Bunch of fixes
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9b1fe9b0fe
commit
99460530b6
43
init.lua
43
init.lua
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@ -26,6 +26,7 @@ local after = core.after
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local clr = core.colorize
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local clr = core.colorize
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local parse_json = core.parse_json
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local parse_json = core.parse_json
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local write_json = core.write_json
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local write_json = core.write_json
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local chat_send = core.chat_send_player
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local chat_send = core.chat_send_player
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local show_formspec = core.show_formspec
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local show_formspec = core.show_formspec
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local globalstep = core.register_globalstep
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local globalstep = core.register_globalstep
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@ -34,6 +35,7 @@ local get_players = core.get_connected_players
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local get_craft_result = core.get_craft_result
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local get_craft_result = core.get_craft_result
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local translate = minetest.get_translated_string
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local translate = minetest.get_translated_string
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local on_joinplayer = core.register_on_joinplayer
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local on_joinplayer = core.register_on_joinplayer
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local creative_enabled = core.is_creative_enabled
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local get_all_recipes = core.get_all_craft_recipes
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local get_all_recipes = core.get_all_craft_recipes
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local slz, dslz = core.serialize, core.deserialize
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local slz, dslz = core.serialize, core.deserialize
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local on_mods_loaded = core.register_on_mods_loaded
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local on_mods_loaded = core.register_on_mods_loaded
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@ -1091,7 +1093,7 @@ local function select_item(player, name, data, _f)
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item = reg_aliases[item] or item
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item = reg_aliases[item] or item
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if item == data.query_item then
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if item == data.query_item then
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if data.creative then
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if creative_enabled(name) then
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local stack = ItemStack(item)
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local stack = ItemStack(item)
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local stackmax = stack:get_stack_max()
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local stackmax = stack:get_stack_max()
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stack = sprintf("%s %s", item, stackmax)
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stack = sprintf("%s %s", item, stackmax)
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@ -1710,10 +1712,8 @@ local function get_inventory_mode(player, fs, data, full_height)
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fs("scroll_container[4.5,0.2;5.5,5.5;scrbar_inv;vertical]")
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fs("scroll_container[4.5,0.2;5.5,5.5;scrbar_inv;vertical]")
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end
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end
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fs("style_type[label;font=bold;font_size=+6]")
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fs("style_type[label;font=bold;font_size=+6]", fmt("label", xoffset, yoffset + 0.2, ESC(name)),
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fs(fmt("label", xoffset, yoffset + 0.2, ESC(name)))
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"style_type[label;font=normal;font_size=+0]", fmt("box", xoffset, yoffset + 0.5, 5.5, 0.05, "#666"))
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fs("style_type[label;font=normal;font_size=+0]")
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fs(fmt("box", xoffset, yoffset + 0.5, 5.5, 0.05, "#666"))
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fs("listcolors[#bababa50;#bababa99]")
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fs("listcolors[#bababa50;#bababa99]")
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@ -1726,22 +1726,21 @@ local function get_inventory_mode(player, fs, data, full_height)
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(half == 1 and i == floor(hearts)) and "i3_heart_half.png" or "i3_heart.png"))
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(half == 1 and i == floor(hearts)) and "i3_heart_half.png" or "i3_heart.png"))
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end
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end
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fs(sprintf("list[current_player;craft;%f,%f;3,3;]", xoffset, yoffset + 1.45))
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fs(sprintf("list[current_player;craft;%f,%f;3,3;]", xoffset, yoffset + 1.45),
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fs(fmt("image", xoffset + 3.64, yoffset + 2.88, 0.7, 0.7, PNG.arrow))
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fmt("image", xoffset + 3.64, yoffset + 2.88, 0.7, 0.7, PNG.arrow),
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fs(sprintf("list[current_player;craftpreview;%f,%f;1,1;]", xoffset + 4.45, yoffset + 2.7))
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sprintf("list[current_player;craftpreview;%f,%f;1,1;]", xoffset + 4.45, yoffset + 2.7),
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fs("listring[detached:i3_trash;main]")
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"listring[detached:i3_trash;main]",
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fs(sprintf("list[detached:i3_trash;main;%f,%f;1,1;]", xoffset + 4.45, yoffset + 3.95))
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sprintf("list[detached:i3_trash;main;%f,%f;1,1;]", xoffset + 4.45, yoffset + 3.95),
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fs(fmt("image", xoffset + 4.45, yoffset + 3.95, 1, 1, PNG.trash))
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fmt("image", xoffset + 4.45, yoffset + 3.95, 1, 1, PNG.trash))
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if __3d_armor then
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if __3d_armor then
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fs("style_type[label;font=bold;font_size=+2]")
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fs("style_type[label;font=bold;font_size=+2]", fmt("label", 0, 5.6, ES"Armor"),
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fs(fmt("label", 0, 5.6, ES"Armor"))
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"style_type[label;font=normal;font_size=+0]",
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fs("style_type[label;font=normal;font_size=+0]")
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fmt("box", 0, 5.9, 5.5, 0.05, "#666"),
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fs(fmt("box", 0, 5.9, 5.5, 0.05, "#666"))
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sprintf("list[detached:%s_armor;armor;0,6.2;3,2;]", name))
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fs(sprintf("list[detached:%s_armor;armor;0,6.2;3,2;]", name))
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fs(fmt("label", 3.75, 7.15, sprintf("%s: %s", ES"Level", armor.def[name].level)))
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fs(fmt("label", 3.75, 7.15, sprintf("%s: %s", ES"Level", armor.def[name].level)),
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fs(fmt("label", 3.75, 7.55, sprintf("%s: %s", ES"Heal", armor.def[name].heal)))
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fmt("label", 3.75, 7.55, sprintf("%s: %s", ES"Heal", armor.def[name].heal)))
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fs("scroll_container_end[]")
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fs("scroll_container_end[]")
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end
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end
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@ -1750,9 +1749,9 @@ local function get_inventory_mode(player, fs, data, full_height)
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fs(fmt("image", i + 0.23 + (i * 0.25), 6.1, 1, 1, "i3_hb_bg.png"))
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fs(fmt("image", i + 0.23 + (i * 0.25), 6.1, 1, 1, "i3_hb_bg.png"))
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end
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end
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fs("listring[current_player;main]")
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fs("listring[current_player;main]",
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fs("list[current_player;main;0.23,6.1;8,1;]")
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"list[current_player;main;0.23,6.1;8,1;]",
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fs("list[current_player;main;0.23,7.4;8,3;8]")
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"list[current_player;main;0.23,7.4;8,3;8]")
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local i = 0
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local i = 0
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local btn = {
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local btn = {
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@ -2059,7 +2058,6 @@ local function init_data(player, name)
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inv_mode = true,
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inv_mode = true,
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lang_code = get_lang_code(info),
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lang_code = get_lang_code(info),
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fs_version = get_formspec_version(info),
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fs_version = get_formspec_version(info),
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creative = core.is_creative_enabled(name),
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}
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}
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after(0, function()
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after(0, function()
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@ -2105,6 +2103,7 @@ on_mods_loaded(function()
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local sfinv = rawget(_G, "sfinv")
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local sfinv = rawget(_G, "sfinv")
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if sfinv then
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if sfinv then
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sfinv.enabled = false
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sfinv.enabled = false
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function sfinv.set_player_inventory_formspec() return end
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end
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end
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local unified_inventory = rawget(_G, "unified_inventory")
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local unified_inventory = rawget(_G, "unified_inventory")
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