2023-01-19 10:30:57 -06:00
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# API :screwdriver:
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2023-01-19 09:47:50 -06:00
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2023-01-19 10:30:57 -06:00
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### Table of Contents
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1. [**Tabs**](#tabs)
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2. [**Footer buttons**](#footer-buttons)
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3. [**Recipes**](#recipes)
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4. [**Minitabs**](#minitabs)
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5. [**Recipe filters**](#recipe-filters)
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6. [**Search filters**](#search-filters)
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7. [**Sorting methods**](#sorting-methods)
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8. [**Item list compression**](#item-list-compression)
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9. [**Waypoints**](#waypoints)
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10. [**Miscellaneous**](#miscellaneous)
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2023-01-19 09:47:50 -06:00
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---
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### Tabs
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![Screenshot of the inventory with the below example tab in focus.](.res/api-tabs.png)
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#### `i4.new_tab(name, def)`
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- `name` is the tab name.
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- `def` is the tab definition.
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Custom tabs can be added to the `i4` inventory as follow (example):
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```Lua
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i4.new_tab("stuff", {
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description = "Stuff",
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image = "speech_icon.png", -- Optional, add an image next to the tab description
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slots = true, -- Optional, whether the inventory slots are shown or not. Disabled by default.
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2022-11-12 12:40:06 -06:00
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--
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-- The functions below are all optional
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--
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-- Determine if the tab is visible by a player, return false to hide the tab
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access = function(player, data)
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local name = player:get_player_name()
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return name == "singleplayer"
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end,
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-- Build the formspec
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formspec = function(player, data, fs)
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fs("label", 3, 1, "Just a test")
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fs"label[3,2;Lorem Ipsum]"
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-- No need to return anything
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end,
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-- Events handling happens here
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fields = function(player, data, fields)
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if fields.mybutton then
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-- Do things
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end
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-- To prevent a formspec update, return false.
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-- Otherwise: no need to return anything, it's automatic.
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end,
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})
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```
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- `player` is an `ObjectRef` to the user.
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- `data` are the user data.
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- `fs` is the formspec table which is callable with a metamethod. Every call adds a new entry.
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#### `i4.set_fs(player)`
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Update the current formspec.
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#### `i4.remove_tab(tabname)`
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Delete a tab by name.
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#### `i4.get_current_tab(player)`
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Return the current player tab. `player` is an `ObjectRef` to the user.
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#### `i4.set_tab(player[, tabname])`
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Set the current tab by name. `player` is an `ObjectRef` to the user.
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`tabname` can be omitted to get an empty tab.
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#### `i4.override_tab(tabname, def)`
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Override a tab by name. `def` is the tab definition like seen in `i4.set_tab`
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#### `i4.tabs`
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A list of registered tabs.
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---
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### Footer buttons
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![Screenshot of the inventory with the below example footer-button.](.res/api-footer_button.png)
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`i4.new_footer_button(name, def)`
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* `name` is the footer button’s name.
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* `def` is the button defintion.
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Custom footer buttons can be added beside the trash, sort, and settings buttons. For example:
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```Lua
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i4.new_footer_button("broadcast_msg", {
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description = "Broadcast message",
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image = "speech_icon.png", -- Required, this is the button’s icon.
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--
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-- The functions below are all optional
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--
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-- Determine if the button is visible by a player, return false to hide the button.
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access = function(player, data)
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return true
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end,
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-- Build the formspec
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formspec = function(player, data, fs)
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-- Button style nicked from i4 directly.
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fs([[
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style[send_msg_button,confirm_trash_no,set_home;noclip=true;font_size=16;
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bgimg=i4_btn9.png;bgimg_hovered=i4_btn9_hovered.png;
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bgimg_pressed=i4_btn9_pressed.png;bgimg_middle=4,6]
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]])
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fs("image[5,10.65;3,0.5;i4_bg_goto.png]")
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fs("field[5,10.65;3,0.5;chat_msg_field;;]")
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fs("button[8,10.65;1,0.5;send_msg_button;Send]")
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-- No need to return anything
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end,
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-- Events handling happens here
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fields = function(player, data, fields)
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if fields.key_enter_field == "chat_msg_field" or fields.send_msg_button then
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minetest.chat_send_all("Broadcast: " .. fields.chat_msg_field)
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return false -- To close a footer button’s dialogue, return false.
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end
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return true -- To keep a footer button active, return true.
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end,
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})
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```
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#### `i4.remove_footer_button(button_name)`
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Delete a footer button by name.
