*Finally* allow “using” an item @w@

This commit is contained in:
Jaidyn Ann 2023-07-12 18:29:49 -05:00
parent 63515434d0
commit 4baaa8d04a
9 changed files with 71 additions and 24 deletions

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@ -39,7 +39,7 @@ overheat, or something ¯\_(ツ)_/¯"
(let ((state-result
(apply (car states) (cons matrix state-params)))) ;; Run the last-added state-loop.
(:print-screen-matrix (:matrix-delta last-matrix matrix)) ;; Print its results.
(format *error-output* "~S~%" state-result)
;; (format *error-output* "~S~%" state-result)
(force-output)
(state-loop
(cond ((listp state-result)

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@ -631,6 +631,13 @@ avoid triggering this."
(flashback-casino-dialogue map)))
(defun cry (&optional map ring)
(nconc (list :drop 1)
(make-dialogue-state
map
(start-dialogue (mumble 'player :en "FUCK")))))
;;; ———————————————————————————————————
;;; Main-menu data

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@ -36,7 +36,6 @@ exceeds the size of SEQUENCE, the returned subsequence is equivalent to SEQUENCE
"Convert a list of items plists (that one might get from OVERWORLDs map
:ITEMS) into a pretty and presentable menu-grid of items, for use with
📋:MENU-STATE(-*)."
(format *error-output* "ITEMS ~S~%" item-plists)
(let* ((label-width 7)
(border-width 2)
;; Weird bounding, whoops! Im so clumsy, its endearing instead of just annoying! … Right? =w=”
@ -54,7 +53,7 @@ exceeds the size of SEQUENCE, the returned subsequence is equivalent to SEQUENCE
(getf (cdr item) :name-eo)))
:selected (and (eq row 0) (eq column 0))
:selection (if (and (eq row 0) (eq column 0)) 100 0)
:return nil
:submenu 't
:row row)
(cdr item)))
item-plists)))
@ -64,13 +63,42 @@ exceeds the size of SEQUENCE, the returned subsequence is equivalent to SEQUENCE
;;; ———————————————————————————————————
;;; Inventory loop logic
;;; ———————————————————————————————————
(defun inventory-state-update (map inventory-menu)
(defun submenu (item)
"Create a ITEMs submenu, from its plist."
(nconc (when (getf item :use)
(list
(list :en "Use it!"
:eo "Uzi ĝin!"
:selected 't :selection 100
:use 't)))
(list
(list :en "Lose it!"
:eo "Ne!"
:use nil))))
(defun inventory-state-update (map inventory-menu submenu)
"The input-taking/logic-handling component of the inventory state-function.
Part of INVENTORY-STATE."
(if (📋:menu-state-update inventory-menu)
(list :map map :inventory inventory-menu)
(values nil
(list :map map))))
(let ((menu-return (📋:menu-state-update (if submenu submenu inventory-menu)))
(selected-item (📋:selected-menu-item inventory-menu)))
(cond
;; Display the pop-up menu when an item is selected.
((and (listp menu-return) (getf menu-return :submenu))
(list :parameters (list :map map :inventory inventory-menu
:submenu (submenu selected-item))))
;; User decided to use the item, lets go!
((and (listp menu-return) (getf menu-return :use) (getf selected-item :use))
(funcall (:string->symbol (getf selected-item :use)) map selected-item))
;; User decided not to use the item.
((and (listp menu-return) (member :use menu-return))
(list :parameters (list :map map :inventory inventory-menu)))
;; Return the menu itself, if non-nil.
(menu-return
menu-return)
;; If menu-return was non-nil, the user left the menu. Lets leave inventory!
('t
(list :drop 1 :parameters (list :map map))))))
@ -92,27 +120,28 @@ the bottom of the screen."
'(:x 1 :y 18) :width 70)))
(defun inventory-state-draw (matrix items)
(defun inventory-state-draw (matrix items submenu)
"The drawing component of the inventory state-function.
Part of INVENTORY-STATE."
(📋:menu-state-draw matrix items)
(render-selected-item matrix items))
(render-selected-item matrix items)
(when submenu
(📋:menu-state-draw matrix submenu)))
;;; ———————————————————————————————————
;;; Inventory loop
;;; ———————————————————————————————————
(defun inventory-state (matrix &key map inventory)
(defun inventory-state (matrix &key map inventory (submenu nil))
"A state-function for use with STATE-LOOP."
(sleep .02)
(inventory-state-draw matrix inventory)
(inventory-state-update map inventory))
(inventory-state-draw matrix inventory submenu)
(inventory-state-update map inventory submenu))
(defun make-inventory-state (map)
"Return a state-function for inventory-listing, for use with STATE-LOOP."
(lambda (matrix &key (map map) (inventory (items->menu-plist (gethash :items map))))
(lambda (matrix &key (map map) (submenu nil) (inventory (items->menu-plist (gethash :items map))))
(apply #'🎒:inventory-state
(list matrix :map map :inventory inventory))))
(list matrix :map map :inventory inventory :submenu submenu))))

