Commit Graph

58 Enmetoj

Author SHA1 Message Date
Jaidyn Ann 37eacc43f5 Tweak interaction range 2023-06-24 16:12:16 -05:00
Jaidyn Ann d7c978dc39 Tweak dialogue positioning 2023-06-24 16:12:05 -05:00
Jaidyn Ann b4cde1ea16 Add top-level layer, renders above player 2023-06-24 14:13:01 -05:00
Jaidyn Ann 346d9d3a9d Begin proper dialogue with Sasha! 2023-06-23 22:25:16 -05:00
Jaidyn Ann 4d4b65da9c Split off STATE-LOOP into an engine package (⚙)
… while making generic state-function-creators for
both dialogues and overworld maps. This should
make game-specific code more pretty-like!
2023-06-23 13:29:09 -05:00
Jaidyn Ann e21d16069b Translations of menu-items ^_^ 2023-06-23 12:54:29 -05:00
Jaidyn Ann dafccb17a1 Language-specific map layers 2023-06-23 12:41:47 -05:00
Jaidyn Ann 495ed87f09 Baseline support for translations! :D
It’s not using gettext or anything, just a simple
system I cooked up for having the translations
hard-coded in, side-by-side.
… it’s easier for me this way when writing, and
it’ll make things easier later on, during
distribution :P
2023-06-23 11:28:34 -05:00
Jaidyn Ann b617e92aba Add `move` directive to dialogues — for moving! :D 2023-06-22 19:20:20 -05:00
Jaidyn Ann c7c0ed6d65 Menu state-function creator: #'📋:make-menu-state 2023-06-22 11:31:49 -05:00
Jaidyn Ann 6eb5596263 “Chunk” entities like map tiles
Now :entities of the map hash-table is no longer a
flat list of entity plists, but a “chunked” alist
of these entity plists. Each alist is dedicated to
a different “chunk” (screenfull) of the map.
This (hypothetically) makes finding on-screen
entities more speedy.
2023-06-21 23:47:54 -05:00
Jaidyn Ann 666c155f95 Legiblify :💬; finish dialogue-printing with ENTER
Like with RPGs!
2023-06-21 20:31:29 -05:00
Jaidyn Ann fe9b74a600 Vary dialogue-position by speaker/etc 2023-06-20 22:00:36 -05:00
Jaidyn Ann 9c5892f2f8 Orient dialogue vertically! How exciting! 2023-06-20 20:43:27 -05:00
Jaidyn Ann 82254570b1 Orienting dialogue to the left or right of entity 2023-06-20 20:04:13 -05:00
Jaidyn Ann 6467d9bec3 Don’t over-:use packages (hee-hee) 2023-06-19 14:58:12 -05:00
Jaidyn Ann b8faba4c6a When printing dialogue, show chars one-at-a-time
Y’know, RPG-style! ‘Cause we’re cool kids! c:<
… and this is a real RPG! This is legit!
This is legit! … this is legit… =,w,=
It _will_ be legit!
2023-06-19 14:43:46 -05:00
Jaidyn Ann 95442b39db Change entity faces while they’re talking
What a cool effect ^w^ ^o^ ^w^
2023-06-19 08:47:45 -05:00
Jaidyn Ann 218dcdc465 Start basic dialogue state, etc?
This is so bad, I wanna dieee :w:
2023-06-17 22:47:30 -05:00
Jaidyn Ann 6f60c76f4b Reorder overworld.tiled functions; overworld.util
No functional changes.
Re-order functions in overworld.tiled so SBCL
doesn't complain at me.
Split some functions from overworld.tiled into
a new overworld.util package. Also rename the
files in a nice way!
2023-06-17 10:12:23 -05:00
Jaidyn Ann d664996190 Re-order functions (no functional change) 2023-06-16 20:11:47 -05:00
Jaidyn Ann 3db5cdcdd6 Minor refactoring; add accessors 2023-06-16 20:09:35 -05:00
Jaidyn Ann b31446c0f1 Interact with nearby entities 2023-06-16 14:28:41 -05:00
Jaidyn Ann 0f512e80ea Switch MAP to being a hash-table instead of a plist
Having MAP be a hash-table makes it a little more
mutable (friendly for a game of this structure.
Because, y’know, we… I’m too lazy to explain this.
Read the code. Which I’m pretty sure is illegible.
Sorry… =w=""""") :w:
>o< cries cries cires criesd
2023-06-16 12:41:19 -05:00
Jaidyn Ann c801a2ddfb Run INTERACT function mentioned in Tiled map 2023-06-16 12:16:44 -05:00
Jaidyn Ann c37ce281ea Split Tiled map-parsing into its own subpackage 2023-06-16 09:36:53 -05:00
Jaidyn Ann 11951c28a4 Support for embedding entities in the Tiled map 2023-06-16 09:00:58 -05:00
Jaidyn Ann 9d7961c6ad Parse cl-tiled CELL objects into alists 2023-06-15 18:14:39 -05:00
Jaidyn Ann 53f34b4e17 Non-traversable tiles like walls and such
Yes, now the player must adhere to the laws of
physics! Weird, right? Really wack? Super-weird?
2023-06-15 11:15:46 -05:00
Jaidyn Ann b08577b3db Parse maps with multiple tile-layers 2023-06-14 22:03:55 -05:00
Jaidyn Ann 939a433f32 Better drawing of strange-width NPC/player faces
Now entities (like the player) will be drawn more
evenly, even if their faces are ~~owo~~ WEIRD uwu
2023-06-14 16:36:34 -05:00
Jaidyn Ann f492aa6dba Movement between map-chunks by walking off-screen 2023-06-13 21:16:31 -05:00
Jaidyn Ann 7f77c4b887 Render the map in bits-and-pieces (chunks)
Rather than have several map-files of 72×20 tiles,
now we can have one huge map that's automatically
split into 72×20 chunks.
2023-06-11 17:12:52 -05:00
Jaidyn Ann 987457587b Draw ASCII people instead of mere one-off chars
Isn’t @ worse as a player-character than

