Add legacy_inventory setting (disabled by default)
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parent
382ff397a5
commit
cacb9a29fd
6
init.lua
6
init.lua
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@ -9,8 +9,6 @@ end
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i3 = {
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modules = {},
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MAX_FAVS = 6,
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INV_SIZE = 4*9,
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HOTBAR_LEN = 9,
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ITEM_BTN_SIZE = 1.1,
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DROP_BAG_ON_DIE = true,
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MIN_FORMSPEC_VERSION = 4,
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@ -75,9 +73,13 @@ i3 = {
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},
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progressive_mode = core.settings:get_bool"i3_progressive_mode",
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legacy_inventory = core.settings:get_bool"i3_legacy_inventory",
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item_compression = core.settings:get_bool("i3_item_compression", true),
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}
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i3.HOTBAR_LEN = i3.legacy_inventory and 8 or 9
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i3.INV_SIZE = 4 * i3.HOTBAR_LEN
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i3.files.common()
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i3.files.api(http)
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i3.files.compress()
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@ -2,4 +2,7 @@
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i3_progressive_mode (Learn crafting recipes progressively) bool false
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# Regroup the items of the same type in the item list.
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i3_item_compression (Regroup items of the same type) bool true
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i3_item_compression (Regroup items of the same type) bool true
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# Set the inventory size to common chests size (8*4).
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i3_legacy_inventory (Legacy inventory size) bool false
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@ -539,7 +539,7 @@ local function sort_inventory(player, data)
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local inv = player:get_inventory()
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local list = inv:get_list"main"
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local size = inv:get_size"main"
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local start_i = data.ignore_hotbar and 10 or 1
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local start_i = data.ignore_hotbar and (i3.HOTBAR_LEN + 1) or 1
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if true_table(data.drop_items) then
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list = drop_items(player, inv, list, start_i, data.drop_items)
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@ -122,7 +122,9 @@ local function get_stack_max(inv, data, is_recipe, rcp)
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end
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local function get_inv_slots(fs)
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local inv_x, inv_y, size, spacing = 0.22, 6.9, 1, 0.1
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local inv_x = i3.legacy_inventory and 0.75 or 0.22
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local inv_y = 6.9
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local size, spacing = 1, 0.1
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fs"style_type[box;colors=#77777710,#77777710,#777,#777]"
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10
src/hud.lua
10
src/hud.lua
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@ -34,10 +34,12 @@ local function init_hud(player)
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},
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}
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core.after(0, function()
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player:hud_set_hotbar_itemcount(i3.HOTBAR_LEN)
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player:hud_set_hotbar_image"i3_hotbar.png"
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end)
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if not i3.legacy_inventory then
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core.after(0, function()
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player:hud_set_hotbar_itemcount(i3.HOTBAR_LEN)
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player:hud_set_hotbar_image"i3_hotbar.png"
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end)
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end
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end
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local function show_hud(player, data)
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