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#### `i4.override_footer_button(button_name, def)`
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Override a footer button by name. `def` is the button definition like seen in `i4.new_footer_button`
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#### `i4.footer_buttons`
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A list of registered footer buttons.
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### Recipes
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Custom recipes are nonconventional crafts outside the main crafting grid.
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They can be registered in-game dynamically and have a size beyond 3x3 items.
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**Note:** the registration format differs from the default registration format in everything.
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The width is automatically calculated depending where you place the commas.
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Examples:
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#### Registering a custom crafting type
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```Lua
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i4.register_craft_type("digging", {
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description = "Digging",
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icon = "default_tool_steelpick.png",
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})
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```
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#### Registering a custom crafting recipe
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```Lua
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i4.register_craft {
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type = "digging",
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result = "default:cobble 2",
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items = {"default:stone"},
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}
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```
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```Lua
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i4.register_craft {
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result = "default:cobble 16",
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items = {
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"default:stone, default:stone, default:stone",
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"default:stone, , default:stone",
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"default:stone, default:stone, default:stone",
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}
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}
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```
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Recipes can be registered in a Minecraft-like way:
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```Lua
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i4.register_craft {
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grid = {
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"X #",
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" ## ",
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"X#X#",
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"X X",
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},
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key = {
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['#'] = "default:wood",
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['X'] = "default:glass",
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},
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result = "default:mese 3",
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}
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```
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Multiple recipes can also be registered at once:
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```Lua
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i4.register_craft {
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{
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result = "default:mese",
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items = {
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"default:mese_crystal, default:mese_crystal",
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"default:mese_crystal, default:mese_crystal",
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}
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},
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big = {
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result = "default:mese 4",
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items = {
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"default:mese_crystal, default:mese_crystal",
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"default:mese_crystal, default:mese_crystal",
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"default:mese_crystal, default:mese_crystal",
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"default:mese_crystal, default:mese_crystal",
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}
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},
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}
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```
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Recipes can be registered from a given URL containing a JSON file (HTTP support is required¹):
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```Lua
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i4.register_craft {
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url = "https://raw.githubusercontent.com/minetest-mods/i4/main/tests/test_online_recipe.json"
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}
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```
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---
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2023-01-19 09:40:31 -06:00
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### Minitabs
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Manage the tabs on the right panel of the inventory.
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Allow to make a sensible list sorted by specific groups of items.
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#### `i4.new_minitab(name, def)`
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Add a new minitab (limited to 6).
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- `name` is the tab name.
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- `def` is the definition table.
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Example:
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```Lua
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i4.new_minitab("test", {
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description = "Test",
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|
|
-- Whether this tab is visible or not. Optional.
|
2023-01-19 09:40:31 -06:00
|
|
|
|
access = function(player, data)
|
|
|
|
|
return player:get_player_name() == "singleplayer"
|
|
|
|
|
end,
|
|
|
|
|
|
2023-01-19 11:57:16 -06:00
|
|
|
|
-- Whether a specific item is shown in the list or not.
|
2023-01-19 09:40:31 -06:00
|
|
|
|
sorter = function(item, data)
|
|
|
|
|
return item:find"wood"
|
|
|
|
|
end
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
- `player` is an `ObjectRef` to the user.
|
|
|
|
|
- `data` are the user data.
|
|
|
|
|
- `item` is an item name string.
|
|
|
|
|
|
2024-01-12 03:16:02 -06:00
|
|
|
|
#### `i4.remove_minitab(name)`
|
2023-01-19 09:40:31 -06:00
|
|
|
|
|
2023-01-19 11:57:16 -06:00
|
|
|
|
Remove a minitab by name.
|
|
|
|
|
|
|
|
|
|
- `name` is the name of the tab to remove.
|
2023-01-19 09:40:31 -06:00
|
|
|
|
|
2024-01-12 03:16:02 -06:00
|
|
|
|
#### `i4.minitabs`
|
2023-01-19 09:40:31 -06:00
|
|
|
|
|
|
|
|
|
A list of registered minitabs.
|
|
|
|
|
|
|
|
|
|
---
|
|
|
|
|
|
2020-12-30 16:21:05 -06:00
|
|
|
|
### Recipe filters
|
|
|
|
|
|
|
|
|
|
Recipe filters can be used to filter the recipes shown to players. Progressive
|
|
|
|
|
mode is implemented as a recipe filter.