[owo]
 ||

?
2023-06-10 15:29:52 -05:00
Jaidyn Ann d7e9d66749 Begin movement and entity support 2023-06-09 23:00:26 -05:00
Jaidyn Ann 32c95c3725 Use state return-values for overworld loop 2023-06-09 20:14:31 -05:00
Jaidyn Ann 8cbd029d6d Add optional “RETURN” pair to menu alists
In case you don't want a menu to return the
function's value when selected — or if you
don't want to have to add a function at all.
2023-06-09 18:22:56 -05:00
Jaidyn Ann 0cfd2deae0 Rename state-loop’s loop functions to “state-functions”
Also document all current state-functions.
2023-06-09 16:17:21 -05:00
Jaidyn Ann 94335468b3 Begin overworld-rendering loop
It draws to the screen, now! Err, well, it has
been able to do that, since my first day on
this project. But until now, there wasn't a
menu leading you there! c:<
2023-06-09 07:07:28 -05:00
Jaidyn Ann 7fe6d2a24d Simplify main function 2023-06-09 06:57:16 -05:00
Jaidyn Ann 21cfca30d2 Create general “state”-system
… by which an individual state's loop can plug
in another superceding loop function. Ex.,
a menu giving way to a sub-menu.
2023-06-08 21:57:51 -05:00
Jaidyn Ann e6e4410a91 Make menu-alist type real alist 2023-06-08 20:31:55 -05:00
Jaidyn Ann 7956aef3e5 Menu items execute functions on RETURN 2023-06-07 21:51:22 -05:00
Jaidyn Ann f06849b710 Implement menu input-loop; changing selection 2023-06-07 19:02:11 -05:00
Jaidyn Ann e59c192888 Support for selection-animations and a menu-format
Now menu reselection/selection can be animated
easily! It'll look super-cool when I get input
working, I swearrr.
2023-06-06 23:27:30 -05:00
Jaidyn Ann ee8b68033d Start of UI state-loop: Displaying and updating menus 2023-06-06 15:59:31 -05:00
Jaidyn Ann b6c8805027 Allow partial-selection/highlighting of menu item
This will lay the base for selection-change
animation later on!
2023-06-06 00:07:47 -05:00
Jaidyn Ann 99ba134be5 Basic horizontal menu-rendering for UI 2023-06-05 23:28:03 -05:00
Jaidyn Ann 7142cf4667 Start UI: Line-wrapping string printing 2023-06-04 12:52:18 -05:00
Jaidyn Ann 50bdc5fe5c Split into packages; no functional change 2023-06-04 04:04:34 -05:00