Support for selection-animations and a menu-format
Now menu reselection/selection can be animated easily! It'll look super-cool when I get input working, I swearrr.
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e59c192888
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@ -34,8 +34,8 @@
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(defun main ()
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(defun main ()
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"A pathetic fascimile of a main loop. Look, I'm still tinkering!"
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"A pathetic fascimile of a main loop. Look, I'm still tinkering!"
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(let ((matrix (make-screen-matrix))
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(let ((matrix (make-screen-matrix))
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(items '(("PLAY" ((selected . 30))) ("QUIT") ("ESCAPE") ("RUN AWAY"))))
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(items '(("PLAY" (SELECTION . 100) (SELECTED . T)) ("QUIT" (SELECTION . 100)) ("ESCAPE")
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("RUN AWAY" (SELECTION . -100)))))
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(cl-charms:with-curses ()
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(cl-charms:with-curses ()
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(cl-charms:enable-raw-input :interpret-control-characters 't)
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(cl-charms:enable-raw-input :interpret-control-characters 't)
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(clear-screen)
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(clear-screen)
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70
ui.lisp
70
ui.lisp
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@ -19,7 +19,7 @@
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(defpackage :flora-search-aurora.ui
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(defpackage :flora-search-aurora.ui
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(:use :cl :flora-search-aurora.display)
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(:use :cl :flora-search-aurora.display)
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(:export #:ui-loop #:render-menu-strip))
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(:export #:ui-loop #:render-menu-strip :selection :selected))
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(in-package :flora-search-aurora.ui)
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(in-package :flora-search-aurora.ui)
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@ -33,7 +33,7 @@ with menus."
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(let* ((matrix (make-screen-matrix))
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(let* ((matrix (make-screen-matrix))
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(new-menu (ui-update matrix menu-alist)))
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(new-menu (ui-update matrix menu-alist)))
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(ui-draw matrix last-matrix)
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(ui-draw matrix last-matrix)
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(sleep 1)
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(sleep .2)
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(ui-loop matrix new-menu)))
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(ui-loop matrix new-menu)))
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@ -46,8 +46,9 @@ with menus."
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(defun ui-update (matrix menu-alist)
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(defun ui-update (matrix menu-alist)
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"The update loop for menus. It processes all input, state, etc, and
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"The update loop for menus. It processes all input, state, etc, and
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returns the new state of the menu."
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returns the new state of the menu."
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(render-menu-strip matrix menu-alist 0 0)
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(let ((new-menu (progress-menu-items menu-alist)))
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(cdr menu-alist))
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(render-menu-strip matrix new-menu 0 0)
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new-menu))
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@ -67,7 +68,7 @@ returns the new state of the menu."
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(defun render-menu-item
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(defun render-menu-item
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(matrix text x y &key (width (+ (length text) 2)) (height 3) (selected 0))
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(matrix text x y &key (width (+ (length text) 2)) (height 3) (selection 100))
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"Render a “menu-item” — that is, text surrounded by a box with an optional
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"Render a “menu-item” — that is, text surrounded by a box with an optional
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'selected' form. If selected is a non-zero number below 100, then that percent
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'selected' form. If selected is a non-zero number below 100, then that percent
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of the box will be displayed as selected/highlighted. This percent is from
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of the box will be displayed as selected/highlighted. This percent is from
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@ -83,19 +84,19 @@ left-to-right, unless negative — in which case, right-to-left."
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;; Render the weird “selected” top and bottom bars. A menu item might be
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;; Render the weird “selected” top and bottom bars. A menu item might be
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;; only partially-selected…
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;; only partially-selected…
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(if (and selected
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(if (and selection
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(not (eq selected 0)))
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(not (eq selection 0)))
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(let* ((bar-width
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(let* ((bar-width
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(at-most width (ceiling (* width (* (abs selected)
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(at-most width (ceiling (* width (* (abs selection)
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.01)))))
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.01)))))
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(bar-start (if (> 0 selected) (- width bar-width) 0)))
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(bar-start (if (> 0 selection) (- width bar-width) 0)))
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(dotimes (i bar-width)
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(dotimes (i bar-width)
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(setf (aref matrix y (+ x bar-start i)) #\=)
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(setf (aref matrix y (+ x bar-start i)) #\=)
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(setf (aref matrix (+ y (- height 1)) (+ x bar-start i)) #\=))))
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(setf (aref matrix (+ y (- height 1)) (+ x bar-start i)) #\=))))
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;; Render the horizontal “earmuffs” for helping the selected item stand out.