|
|
|
|
|
|
2024-01-12 03:16:02 -06:00
|
|
|
|
#### `i4.add_recipe_filter(name, function(recipes, player))`
|
2020-12-30 16:21:05 -06:00
|
|
|
|
|
2022-09-15 05:23:44 -05:00
|
|
|
|
Add a recipe filter with the given `name`. The filter function returns the
|
2020-12-30 16:21:05 -06:00
|
|
|
|
recipes to be displayed, given the available recipes and an `ObjectRef` to the
|
|
|
|
|
user. Each recipe is a table of the form returned by
|
|
|
|
|
`minetest.get_craft_recipe`.
|
|
|
|
|
|
|
|
|
|
Example function to hide recipes for items from a mod called "secretstuff":
|
|
|
|
|
|
|
|
|
|
```lua
|
2024-01-12 03:16:02 -06:00
|
|
|
|
i4.add_recipe_filter("Hide secretstuff", function(recipes)
|
2020-12-30 16:21:05 -06:00
|
|
|
|
local filtered = {}
|
|
|
|
|
for _, recipe in ipairs(recipes) do
|
|
|
|
|
if recipe.output:sub(1,12) ~= "secretstuff:" then
|
|
|
|
|
filtered[#filtered + 1] = recipe
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return filtered
|
|
|
|
|
end)
|
|
|
|
|
```
|
|
|
|
|
|
2024-01-12 03:16:02 -06:00
|
|
|
|
#### `i4.set_recipe_filter(name, function(recipe, player))`
|
2020-12-30 16:21:05 -06:00
|
|
|
|
|
2022-09-15 05:23:44 -05:00
|
|
|
|
Remove all recipe filters and add a new one.
|
2020-12-30 16:21:05 -06:00
|
|
|
|
|
2024-01-12 03:16:02 -06:00
|
|
|
|
#### `i4.recipe_filters`
|
2020-12-30 16:21:05 -06:00
|
|
|
|
|
2021-10-18 20:24:32 -05:00
|
|
|
|
A map of recipe filters, indexed by name.
|
2020-12-30 16:21:05 -06:00
|
|
|
|
|
|
|
|
|
---
|
|
|
|
|
|
|
|
|
|
### Search filters
|
|
|
|
|
|
2021-10-25 16:40:04 -05:00
|
|
|
|
Search filters are used to perform specific searches from the search field.
|
|
|
|
|
The filters can be cumulated to perform a specific search.
|
|
|
|
|
They are used like so: `<optional_name> +<filter name>=<value1>,<value2>,<...>`
|
2020-12-30 16:21:05 -06:00
|
|
|
|
|
2021-01-23 13:11:28 -06:00
|
|
|
|
Example usages:
|
2020-12-30 16:21:05 -06:00
|
|
|
|
|
2021-10-24 22:31:58 -05:00
|
|
|
|
- `+groups=cracky,crumbly` -> search for groups `cracky` and `crumbly` in all items.
|
|
|
|
|
- `wood +groups=flammable` -> search for group `flammable` amongst items which contain
|
2021-06-25 23:22:03 -05:00
|
|
|
|
`wood` in their names.
|
2020-12-30 16:21:05 -06:00
|
|
|
|
|
|
|
|
|
Notes:
|
2021-01-23 12:49:28 -06:00
|
|
|
|
- If `optional_name` is omitted, the search filter will apply to all items, without pre-filtering.
|
2021-06-25 23:22:03 -05:00
|
|
|
|
- The `+groups` filter is currently implemented by default.
|
2020-12-30 16:21:05 -06:00
|
|
|
|
|
2024-01-12 03:16:02 -06:00
|
|
|
|
#### `i4.add_search_filter(name, function(item, values))`
|
2020-12-30 16:21:05 -06:00
|
|
|
|
|
2022-09-15 05:23:44 -05:00
|
|
|
|
Add a search filter.
|
2021-01-23 12:49:28 -06:00
|
|
|
|
The search function must return a boolean value (whether the given item should be listed or not).
|
2020-12-30 16:21:05 -06:00
|
|
|
|
|
2021-10-25 16:40:04 -05:00
|
|
|
|
- `name` is the filter name.
|
|
|
|
|
- `values` is a table of all possible values.