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@ -145,9 +145,7 @@ That is, 0 for non-selected items and 100 for selected items."
(selected-item (nth (selected-menu-item-position menu-plist)
menu-plist))
(func (getf selected-item :function))
(exec (getf selected-item :exec))
(return-val-p (member :return selected-item))
(return-val (getf selected-item :return)))
(exec (getf selected-item :exec)))
(case (getf input :semantic)
(': (progn (select-right-menu-item menu-plist)
't))

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@ -209,7 +209,7 @@ Returns parameters to be used in the next invocation of OVERWORLD-STATE."
(interactee-id (car interactee))
(interaction (getf (cdr interactee) :interact)))
(if interaction
(apply (string->symbol interaction) (list map interactee-id))
(apply (:string->symbol interaction) (list map interactee-id))
(list :parameters (list :map map)))))
(':
(list :function (🎒:make-inventory-state map)))
@ -242,7 +242,7 @@ Very kindly removes a list of parameters to be returned by the overworld state-f
(let* ((coords (getf-entity-data map ':player :coords))
(trigger (trigger-at-coords map (list :x (getf coords :x) :y (getf coords :y)))))
(if (and trigger (getf trigger :function))
(apply (string->symbol (getf trigger :function))
(apply (:string->symbol (getf trigger :function))
(list map trigger))
(list :parameters (list :map map)))))

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@ -65,7 +65,7 @@ character-scale world coordinates in plist form."
(when (not (tiled-rectangle-p tiled-obj))
(let ((properties (cl-tiled:properties tiled-obj)))
(append
(list (string->symbol (gethash "id" properties)))
(list (:string->symbol (gethash "id" properties)))
(loop for key being the hash-keys in properties
for val being the hash-values in properties
collect (intern (string-upcase key) "KEYWORD")

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@ -22,6 +22,7 @@
#:plist=
#:incf-0
#:at-least #:at-most
#:string->symbol
#:system-language #:langcode->keysym #:getf-lang))
(defpackage :flora-search-aurora.input
@ -74,7 +75,6 @@
#:world-coords->screen-coords
#:world-coords-chunk
#:map->plist #:plist->map
#:string->symbol
#:save-map-to-file))
(defpackage :flora-search-aurora.overworld

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@ -403,6 +403,7 @@ Fojfoje mi ja ŝatas mian fakon, mdr.</property>
<property name="name-en" value="ring"/>
<property name="name-eo" value="ringo"/>
<property name="reaction-face" value="&gt;_&lt;"/>
<property name="use" value="✿:cry"/>
</properties>
<point/>
</object>

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@ -123,8 +123,20 @@ minimum returns your more pitiful of moments."
;;; ———————————————————————————————————
;;; Linguistic affirs
;;; Linguistic & symbolic affirs
;;; ———————————————————————————————————
(defun string->symbol (string)
"Given a STRING with an optionally defined package (e.g., package:symbol),
return it as an appopriate symbol."
(let* ((split (str:split ":" (string-upcase string)))
(package (when (eq (length split) 2)
(car split)))
(symbol (or (cadr split) (car split))))
(if package
(intern symbol package)
(intern symbol))))
(defun langcode->keysym (str)
"Given a languages code (es/cz/it/etc.), return a corresponding key symbol,
if the language is among the supported. Otherwise, nil."