Add debug_mode setting + cleanup
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parent
d8e17687e1
commit
b48c7862dc
25
init.lua
25
init.lua
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@ -20,6 +20,7 @@ end
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i3 = {
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settings = {
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debug_mode = false,
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max_favs = 6,
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min_fs_version = 4,
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item_btn_size = 1.1,
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@ -66,13 +67,6 @@ i3 = {
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model_alias = lf"/src/model_aliases.lua",
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progressive = lf"/src/progressive.lua",
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styles = lf"/src/styles.lua",
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tests = {
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tabs = lf"/tests/test_tabs.lua",
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operators = lf"/tests/test_operators.lua",
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compression = lf"/tests/test_compression.lua",
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custom_recipes = lf"/tests/test_custom_recipes.lua",
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}
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},
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-- Caches
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@ -121,10 +115,9 @@ local function get_formspec_version(info)
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end
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local function outdated(name)
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local fs = ("size[6.3,1.3]image[0,0;1,1;i3_book.png]label[1,0;%s]button_exit[2.6,0.8;1,1;;OK]"):format(
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"Your Minetest client is outdated.\nGet the latest version on minetest.net to play the game.")
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core.show_formspec(name, "i3_outdated", fs)
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core.show_formspec(name, "i3_outdated",
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("size[6.5,1.3]image[0,0;1,1;i3_book.png]label[1,0;%s]button_exit[2.6,0.8;1,1;;OK]"):format(
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"Your Minetest client is outdated.\nGet the latest version on minetest.net to play the game."))
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end
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if rawget(_G, "armor") then
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@ -254,7 +247,9 @@ if i3.settings.progressive_mode then
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i3.files.progressive()
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end
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--i3.files.tests.tabs()
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--i3.files.tests.operators()
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--i3.files.tests.compression()
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--i3.files.tests.custom_recipes()
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if i3.settings.debug_mode then
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lf("/tests/test_tabs.lua")()
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lf("/tests/test_operators.lua")()
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lf("/tests/test_compression.lua")()
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lf("/tests/test_custom_recipes.lua")()
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end
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@ -229,6 +229,9 @@ i3.new_tab("inventory", {
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})
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data.scrbar_inv += 1000
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elseif fields.hide_debug_grid then
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data.hide_debug_grid = not data.hide_debug_grid
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end
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return set_fs(player)
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@ -376,13 +379,12 @@ local function rcp_fields(player, data, fields)
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data.scrbar_usg = 1
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elseif fields.fav then
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local fav, i = is_fav(data.favs, data.query_item)
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local total = #data.favs
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local fav = is_fav(data)
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if total < i3.settings.max_favs and not fav then
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data.favs[total + 1] = data.query_item
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if #data.favs < i3.settings.max_favs and not fav then
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insert(data.favs, data.query_item)
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elseif fav then
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remove(data.favs, i)
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remove(data.favs, fav)
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end
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elseif fields.export_rcp or fields.export_usg then
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@ -423,7 +425,8 @@ core.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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if formname == "i3_outdated" then
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return false, core.kick_player(name, S"Come back when your client is up-to-date.")
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return false, core.kick_player(name,
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S"Come back when your Minetest client is up-to-date (www.minetest.net).")
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elseif formname ~= "" then
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return false
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end
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@ -289,17 +289,12 @@ local function compressible(item, data)
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return compression_active(data) and i3.compress_groups[item]
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end
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local function is_fav(favs, query_item)
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local fav, i
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for j = 1, #favs do
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if favs[j] == query_item then
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fav = true
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i = j
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break
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local function is_fav(data)
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for i = 1, #data.favs do
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if data.favs[i] == data.query_item then
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return i
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end
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end
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return fav, i
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end
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local function sort_by_category(data)
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22
src/gui.lua
22
src/gui.lua
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@ -7,9 +7,9 @@ local PNG, styles, fs_elements, colors = i3.files.styles()
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local sprintf = string.format
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local VoxelArea, VoxelManip = VoxelArea, VoxelManip
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IMPORT("clr", "ESC", "check_privs")
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IMPORT("find", "match", "sub", "upper")
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IMPORT("vec_new", "vec_sub", "vec_round")
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IMPORT("clr", "ESC", "msg", "check_privs")
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IMPORT("min", "max", "floor", "ceil", "round")
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IMPORT("reg_items", "reg_tools", "reg_entities")
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IMPORT("get_bag_description", "get_detached_inv")
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@ -1114,7 +1114,7 @@ local function get_model_fs(fs, data, def, model_alias)
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end
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local function get_header(fs, data)
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local fav = is_fav(data.favs, data.query_item)
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local fav = is_fav(data)
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local nfavs = #data.favs
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local max_favs = i3.settings.max_favs
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local star_x, star_y, size = data.inv_width + 0.3, data.yoffset + 0.2, 0.4
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@ -1433,6 +1433,10 @@ local function get_tabs_fs(fs, player, data, full_height)
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end
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local function get_debug_grid(data, fs, full_height)
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fs"style[hide_debug_grid;noclip=true]"
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fs("button", -2, full_height - 1, 2, 1, "hide_debug_grid", "Toggle grid")
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if data.hide_debug_grid then return end
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fs("style_type[label;font_size=8;noclip=true]")
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local spacing, i = 0.2, 1
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@ -1456,7 +1460,7 @@ local function get_debug_grid(data, fs, full_height)
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end
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local function make_fs(player, data)
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--local start = os.clock()
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local start = i3.settings.debug_mode and os.clock() or nil
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local fs = setmetatable({}, {
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__call = function(t, ...)
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@ -1474,13 +1478,13 @@ local function make_fs(player, data)
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data.inv_width = 10.23
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local full_height = 12
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local tab = i3.tabs[data.tab]
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fs(fmt("formspec_version[%u]size[%f,%f]no_prepend[]bgcolor[#0000]",
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i3.settings.min_fs_version, data.inv_width + 8, full_height), styles)
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fs("bg9", 0, 0, data.inv_width, full_height, PNG.bg_full, 10)
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local tab = i3.tabs[data.tab]
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if tab then
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tab.formspec(player, data, fs)
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end
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@ -1495,9 +1499,11 @@ local function make_fs(player, data)
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get_tabs_fs(fs, player, data, full_height)
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end
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--get_debug_grid(data, fs, full_height)
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--print("make_fs()", fmt("%.2f ms", (os.clock() - start) * 1000))
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--print("#fs elements", #fs)
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if i3.settings.debug_mode then
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get_debug_grid(data, fs, full_height)
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msg(data.player_name, fmt("make_fs(): %.2f ms", (os.clock() - start) * 1000))
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msg(data.player_name, fmt("#fs elements: %u", #fs))
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end
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return concat(fs)
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end
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