.65;3,0.5;chat_msg_field;;]")
fs("button[8,10.65;1,0.5;send_msg_button;Send]")
-- No need to return anything
end,
-- Events handling happens here
fields = function(player, data, fields)
if fields.key_enter_field == "chat_msg_field" or fields.send_msg_button then
minetest.chat_send_all("Broadcast: " .. fields.chat_msg_field)
return false -- To close a footer button’s dialogue, return false.
end
return true -- To keep a footer button active, return true.
end,
})
i4.remove_footer_button(button_name)
Delete a footer button by name.
i4.override_footer_button(button_name, def)
Override a footer button by name. def
is the button definition like seen in i4.new_footer_button
i4.footer_buttons
A list of registered footer buttons.
Recipes
Custom recipes are nonconventional crafts outside the main crafting grid. They can be registered in-game dynamically and have a size beyond 3x3 items.
Note: the registration format differs from the default registration format in everything. The width is automatically calculated depending where you place the commas.
Examples:
Registering a custom crafting type
i4.register_craft_type("digging", {
description = "Digging",
icon = "default_tool_steelpick.png",
})
Registering a custom crafting recipe
i4.register_craft {
type = "digging",
result = "default:cobble 2",
items = {"default:stone"},
}
i4.register_craft {
result = "default:cobble 16",
items = {
"default:stone, default:stone, default:stone",
"default:stone, , default:stone",
"default:stone, default:stone, default:stone",
}
}
Recipes can be registered in a Minecraft-like way:
i4.register_craft {
grid = {
"X #",
" ## ",
"X#X#",
"X X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
}
Multiple recipes can also be registered at once:
i4.register_craft {
{
result = "default:mese",
items = {
"default:mese_crystal, default:mese_crystal",
"default:mese_crystal, default:mese_crystal",
}
},
big = {
result = "default:mese 4",
items = {
"default:mese_crystal, default:mese_crystal",
"default:mese_crystal, default:mese_crystal",
"default:mese_crystal, default:mese_crystal",
"default:mese_crystal, default:mese_crystal",
}
},
}
Recipes can be registered from a given URL containing a JSON file (HTTP support is required¹):
i4.register_craft {
url = "https://notabug.org/jadedctrl/minetest_i4/src/master/i4/tests/test_online_recipe.json"
}
Minitabs
Manage the tabs on the right panel of the inventory. Allow to make a sensible list sorted by specific groups of items.
i4.new_minitab(name, def)
Add a new minitab (limited to 6).
name
is the tab name.def
is the definition table.
Example:
i4.new_minitab("test", {
description = "Test",
-- Whether this tab is visible or not. Optional.
access = function(player, data)
return player:get_player_name() == "singleplayer"
end,
-- Whether a specific item is shown in the list or not.
sorter = function(item, data)
return item:find"wood"
end
})
player
is anObjectRef
to the user.data
are the user data.item
is an item name string.
i4.remove_minitab(name)
Remove a minitab by name.
name
is the name of the tab to remove.
i4.minitabs
A list of registered minitabs.
Recipe filters
Recipe filters can be used to filter the recipes shown to players. Progressive mode is implemented as a recipe filter.
i4.add_recipe_filter(name, function(recipes, player))
Add a recipe filter with the given name
. The filter function returns the
recipes to be displayed, given the available recipes and an ObjectRef
to the
user. Each recipe is a table of the form returned by
minetest.get_craft_recipe
.
Example function to hide recipes for items from a mod called "secretstuff":
i4.add_recipe_filter("Hide secretstuff", function(recipes)
local filtered = {}
for _, recipe in ipairs(recipes) do
if recipe.output:sub(1,12) ~= "secretstuff:" then
filtered[#filtered + 1] = recipe
end
end
return filtered
end)
i4.set_recipe_filter(name, function(recipe, player))
Remove all recipe filters and add a new one.
i4.recipe_filters
A map of recipe filters, indexed by name.
Search filters
Search filters are used to perform specific searches from the search field.
The filters can be cumulated to perform a specific search.
They are used like so: <optional_name> +<filter name>=<value1>,<value2>,<...>
Example usages:
+groups=cracky,crumbly
-> search for groupscracky
andcrumbly
in all items.wood +groups=flammable
-> search for groupflammable
amongst items which containwood
in their names.
Notes:
- If
optional_name
is omitted, the search filter will apply to all items, without pre-filtering. - The
+groups
filter is currently implemented by default.
i4.add_search_filter(name, function(item, values))
Add a search filter. The search function must return a boolean value (whether the given item should be listed or not).
name
is the filter name.values
is a table of all possible values.
Example function sorting items by drawtype:
i4.add_search_filter("types", function(item, drawtypes)
local t = {}
for i, dt in ipairs(drawtypes) do
t[i] = (dt == "node" and reg_nodes[item] and 1) or
(dt == "item" and reg_craftitems[item] and 1) or
(dt == "tool" and reg_tools[item] and 1) or nil
end
return #t > 0
end)
i4.search_filters
A map of search filters, indexed by name.
Sorting methods
Sorting methods are used to filter the player's main inventory.
i4.add_sorting_method(name, def)
Add a player inventory sorting method.
name
is the method name.def
is the method definition.
Example:
i4.add_sorting_method("test", {
description = "Cool sorting method",
func = function(list, data)
-- `list`: inventory list
-- `data`: player data
table.sort(list)
-- A list must be returned
return list
end,
})
i4.sorting_methods
A table containing all sorting methods.
Item list compression
i4
can reduce the item list size by compressing a group of items.
i4.compress(item, def)
Add a new group of items to compress.
item
is the item which represent the group of compressed items.def
is a table specifying the substring replace patterns to be used.
Example:
i4.compress("default:diamondblock", {
replace = "diamond",
by = {"bronze", "copper", "gold", "steel", "tin"}
})
i4.compress_groups
A map of all compressed item groups, indexed by stereotypes.
Waypoints
i4
allows you to manage the waypoints of a specific player.
i4.add_waypoint(player_name, def)
Add a waypoint to specific player.
player_name
is the player name.def
is the waypoint definition table.
Example:
i4.add_waypoint("Test", {
player = "singleplayer",
pos = {x = 0, y = 2, z = 0},
color = 0xffff00,
-- image = "heart.png" (optional)
})
i4.remove_waypoint(player_name, waypoint_name)
Remove a waypoint for specific player.
player_name
is the player name.waypoint_name
is the waypoint name.
Example:
i4.remove_waypoint("singleplayer", "Test")
i4.get_waypoints(player_name)
Return a table of all waypoints of a specific player.
player_name
is the player name.
Miscellaneous
i4.hud_notif(name, msg[, img])
Show a Steam-like HUD notification on the bottom-left corner of the screen.
name
is the player name.msg
is the HUD message to show.img
(optional) is the HUD image to show (preferably 16x16 px).
i4.get_recipes(item)
Return a table of recipes and usages of item
.
i4.export_url
If set, the mod will export all the cached recipes and usages in a JSON format to the given URL (HTTP support is required¹).
groups = {bag = <1-4>}
The bag
group in the item definition allows to extend the player inventory size
given a number between 1 and 4.
[1] Add i4
to the secure.http_mods
or secure.trusted_mods
setting in minetest.conf
.