|
|
|
|
|
|
2021-01-23 12:49:28 -06:00
|
|
|
|
Example function sorting items by drawtype:
|
2020-12-30 16:21:05 -06:00
|
|
|
|
|
|
|
|
|
```lua
|
2024-01-12 03:16:02 -06:00
|
|
|
|
i4.add_search_filter("types", function(item, drawtypes)
|
2021-01-24 16:08:49 -06:00
|
|
|
|
local t = {}
|
|
|
|
|
|
|
|
|
|
for i, dt in ipairs(drawtypes) do
|
|
|
|
|
t[i] = (dt == "node" and reg_nodes[item] and 1) or
|
|
|
|
|
(dt == "item" and reg_craftitems[item] and 1) or
|
|
|
|
|
(dt == "tool" and reg_tools[item] and 1) or nil
|
2020-12-30 16:21:05 -06:00
|
|
|
|
end
|
2021-01-24 16:08:49 -06:00
|
|
|
|
|
|
|
|
|
return #t > 0
|
2020-12-30 16:21:05 -06:00
|
|
|
|
end)
|
|
|
|
|
```
|
|
|
|
|
|
2024-01-12 03:16:02 -06:00
|
|
|
|
#### `i4.search_filters`
|
2020-12-30 16:21:05 -06:00
|
|
|
|
|
2021-10-18 20:24:32 -05:00
|
|
|
|
A map of search filters, indexed by name.
|
2020-12-30 16:21:05 -06:00
|
|
|
|
|
|
|
|
|
---
|
|
|
|
|
|
2021-10-31 16:11:41 -05:00
|
|
|
|
### Sorting methods
|
|
|
|
|
|
|
|
|
|
Sorting methods are used to filter the player's main inventory.
|
|
|
|
|
|
2024-01-12 03:16:02 -06:00
|
|
|
|
#### `i4.add_sorting_method(name, def)`
|
2021-10-31 16:11:41 -05:00
|
|
|
|
|
2022-09-15 05:23:44 -05:00
|
|
|
|
Add a player inventory sorting method.
|
2021-10-31 16:11:41 -05:00
|
|
|
|
|
2021-11-19 12:35:41 -06:00
|
|
|
|
- `name` is the method name.
|
2021-10-31 16:11:41 -05:00
|
|
|
|
- `def` is the method definition.
|
|
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
|
|
```Lua
|
2024-01-12 03:16:02 -06:00
|
|
|
|
i4.add_sorting_method("test", {
|
2021-10-31 16:11:41 -05:00
|
|
|
|
description = "Cool sorting method",
|
2021-11-01 09:12:32 -05:00
|
|
|
|
func = function(list, data)
|
|
|
|
|
-- `list`: inventory list
|
|
|
|
|
-- `data`: player data
|
|
|
|
|
|
2021-10-31 16:11:41 -05:00
|
|
|
|
table.sort(list)
|
|
|
|
|
|
2021-11-01 09:12:32 -05:00
|
|
|
|
-- A list must be returned
|
2021-10-31 16:11:41 -05:00
|
|
|
|
return list
|
|
|
|
|
end,
|
2021-11-19 12:35:41 -06:00
|
|
|
|
})
|
2021-10-31 16:11:41 -05:00
|
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
2024-01-12 03:16:02 -06:00
|
|
|
|
#### `i4.sorting_methods`
|
2021-10-31 16:11:41 -05:00
|
|
|
|
|
|
|
|
|
A table containing all sorting methods.
|
|
|
|
|
|
|
|
|
|
---
|
|
|
|
|
|
2021-10-25 16:40:04 -05:00
|
|
|
|
### Item list compression
|
2021-10-24 17:14:21 -05:00
|
|
|
|
|
2024-01-12 03:16:02 -06:00
|
|
|
|
`i4` can reduce the item list size by compressing a group of items.
|
2021-10-24 17:14:21 -05:00
|
|
|
|
|
2024-01-12 03:16:02 -06:00
|
|
|
|
#### `i4.compress(item, def)`
|
2021-10-24 17:14:21 -05:00
|
|
|
|
|
2022-09-15 05:23:44 -05:00
|
|
|
|
Add a new group of items to compress.
|
2021-10-24 17:14:21 -05:00
|
|
|
|
|
2022-01-31 11:09:53 -06:00
|
|
|
|
- `item` is the item which represent the group of compressed items.
|
2021-10-24 17:14:21 -05:00
|
|
|
|
- `def` is a table specifying the substring replace patterns to be used.
|
|
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
|
|
```Lua
|
2024-01-12 03:16:02 -06:00
|
|
|
|
i4.compress("default:diamondblock", {
|
2021-10-24 17:14:21 -05:00
|
|
|
|
replace = "diamond",
|
|
|
|
|
by = {"bronze", "copper", "gold", "steel", "tin"}
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
2024-01-12 03:16:02 -06:00
|
|
|
|
#### `i4.compress_groups`
|
2021-10-24 17:14:21 -05:00
|
|
|
|
|
2021-10-24 22:31:58 -05:00
|
|
|
|
A map of all compressed item groups, indexed by stereotypes.
