Commit Graph

29 Enmetoj

Author SHA1 Message Date
Jaidyn Ann 128870ac28 Add intermissions at the end of flashbacks 2023-07-13 22:55:16 -05:00
Jaidyn Ann 60c438ade6 Add intermission state, for scene transitions 2023-07-13 02:37:24 -05:00
Jaidyn Ann 63515434d0 Slightly tweak the engine thingy 2023-07-11 22:14:02 -05:00
Jaidyn Ann 1ab64221cd Add generic trigger func. for movement/barriers 2023-07-10 22:42:22 -05:00
Jaidyn Ann 262ba039b1 Bulk non-functional-change commit
Some minor edits that I’ve yet to shove into a
bigger commit. No functional changes, I promise!
Just shoving some stuff around, is all.
Seriously, this is a meaningless commit. Nothing
suspicious or worthy of scrutiny going on here!
Ha ha. Ha. <w<"
(Seriously though, nothing’s effectively chagned.)
2023-07-07 19:31:18 -05:00
Jaidyn Ann 1d30f66df4 Fix dialogue linebreaks; surround text with spaces
… finally! It took so dang long to get
linebreaking and positioning working in a
satisfactory way, but it’s done, dammit!
And no-one can break it, never again!

Also, surrounding the text with spaces makes it
a bit more legible. Nice touch, right? =w=
2023-07-02 12:00:35 -05:00
Jaidyn Ann dfcad9cfbd Hyphen-breaking line-breaking, tweak RENDER-STRING 2023-07-01 14:18:13 -05:00
Jaidyn Ann eaa42ab2d8 Move 📋:RENDER-STRING* & 📋:RENDER-LINE to ✎
Also add new function, ✎:RENDER-STRING-VERBATIM
2023-06-30 13:52:50 -05:00
Jaidyn Ann d0cb621320 Split package definitions into packages.lisp 2023-06-28 10:15:23 -05:00
Jaidyn Ann b38d4ca436 Fix mis-uses of the 'player symbol 2023-06-28 09:56:25 -05:00
Jaidyn Ann 6c8f84afe8 Finish 'childhood-friend' prologue!
Wooooot! Antaŭludo finita c:<
2023-06-27 20:00:37 -05:00
Jaidyn Ann 6849968528 Abstract the semantic meaning of key from the char
This lets us do cool looking stuff, like '⌨:🆗
2023-06-27 11:54:52 -05:00
Jaidyn Ann 51c913a700 Create and ASDF system for the game
This might help cool stuff get working, later!
Maybe! :D
2023-06-26 21:49:34 -05:00
Jaidyn Ann 74d713b76d Convert TMX maps to a parseable list
This allows embedding the map data directly
into the game system, instead of relying on
external files!
This’ll make distribution easier, for sure. =w=
2023-06-26 20:25:02 -05:00
Jaidyn Ann 4deace5af5 Fix dialogue-printing for players’ lines 2023-06-24 22:29:56 -05:00
Jaidyn Ann 90223f4a4c Flexibly edit entity data in dialogue
… including way better ^_^ dialogue :D
face! \o/ editing!
2023-06-24 19:49:47 -05:00
Jaidyn Ann d7c978dc39 Tweak dialogue positioning 2023-06-24 16:12:05 -05:00
Jaidyn Ann 346d9d3a9d Begin proper dialogue with Sasha! 2023-06-23 22:25:16 -05:00
Jaidyn Ann 4d4b65da9c Split off STATE-LOOP into an engine package (⚙)
… while making generic state-function-creators for
both dialogues and overworld maps. This should
make game-specific code more pretty-like!
2023-06-23 13:29:09 -05:00
Jaidyn Ann e21d16069b Translations of menu-items ^_^ 2023-06-23 12:54:29 -05:00
Jaidyn Ann 495ed87f09 Baseline support for translations! :D
It’s not using gettext or anything, just a simple
system I cooked up for having the translations
hard-coded in, side-by-side.
… it’s easier for me this way when writing, and
it’ll make things easier later on, during
distribution :P
2023-06-23 11:28:34 -05:00
Jaidyn Ann b617e92aba Add `move` directive to dialogues — for moving! :D 2023-06-22 19:20:20 -05:00
Jaidyn Ann 666c155f95 Legiblify :💬; finish dialogue-printing with ENTER
Like with RPGs!
2023-06-21 20:31:29 -05:00
Jaidyn Ann fe9b74a600 Vary dialogue-position by speaker/etc 2023-06-20 22:00:36 -05:00
Jaidyn Ann 9c5892f2f8 Orient dialogue vertically! How exciting! 2023-06-20 20:43:27 -05:00
Jaidyn Ann 82254570b1 Orienting dialogue to the left or right of entity 2023-06-20 20:04:13 -05:00
Jaidyn Ann 6467d9bec3 Don’t over-:use packages (hee-hee) 2023-06-19 14:58:12 -05:00
Jaidyn Ann b8faba4c6a When printing dialogue, show chars one-at-a-time
Y’know, RPG-style! ‘Cause we’re cool kids! c:<
… and this is a real RPG! This is legit!
This is legit! … this is legit… =,w,=
It _will_ be legit!
2023-06-19 14:43:46 -05:00
Jaidyn Ann 95442b39db Change entity faces while they’re talking
What a cool effect ^w^ ^o^ ^w^
2023-06-19 08:47:45 -05:00