Hide items without recipes/usages in survival mode
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@ -149,10 +149,11 @@ function i3.add_search_filter(name, f)
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end
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function i3.get_recipes(item)
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return {
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recipes = i3.recipes_cache[item],
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usages = i3.usages_cache[item]
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}
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item = core.registered_aliases[item] or item
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local recipes = i3.recipes_cache[item]
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local usages = i3.usages_cache[item]
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return {recipes = recipes, usages = usages}
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end
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function i3.set_fs(player)
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@ -1,5 +1,6 @@
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local ItemStack = ItemStack
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local loadstring = loadstring
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local reg_items = core.registered_items
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local translate = core.get_translated_string
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local vec_new, vec_add, vec_mul = vector.new, vector.add, vector.multiply
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local sort, concat, insert = table.sort, table.concat, table.insert
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@ -99,7 +100,7 @@ local function search(data)
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for i = 1, #data.items_raw do
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local item = data.items_raw[i]
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local def = core.registered_items[item]
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local def = reg_items[item]
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local desc = lower(translate(data.lang_code, def and def.description)) or ""
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local search_in = fmt("%s %s", item, desc)
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local temp, j, to_add = {}, 1
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@ -250,7 +251,7 @@ local function groups_to_items(groups, get_all)
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if not get_all and #groups == 1 then
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local group = groups[1]
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local stereotype = i3.group_stereotypes[group]
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local def = core.registered_items[stereotype]
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local def = reg_items[stereotype]
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if valid_item(def) then
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return stereotype
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@ -259,7 +260,7 @@ local function groups_to_items(groups, get_all)
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local names = {}
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for name, def in pairs(core.registered_items) do
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for name, def in pairs(reg_items) do
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if valid_item(def) and item_has_groups(def.groups, groups) then
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if get_all then
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insert(names, name)
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@ -340,9 +341,9 @@ local function spawn_item(player, stack)
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end
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local function get_recipes(player, item)
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local clean_item = core.registered_aliases[item] or item
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local recipes = i3.recipes_cache[clean_item]
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local usages = i3.usages_cache[clean_item]
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item = core.registered_aliases[item] or item
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local recipes = i3.recipes_cache[item]
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local usages = i3.usages_cache[item]
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if recipes then
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recipes = apply_recipe_filters(recipes, player)
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45
src/gui.lua
45
src/gui.lua
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@ -16,7 +16,7 @@ IMPORT("S", "ES", "translate", "ItemStack", "toupper")
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IMPORT("groups_to_items", "compression_active", "compressible")
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IMPORT("true_str", "is_fav", "is_num", "get_group", "str_to_pos")
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IMPORT("maxn", "sort", "concat", "copy", "insert", "remove", "unpack")
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IMPORT("get_sorting_idx", "is_group", "extract_groups", "item_has_groups")
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IMPORT("get_sorting_idx", "is_group", "extract_groups", "item_has_groups", "get_recipes")
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local function fmt(elem, ...)
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if not fs_elements[elem] then
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@ -642,11 +642,11 @@ local function get_inventory_fs(player, data, fs)
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max_val += (award_list_nb * 13)
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elseif data.subcat == 5 then
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local wp_nb = #data.waypoints
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local wp = #data.waypoints
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if wp_nb > 0 then
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local mul = (wp_nb > 8 and 7) or (wp_nb > 4 and 6) or 5
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max_val += 11 + (wp_nb * mul)
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if wp > 0 then
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local mul = (wp > 8 and 7) or (wp > 4 and 6) or 5
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max_val += 11 + (wp * mul)
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end
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end
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@ -1147,7 +1147,7 @@ local function get_export_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, max_
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fmt("craft_%s", name), ES("Craft (×@1)", stack_fs))
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end
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local function get_rcp_extra(player, fs, data, panel, is_recipe, is_usage)
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local function get_rcp_extra(fs, player, data, panel, is_recipe, is_usage)
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fs"container[0,0.075]"
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local rn = panel.rcp and #panel.rcp
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@ -1186,7 +1186,7 @@ local function get_rcp_extra(player, fs, data, panel, is_recipe, is_usage)
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fs"container_end[]"
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end
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local function get_items_fs(fs, data, full_height)
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local function hide_items(player, data)
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if compression_active(data) then
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local new = {}
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@ -1200,6 +1200,25 @@ local function get_items_fs(fs, data, full_height)
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data.items = new
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end
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if not core.is_creative_enabled(data.player_name) then
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local new = {}
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for i = 1, #data.items do
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local item = data.items[i]
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local recipes, usages = get_recipes(player, item)
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if recipes or usages then
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insert(new, item)
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end
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end
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data.items = new
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end
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end
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local function get_items_fs(fs, player, data, full_height)
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hide_items(player, data)
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local items = data.alt_items or data.items or {}
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local rows, lines = 8, 12
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local ipp = rows * lines
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@ -1289,7 +1308,7 @@ local function get_favs(fs, data)
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end
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end
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local function get_panels(player, data, fs, full_height)
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local function get_panels(fs, player, data, full_height)
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local _title = {name = "title", height = 1.4}
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local _favs = {name = "favs", height = 2.23}
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local _items = {name = "items", height = full_height}
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@ -1318,9 +1337,9 @@ local function get_panels(player, data, fs, full_height)
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local is_recipe, is_usage = panel.name == "recipes", panel.name == "usages"
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if is_recipe or is_usage then
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get_rcp_extra(player, fs, data, panel, is_recipe, is_usage)
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get_rcp_extra(fs, player, data, panel, is_recipe, is_usage)
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elseif panel.name == "items" then
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get_items_fs(fs, data, full_height)
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get_items_fs(fs, player, data, full_height)
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elseif panel.name == "title" then
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get_header(fs, data)
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elseif panel.name == "favs" then
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@ -1329,7 +1348,7 @@ local function get_panels(player, data, fs, full_height)
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end
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end
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local function get_tabs_fs(player, data, fs, full_height)
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local function get_tabs_fs(fs, player, data, full_height)
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local tab_len, tab_hgh, c, over = 3, 0.5, 0
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local _tabs = copy(i3.tabs)
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@ -1430,10 +1449,10 @@ local function make_fs(player, data)
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tab.formspec(player, data, fs)
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end
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get_panels(player, data, fs, full_height)
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get_panels(fs, player, data, full_height)
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if #i3.tabs > 1 then
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get_tabs_fs(player, data, fs, full_height)
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get_tabs_fs(fs, player, data, full_height)
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end
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--get_debug_grid(data, fs, full_height)
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