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;; Render the horizontal “earmuffs” for helping the selected item stand out.
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(when (and selected
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(when (and selection
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(not (eq selected 0)))
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(not (eq selection 0)))
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(dotimes (i (- height 2))
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(dotimes (i (- height 2))
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(setf (aref matrix (+ y i 1) x) #\|)
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(setf (aref matrix (+ y i 1) x) #\|)
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(setf (aref matrix (+ y i 1) (+ x width -1)) #\|))
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(setf (aref matrix (+ y i 1) (+ x width -1)) #\|))
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@ -104,20 +105,21 @@ left-to-right, unless negative — in which case, right-to-left."
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(defun render-menu-strip (matrix items x y &key (max-item-width 12) (height 3))
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(defun render-menu-strip (matrix items x y &key (max-item-width 12) (height 3))
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"Render several menu items to the matrix, starting at the given x/y coordinates,
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"Render several menu items to the matrix, starting at the given x/y coordinates,
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maximum width for any given item, and the height of all items. If given a selected
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maximum width for any given item, and the height of all items.
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item, than selected-% percent of it is displayed as highlighted/selected."
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The item list should be an alist of the following format:
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((“LABEL” ((SELECTED . 'T)(SELECTION . 100))) (“LABEL-2” (SELECTION . -20)) ⋯)"
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(let ((x x))
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(let ((x x))
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(mapcar
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(mapcar
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(lambda (item)
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(lambda (item)
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(let* ((label (car item))
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(let* ((label (car item))
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(selected (or (assoc 'selected (cdr item))
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(selection (or (cdr (assoc 'selection (cdr item)))
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0))
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0))
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(width (at-most max-item-width
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(width (at-most max-item-width
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(+ (length label) 2))))
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(+ (length label) 2))))
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(render-menu-item matrix label x y
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(render-menu-item matrix label x y
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:width width
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:width width
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:height height
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:height height
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:selected selected)
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:selection selection)
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(setf x (+ x width 1))))
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(setf x (+ x width 1))))
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items))
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items))
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matrix)
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matrix)
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@ -141,6 +143,26 @@ positional arguments nor the dimensions of the matrix."
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matrix)
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matrix)
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;;; ———————————————————————————————————
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;;; Menu logic
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;;; ———————————————————————————————————
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(defun progress-menu-items (menu-alist)
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"Given an associative list of menu-items, decrement or increment each
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item's “selected-percentage”, so that they converge at the right percent.
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That is, 0 for non-selected items and 100 for selected items."
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(mapcar
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(lambda (item)
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(let ((selection (assoc 'selection (cdr item)))
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(selectedp (assoc 'selected (cdr item))))
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(if selection
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(setf (cdr selection)
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(gravitate-toward (if selectedp 100 0)
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(cdr selection) 10)))))
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menu-alist)
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menu-alist)
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;;; ———————————————————————————————————
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;;; ———————————————————————————————————
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;;; Misc. utils
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;;; Misc. utils
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@ -173,13 +195,19 @@ maximum returns your more pitiful of moments."
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num))
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num))
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(defun ± (num add)
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(defun gravitate-toward (goal num delta)
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"Either add to a number, or subtract from it; whichever brings it closer to zero.
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"Either add to a number, or subtract from it; whichever brings it closer to zero.
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In addition, the resultant value shall not “pass” zero."
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In addition, the resultant value shall not “pass” zero."
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(cond
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(cond
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((< num 0)
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((< num goal)
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(at-most 0 (+ num add)))
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(at-most goal (+ num delta)))
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((> num 0)
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((> num goal)
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(at-minimum 0 (- num add)))
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(at-least goal (- num delta)))
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('t
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('t
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num)))
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goal)))
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;;"---{============= -------------------"
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;; | Kill your mom | Give into despair
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;; ---{============= -------------------
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