|
2021-10-24 17:14:21 -05:00
|
|
|
|
|
|
|
|
|
---
|
|
|
|
|
|
2023-01-07 05:28:07 -06:00
|
|
|
|
### Waypoints
|
|
|
|
|
|
2024-01-12 03:16:02 -06:00
|
|
|
|
`i4` allows you to manage the waypoints of a specific player.
|
2023-01-07 05:28:07 -06:00
|
|
|
|
|
2024-01-12 03:16:02 -06:00
|
|
|
|
#### `i4.add_waypoint(player_name, def)`
|
2023-01-07 05:28:07 -06:00
|
|
|
|
|
|
|
|
|
Add a waypoint to specific player.
|
|
|
|
|
|
|
|
|
|
- `player_name` is the player name.
|
|
|
|
|
- `def` is the waypoint definition table.
|
|
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
|
|
```Lua
|
2024-01-12 03:16:02 -06:00
|
|
|
|
i4.add_waypoint("Test", {
|
2023-01-07 05:28:07 -06:00
|
|
|
|
player = "singleplayer",
|
|
|
|
|
pos = {x = 0, y = 2, z = 0},
|
|
|
|
|
color = 0xffff00,
|
|
|
|
|
-- image = "heart.png" (optional)
|
|
|
|
|
})
|
|
|
|
|
```
|
|
|
|
|
|
2024-01-12 03:16:02 -06:00
|
|
|
|
#### `i4.remove_waypoint(player_name, waypoint_name)`
|
2023-01-07 05:28:07 -06:00
|
|
|
|
|
|
|
|
|
Remove a waypoint for specific player.
|
|
|
|
|
|
|
|
|
|
- `player_name` is the player name.
|
|
|
|
|
- `waypoint_name` is the waypoint name.
|
|
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
|
|
```Lua
|
2024-01-12 03:16:02 -06:00
|
|
|
|
i4.remove_waypoint("singleplayer", "Test")
|
2023-01-07 05:28:07 -06:00
|
|
|
|
```
|
|
|
|
|
|
2024-01-12 03:16:02 -06:00
|
|
|
|
#### `i4.get_waypoints(player_name)`
|
2023-01-07 05:28:07 -06:00
|
|
|
|
|
|
|
|
|
Return a table of all waypoints of a specific player.
|
|
|
|
|
|
|
|
|
|
- `player_name` is the player name.
|
|
|
|
|
|
|
|
|
|
---
|
|
|
|
|
|
2020-12-30 16:21:05 -06:00
|
|
|
|
### Miscellaneous
|
|
|
|
|
|
2024-01-12 03:16:02 -06:00
|
|
|
|
#### `i4.hud_notif(name, msg[, img])`
|
2021-11-25 20:32:04 -06:00
|
|
|
|
|
2023-04-02 07:49:13 -05:00
|
|
|
|
Show a Steam-like HUD notification on the bottom-left corner of the screen.
|
2021-11-25 20:32:04 -06:00
|
|
|
|
|
|
|
|
|
- `name` is the player name.
|
|
|
|
|
- `msg` is the HUD message to show.
|
|
|
|
|
- `img` (optional) is the HUD image to show (preferably 16x16 px).
|
|
|
|
|
|
2024-01-12 03:16:02 -06:00
|
|
|
|
#### `i4.get_recipes(item)`
|
2021-10-18 14:21:33 -05:00
|
|
|
|
|
2022-09-15 05:23:44 -05:00
|
|
|
|
Return a table of recipes and usages of `item`.
|
2021-10-18 14:21:33 -05:00
|
|
|
|
|
2024-01-12 03:16:02 -06:00
|
|
|
|
#### `i4.export_url`
|
2020-12-30 16:21:05 -06:00
|
|
|
|
|
|
|
|
|
If set, the mod will export all the cached recipes and usages in a JSON format
|
|
|
|
|
to the given URL (HTTP support is required¹).
|
|
|
|
|
|
2021-11-08 18:36:20 -06:00
|
|
|
|
#### `groups = {bag = <1-4>}`
|
2021-10-18 14:11:07 -05:00
|
|
|
|
|
|
|
|
|
The `bag` group in the item definition allows to extend the player inventory size
|
2021-11-08 18:36:20 -06:00
|
|
|
|
given a number between 1 and 4.
|
2021-10-18 14:11:07 -05:00
|
|
|
|
|
2020-12-30 16:21:05 -06:00
|
|
|
|
---
|
|
|
|
|
|
2024-01-12 03:16:02 -06:00
|
|
|
|
**[1]** Add `i4` to the `secure.http_mods` or `secure.trusted_mods` setting in `minetest.conf`.
|