diff --git a/init.lua b/init.lua index ca5216c..5dacab1 100644 --- a/init.lua +++ b/init.lua @@ -158,6 +158,7 @@ local styles = sprintf([[ style[prev_usage;fgimg=%s;fgimg_hovered=%s] style[next_usage;fgimg=%s;fgimg_hovered=%s] style[pagenum,no_item,no_rcp;border=false;font=bold;font_size=+2;content_offset=0] + style[btn_bag,btn_armor,btn_skins;font=bold;font_size=+2;border=false;content_offset=-13,0] style[craft_rcp,craft_usg;border=false;noclip=true;font_size=+0;sound=i3_craft; bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png; bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6] @@ -1757,12 +1758,6 @@ local function add_subtitle(fs, title, x, y, ctn_len, font_size) end local function get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb) - if (__3darmor and __skinsdb) or __skinsdb then - yextra = yextra + 1.8 - elseif __3darmor then - yextra = yextra + 3.5 - end - local percent = fmt("%.1f%%", (awards_unlocked * 100) / award_list_nb):gsub(".0", "") add_subtitle(fs, fmt("%s: %u of %u (%s)", ES"Achievements", @@ -1852,38 +1847,67 @@ local function get_ctn_content(fs, data, player, xoffset, yoffset, ctn_len, awar fmt("image", xoffset + 4.45, yoffset + 3.95, 1, 1, PNG.trash)) local yextra = 5.6 + local bag_equip = data.equip == "bag" + local armor_equip = data.equip == "armor" + local skins_equip = data.equip == "skins" - add_subtitle(fs, ES"Backpack", 0, yextra, ctn_len) - fs(fmt("list[detached:%s_backpack;main;0,%f;1,1;]", ESC(name), yextra + 0.6)) + fs(fmt("style[btn_bag;textcolor=%s]", bag_equip and "#fff" or "#aaa"), + fmt("style[btn_armor;textcolor=%s]", armor_equip and "#fff" or "#aaa"), + fmt("style[btn_skins;textcolor=%s]", skins_equip and "#fff" or "#aaa"), + "style_type[button:hovered;textcolor=#fff]", + fmt("button", 0, yextra - 0.2, 2, 0.6, "btn_bag", ES"Bag"), + fmt("button", 2, yextra - 0.2, 2, 0.6, "btn_armor", ES"Armor"), + fmt("button", 4, yextra - 0.2, 2, 0.6, "btn_skins", ES"Skins")) - if __3darmor then - add_subtitle(fs, ES"Armor", 0, yextra + 2.2, ctn_len) + fs(fmt("box", 0, yextra + 0.4, ctn_len, 0.045, "#bababa50")) + fs(fmt("box", (bag_equip and 0) or + (armor_equip and 2) or + (skins_equip and 4), yextra + 0.4, 1.6, 0.045, "#f9826c")) - fs(fmt("list[detached:%s_armor;armor;0,%f;3,2;]", ESC(name), yextra + 2.8)) - - local armor_def = armor.def[name] - - fs(fmt("label", 3.75, yextra + 3.75, fmt("%s: %s", ES"Level", armor_def.level)), - fmt("label", 3.75, yextra + 4.25, fmt("%s: %s", ES"Heal", armor_def.heal))) + if bag_equip then + fs(fmt("list[detached:%s_backpack;main;0,%f;1,1;]", ESC(name), yextra + 0.7)) end - if __skinsdb then - local _skins = skins.get_skinlist_for_player(name) - local t = {} + if armor_equip then + if __3darmor then + fs(fmt("list[detached:%s_armor;armor;0,%f;3,2;]", ESC(name), yextra + 0.7)) - for _, skin in ipairs(_skins) do - t[#t + 1] = skin.name + local armor_def = armor.def[name] + + fs(fmt("label", 3.75, yextra + 1.6, fmt("%s: %s", ES"Level", armor_def.level)), + fmt("label", 3.75, yextra + 2.1, fmt("%s: %s", ES"Heal", armor_def.heal))) + else + fs(fmt("hypertext[0,%f;%f,0.6;;%s]", yextra + 0.9, ctn_len, + "
not installed
")) end + end - yextra = __3darmor and (yextra + 5.7) or yextra + 2.2 + if skins_equip then + if __skinsdb then + local _skins = skins.get_skinlist_for_player(name) + local t = {} - add_subtitle(fs, ES"Skins", 0, yextra, ctn_len) + for _, skin in ipairs(_skins) do + t[#t + 1] = skin.name + end - fs(fmt("dropdown[0,%f;3.55,0.6;skins;%s;%u;true]", - yextra + 0.6, concat(t, ","), data.skin_id or 1)) + fs(fmt("dropdown[0,%f;3.55,0.6;skins;%s;%u;true]", + yextra + 0.7, concat(t, ","), data.skin_id or 1)) + else + fs(fmt("hypertext[0,%f;%f,0.6;;%s]", yextra + 0.9, ctn_len, + "
not installed
")) + end end if __awards then + if bag_equip then + yextra = yextra + 2.5 + elseif armor_equip then + yextra = yextra + (__3darmor and 3.8 or 1.8) + elseif skins_equip then + yextra = yextra + (__skinsdb and 2.1 or 1.8) + end + get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb) end end @@ -2039,6 +2063,7 @@ local function init_data(player, info) favs = {}, export_counts = {}, current_tab = 1, + equip = "bag", lang_code = get_lang_code(info), } @@ -2185,16 +2210,12 @@ local function get_inventory_fs(player, data, fs) local max_val = 20 - if __3darmor then - max_val = max_val + 33 - - if __skinsdb then - max_val = max_val + 3 + if __3darmor and data.equip == "armor" then + if data.scrbar_inv == max_val then + data.scrbar_inv = data.scrbar_inv + 12 end - end - if __skinsdb then - max_val = max_val + 16 + max_val = max_val + 12 end if __awards then @@ -2329,6 +2350,14 @@ i3.new_tab { elseif sb_inv and sub(sb_inv, 1, 3) == "CHG" then data.scrbar_inv = tonum(match(sb_inv, "%d+")) return + + elseif fields.btn_bag or fields.btn_armor or fields.btn_skins then + for k in pairs(fields) do + if sub(k, 1, 4) == "btn_" then + data.equip = sub(k, 5) + break + end + end end return set_fs(player)