Finish bag support

This commit is contained in:
Jean-Patrick Guerrero 2021-01-22 19:11:11 +01:00
parent 406defae02
commit 7f604c62f1

View File

@ -158,6 +158,7 @@ local styles = sprintf([[
style[prev_usage;fgimg=%s;fgimg_hovered=%s] style[prev_usage;fgimg=%s;fgimg_hovered=%s]
style[next_usage;fgimg=%s;fgimg_hovered=%s] style[next_usage;fgimg=%s;fgimg_hovered=%s]
style[pagenum,no_item,no_rcp;border=false;font=bold;font_size=+2;content_offset=0] style[pagenum,no_item,no_rcp;border=false;font=bold;font_size=+2;content_offset=0]
style[btn_bag,btn_armor,btn_skins;font=bold;font_size=+2;border=false;content_offset=-13,0]
style[craft_rcp,craft_usg;border=false;noclip=true;font_size=+0;sound=i3_craft; style[craft_rcp,craft_usg;border=false;noclip=true;font_size=+0;sound=i3_craft;
bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png; bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png;
bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6] bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6]
@ -1757,12 +1758,6 @@ local function add_subtitle(fs, title, x, y, ctn_len, font_size)
end end
local function get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb) local function get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb)
if (__3darmor and __skinsdb) or __skinsdb then
yextra = yextra + 1.8
elseif __3darmor then
yextra = yextra + 3.5
end
local percent = fmt("%.1f%%", (awards_unlocked * 100) / award_list_nb):gsub(".0", "") local percent = fmt("%.1f%%", (awards_unlocked * 100) / award_list_nb):gsub(".0", "")
add_subtitle(fs, fmt("%s: %u of %u (%s)", ES"Achievements", add_subtitle(fs, fmt("%s: %u of %u (%s)", ES"Achievements",
@ -1852,38 +1847,67 @@ local function get_ctn_content(fs, data, player, xoffset, yoffset, ctn_len, awar
fmt("image", xoffset + 4.45, yoffset + 3.95, 1, 1, PNG.trash)) fmt("image", xoffset + 4.45, yoffset + 3.95, 1, 1, PNG.trash))
local yextra = 5.6 local yextra = 5.6
local bag_equip = data.equip == "bag"
local armor_equip = data.equip == "armor"
local skins_equip = data.equip == "skins"
add_subtitle(fs, ES"Backpack", 0, yextra, ctn_len) fs(fmt("style[btn_bag;textcolor=%s]", bag_equip and "#fff" or "#aaa"),
fs(fmt("list[detached:%s_backpack;main;0,%f;1,1;]", ESC(name), yextra + 0.6)) fmt("style[btn_armor;textcolor=%s]", armor_equip and "#fff" or "#aaa"),
fmt("style[btn_skins;textcolor=%s]", skins_equip and "#fff" or "#aaa"),
"style_type[button:hovered;textcolor=#fff]",
fmt("button", 0, yextra - 0.2, 2, 0.6, "btn_bag", ES"Bag"),
fmt("button", 2, yextra - 0.2, 2, 0.6, "btn_armor", ES"Armor"),
fmt("button", 4, yextra - 0.2, 2, 0.6, "btn_skins", ES"Skins"))
if __3darmor then fs(fmt("box", 0, yextra + 0.4, ctn_len, 0.045, "#bababa50"))
add_subtitle(fs, ES"Armor", 0, yextra + 2.2, ctn_len) fs(fmt("box", (bag_equip and 0) or
(armor_equip and 2) or
(skins_equip and 4), yextra + 0.4, 1.6, 0.045, "#f9826c"))
fs(fmt("list[detached:%s_armor;armor;0,%f;3,2;]", ESC(name), yextra + 2.8)) if bag_equip then
fs(fmt("list[detached:%s_backpack;main;0,%f;1,1;]", ESC(name), yextra + 0.7))
local armor_def = armor.def[name]
fs(fmt("label", 3.75, yextra + 3.75, fmt("%s: %s", ES"Level", armor_def.level)),
fmt("label", 3.75, yextra + 4.25, fmt("%s: %s", ES"Heal", armor_def.heal)))
end end
if __skinsdb then if armor_equip then
local _skins = skins.get_skinlist_for_player(name) if __3darmor then
local t = {} fs(fmt("list[detached:%s_armor;armor;0,%f;3,2;]", ESC(name), yextra + 0.7))
for _, skin in ipairs(_skins) do local armor_def = armor.def[name]
t[#t + 1] = skin.name
fs(fmt("label", 3.75, yextra + 1.6, fmt("%s: %s", ES"Level", armor_def.level)),
fmt("label", 3.75, yextra + 2.1, fmt("%s: %s", ES"Heal", armor_def.heal)))
else
fs(fmt("hypertext[0,%f;%f,0.6;;%s]", yextra + 0.9, ctn_len,
"<center><style color=#7bf font=mono>3d_armor</style> not installed</center>"))
end end
end
yextra = __3darmor and (yextra + 5.7) or yextra + 2.2 if skins_equip then
if __skinsdb then
local _skins = skins.get_skinlist_for_player(name)
local t = {}
add_subtitle(fs, ES"Skins", 0, yextra, ctn_len) for _, skin in ipairs(_skins) do
t[#t + 1] = skin.name
end
fs(fmt("dropdown[0,%f;3.55,0.6;skins;%s;%u;true]", fs(fmt("dropdown[0,%f;3.55,0.6;skins;%s;%u;true]",
yextra + 0.6, concat(t, ","), data.skin_id or 1)) yextra + 0.7, concat(t, ","), data.skin_id or 1))
else
fs(fmt("hypertext[0,%f;%f,0.6;;%s]", yextra + 0.9, ctn_len,
"<center><style color=#7bf font=mono>skinsdb</style> not installed</center>"))
end
end end
if __awards then if __awards then
if bag_equip then
yextra = yextra + 2.5
elseif armor_equip then
yextra = yextra + (__3darmor and 3.8 or 1.8)
elseif skins_equip then
yextra = yextra + (__skinsdb and 2.1 or 1.8)
end
get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb) get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb)
end end
end end
@ -2039,6 +2063,7 @@ local function init_data(player, info)
favs = {}, favs = {},
export_counts = {}, export_counts = {},
current_tab = 1, current_tab = 1,
equip = "bag",
lang_code = get_lang_code(info), lang_code = get_lang_code(info),
} }
@ -2185,16 +2210,12 @@ local function get_inventory_fs(player, data, fs)
local max_val = 20 local max_val = 20
if __3darmor then if __3darmor and data.equip == "armor" then
max_val = max_val + 33 if data.scrbar_inv == max_val then
data.scrbar_inv = data.scrbar_inv + 12
if __skinsdb then
max_val = max_val + 3
end end
end
if __skinsdb then max_val = max_val + 12
max_val = max_val + 16
end end
if __awards then if __awards then
@ -2329,6 +2350,14 @@ i3.new_tab {
elseif sb_inv and sub(sb_inv, 1, 3) == "CHG" then elseif sb_inv and sub(sb_inv, 1, 3) == "CHG" then
data.scrbar_inv = tonum(match(sb_inv, "%d+")) data.scrbar_inv = tonum(match(sb_inv, "%d+"))
return return
elseif fields.btn_bag or fields.btn_armor or fields.btn_skins then
for k in pairs(fields) do
if sub(k, 1, 4) == "btn_" then
data.equip = sub(k, 5)
break
end
end
end end
return set_fs(player) return set_fs(player)