Small cleaning
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b48c7862dc
commit
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2
init.lua
2
init.lua
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@ -20,7 +20,7 @@ end
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i3 = {
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settings = {
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debug_mode = false,
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debug_mode = true,
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max_favs = 6,
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min_fs_version = 4,
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item_btn_size = 1.1,
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@ -1,5 +1,6 @@
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local damage_enabled = i3.settings.damage_enabled
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local hotbar_len = i3.settings.hotbar_len
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local debug_mode = i3.settings.debug_mode
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local model_aliases = i3.files.model_alias()
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local PNG, styles, fs_elements, colors = i3.files.styles()
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@ -1460,7 +1461,7 @@ local function get_debug_grid(data, fs, full_height)
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end
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local function make_fs(player, data)
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local start = i3.settings.debug_mode and os.clock() or nil
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local start = debug_mode and os.clock() or nil
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local fs = setmetatable({}, {
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__call = function(t, ...)
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@ -1499,7 +1500,7 @@ local function make_fs(player, data)
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get_tabs_fs(fs, player, data, full_height)
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end
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if i3.settings.debug_mode then
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if debug_mode then
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get_debug_grid(data, fs, full_height)
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msg(data.player_name, fmt("make_fs(): %.2f ms", (os.clock() - start) * 1000))
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msg(data.player_name, fmt("#fs elements: %u", #fs))
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