Commit Graph

103 Enmetoj

Author SHA1 Message Date
Jaidyn Ann 262ba039b1 Bulk non-functional-change commit
Some minor edits that I’ve yet to shove into a
bigger commit. No functional changes, I promise!
Just shoving some stuff around, is all.
Seriously, this is a meaningless commit. Nothing
suspicious or worthy of scrutiny going on here!
Ha ha. Ha. <w<"
(Seriously though, nothing’s effectively chagned.)
2023-07-07 19:31:18 -05:00
Jaidyn Ann 63e31ef4f8 Compress maps by _a bunch_!
Look at these gains:
  672K    old-outdoors.tmx.lisp
  264K    new-outdoors.tmx.lisp
2023-07-07 10:40:43 -05:00
Jaidyn Ann ad3980a538 Add city, casino, & library to outdoors map 2023-07-06 22:44:46 -05:00
Jaidyn Ann 6cf8f396aa Progress on outdoors map — add Kvincent 2023-07-06 16:27:55 -05:00
Jaidyn Ann f3ef9a7e7b Add casino prologue! 2023-07-03 22:12:42 -05:00
Jaidyn Ann 157e916e9b Print a desc. of the selected item in inventory 2023-07-03 11:55:09 -05:00
Jaidyn Ann 0e4f55b4ef Get INVENTORY (🎒) displaying a list of items! 2023-07-02 23:02:28 -05:00
Jaidyn Ann 61eef8110f Supporting moving between rows in multi-row menus
Now, this doesn’t work like a _perfect_ grid… in
fact, it’s not grid-like at all. Sorta annoying,
but it’s fine for now.

LET’S GET A MOVE ON, WHAT’S NEXT?!
2023-07-02 19:34:29 -05:00
Jaidyn Ann 23297ecfba Support display of multi-row menus 2023-07-02 18:31:35 -05:00
Jaidyn Ann 125976e844 Write install instructions (README.md) 2023-07-02 14:40:07 -05:00
Jaidyn Ann b1e910290b Add `make run` with SWANK, how fancy! 2023-07-02 13:16:07 -05:00
Jaidyn Ann ff129f2d7a 📋: Use plists for menus, rather than alists 2023-07-02 12:42:13 -05:00
Jaidyn Ann e26986218b Rename FLORA-SEARCH-AURORA.UI → […].MENU 2023-07-02 12:05:29 -05:00
Jaidyn Ann 1d30f66df4 Fix dialogue linebreaks; surround text with spaces
… finally! It took so dang long to get
linebreaking and positioning working in a
satisfactory way, but it’s done, dammit!
And no-one can break it, never again!

Also, surrounding the text with spaces makes it
a bit more legible. Nice touch, right? =w=
2023-07-02 12:00:35 -05:00
Jaidyn Ann 845c2540a9 Support for numpad-movement, diagonal movement 2023-07-02 09:57:32 -05:00
Jaidyn Ann ee4b2e98ef Better generic interact funcs, for easier mapping!
That would be multiline-friendly
DESCRIPTION-INTERACT, MONOLOGUE-INTERACT, and
RANDOM-MONOLOGUE-INTERACT, which are all very
amicable to mapping generic entities. =w=
2023-07-01 16:02:22 -05:00
Jaidyn Ann dfcad9cfbd Hyphen-breaking line-breaking, tweak RENDER-STRING 2023-07-01 14:18:13 -05:00
Jaidyn Ann a5d4179607 Simpler and more intelligent line-breaking
✎:RENDER-STRING(-PARTIALLY) now is in a lot better
shape! They’ll only line-break on spaces, ain’t
that swell?
2023-06-30 19:58:34 -05:00
Jaidyn Ann eaa42ab2d8 Move 📋:RENDER-STRING* & 📋:RENDER-LINE to ✎
Also add new function, ✎:RENDER-STRING-VERBATIM
2023-06-30 13:52:50 -05:00
Jaidyn Ann e2652abf60 Begin “intermission” screens 2023-06-30 13:48:17 -05:00
Jaidyn Ann 3b32b1f809 Make-recipe for making FIGlet lisp code 2023-06-30 13:41:22 -05:00
Jaidyn Ann 6550cfb68a _Actually_ finish FIGlet support
Now, text’ll be rendered with correct-ish smushing,
and fonts can be saved as Lisp source-code, just
like Tiled maps.
2023-06-30 12:50:43 -05:00
Jaidyn Ann 24d8c4a225 “Finish” the Figlet parser-&-renderer
Problem: There is no text-smushing. Without that,
any line takes up too much space!
2023-06-29 21:38:20 -05:00
Jaidyn Ann 919dcd4d9a Base parsing of Figlet fonts
Will be used later to fancy-print text!
2023-06-29 15:50:15 -05:00
Jaidyn Ann d0cb621320 Split package definitions into packages.lisp 2023-06-28 10:15:23 -05:00
Jaidyn Ann b38d4ca436 Fix mis-uses of the 'player symbol 2023-06-28 09:56:25 -05:00
Jaidyn Ann 06e875b271 Create the scaffodling for an inventory menu
All it does right now is print your raw list of
items. That’s OK for now! =w=
2023-06-27 21:36:13 -05:00
Jaidyn Ann 6c8f84afe8 Finish 'childhood-friend' prologue!
Wooooot! Antaŭludo finita c:<
2023-06-27 20:00:37 -05:00
Jaidyn Ann c177e1b2d2 Begin the 'childhood-friend' prologue 2023-06-27 14:15:16 -05:00
Jaidyn Ann 6849968528 Abstract the semantic meaning of key from the char
This lets us do cool looking stuff, like '⌨:🆗
2023-06-27 11:54:52 -05:00
Jaidyn Ann bc74f43f9a Gitignore for lisp-ified maps 2023-06-26 21:50:58 -05:00
Jaidyn Ann 51c913a700 Create and ASDF system for the game
This might help cool stuff get working, later!
Maybe! :D
2023-06-26 21:49:34 -05:00
Jaidyn Ann 74d713b76d Convert TMX maps to a parseable list
This allows embedding the map data directly
into the game system, instead of relying on
external files!
This’ll make distribution easier, for sure. =w=
2023-06-26 20:25:02 -05:00
Jaidyn Ann c0d2099ae8 Support for the passage of time 2023-06-26 15:43:01 -05:00
Jaidyn Ann 2a78737d28 Support for taking items
That is, directly moving an entity from the map
into the player’s pocket. Real simple
implementation, it’s just another
interact-function for use with your entities.
2023-06-26 11:12:06 -05:00
Jaidyn Ann 738239f50a Persistent data between maps! How exciting!
I spent a good chunk of time trying to get rid of
the maps’ global variables, instead packing each
map into a :map variable in a “game” hash-table…
but, wow, that took a while. And also made things
a bit more complicated. And also… we could just
do this. From this commit. So much easier! @-@
2023-06-26 09:33:51 -05:00
Jaidyn Ann 766f2dedee Whoops, too invisible! I fyixed it uwu 2023-06-26 09:08:45 -05:00
Jaidyn Ann 9ee7597772 Invisible and/or weird interactible entities! =w= 2023-06-25 19:59:34 -05:00
Jaidyn Ann 67019e9afb Moving between maps: Doorways! ♥ 2023-06-25 14:40:12 -05:00
Jaidyn Ann 4deace5af5 Fix dialogue-printing for players’ lines 2023-06-24 22:29:56 -05:00
Jaidyn Ann b61739aa24 Support for events triggered by moving to point
That is, a new “Trigger” Tiled object-type has
been made, which is just a rectangle with an
associated function. If the rectangle is stepped
upon (uwu step on me owo), the function is
triggered. Y’know, standard RPG stuffs.
2023-06-24 22:17:42 -05:00
Jaidyn Ann 1c2a371b38 Add casino attendant and bartender 2023-06-24 20:12:18 -05:00
Jaidyn Ann 67e2ca0404 Tweak interact-radius again! 2023-06-24 20:04:52 -05:00
Jaidyn Ann 90223f4a4c Flexibly edit entity data in dialogue
… including way better ^_^ dialogue :D
face! \o/ editing!
2023-06-24 19:49:47 -05:00
Jaidyn Ann 1a44f2bcac Begin the Casino map!
… including the gambler-dude story arc.
2023-06-24 17:01:12 -05:00
Jaidyn Ann 37eacc43f5 Tweak interaction range 2023-06-24 16:12:16 -05:00
Jaidyn Ann d7c978dc39 Tweak dialogue positioning 2023-06-24 16:12:05 -05:00
Jaidyn Ann b4cde1ea16 Add top-level layer, renders above player 2023-06-24 14:13:01 -05:00
Jaidyn Ann 346d9d3a9d Begin proper dialogue with Sasha! 2023-06-23 22:25:16 -05:00
Jaidyn Ann 4d4b65da9c Split off STATE-LOOP into an engine package (⚙)
… while making generic state-function-creators for
both dialogues and overworld maps. This should
make game-specific code more pretty-like!
2023-06-23 13:29:09 -05:00