*Finally* allow “using” an item @w@
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@ -39,7 +39,7 @@ overheat, or something ¯\_(ツ)_/¯"
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(let ((state-result
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(apply (car states) (cons matrix state-params)))) ;; Run the last-added state-loop.
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(✎:print-screen-matrix (✎:matrix-delta last-matrix matrix)) ;; Print its results.
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(format *error-output* "~S~%" state-result)
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;; (format *error-output* "~S~%" state-result)
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(force-output)
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(state-loop
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(cond ((listp state-result)
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@ -631,6 +631,13 @@ avoid triggering this."
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(flashback-casino-dialogue map)))
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(defun cry (&optional map ring)
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(nconc (list :drop 1)
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(make-dialogue-state
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map
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(start-dialogue (mumble 'player :en "FUCK")))))
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;;; ———————————————————————————————————
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;;; Main-menu data
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@ -36,7 +36,6 @@ exceeds the size of SEQUENCE, the returned subsequence is equivalent to SEQUENCE
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"Convert a list of items’ plists (that one might get from OVERWORLD’s map
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:ITEMS) into a pretty and presentable menu-grid of items, for use with
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📋:MENU-STATE(-*)."
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(format *error-output* "ITEMS ~S~%" item-plists)
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(let* ((label-width 7)
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(border-width 2)
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;; Weird bounding, whoops! I’m so clumsy, it’s endearing instead of just annoying! … Right? =w=”
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@ -54,7 +53,7 @@ exceeds the size of SEQUENCE, the returned subsequence is equivalent to SEQUENCE
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(getf (cdr item) :name-eo)))
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:selected (and (eq row 0) (eq column 0))
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:selection (if (and (eq row 0) (eq column 0)) 100 0)
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:return nil
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:submenu 't
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:row row)
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(cdr item)))
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item-plists)))
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@ -64,13 +63,42 @@ exceeds the size of SEQUENCE, the returned subsequence is equivalent to SEQUENCE
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;;; ———————————————————————————————————
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;;; Inventory loop logic
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;;; ———————————————————————————————————
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(defun inventory-state-update (map inventory-menu)
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(defun submenu (item)
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"Create a ITEM’s submenu, from its plist."
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(nconc (when (getf item :use)
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(list
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(list :en "Use it!"
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:eo "Uzi ĝin!"
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:selected 't :selection 100
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:use 't)))
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(list
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(list :en "Lose it!"
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:eo "Ne!"
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:use nil))))
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(defun inventory-state-update (map inventory-menu submenu)
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"The input-taking/logic-handling component of the inventory state-function.
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Part of INVENTORY-STATE."
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(if (📋:menu-state-update inventory-menu)
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(list :map map :inventory inventory-menu)
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(values nil
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(list :map map))))
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(let ((menu-return (📋:menu-state-update (if submenu submenu inventory-menu)))
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(selected-item (📋:selected-menu-item inventory-menu)))
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(cond
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;; Display the pop-up menu when an item is selected.
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((and (listp menu-return) (getf menu-return :submenu))
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(list :parameters (list :map map :inventory inventory-menu
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:submenu (submenu selected-item))))
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;; User decided to use the item, let’s go!
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((and (listp menu-return) (getf menu-return :use) (getf selected-item :use))
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(funcall (…:string->symbol (getf selected-item :use)) map selected-item))
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;; User decided not to use the item.
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((and (listp menu-return) (member :use menu-return))
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(list :parameters (list :map map :inventory inventory-menu)))
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;; Return the menu itself, if non-nil.
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(menu-return
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menu-return)
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;; If menu-return was non-nil, the user left the menu. Let’s leave inventory!
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('t
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(list :drop 1 :parameters (list :map map))))))
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@ -92,27 +120,28 @@ the bottom of the screen."
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'(:x 1 :y 18) :width 70)))
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(defun inventory-state-draw (matrix items)
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(defun inventory-state-draw (matrix items submenu)
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"The drawing component of the inventory state-function.
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Part of INVENTORY-STATE."
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(📋:menu-state-draw matrix items)
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(render-selected-item matrix items))
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(render-selected-item matrix items)
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(when submenu
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(📋:menu-state-draw matrix submenu)))
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;;; ———————————————————————————————————
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;;; Inventory loop
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;;; ———————————————————————————————————
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(defun inventory-state (matrix &key map inventory)
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(defun inventory-state (matrix &key map inventory (submenu nil))
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"A state-function for use with STATE-LOOP."
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(sleep .02)
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(inventory-state-draw matrix inventory)
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(inventory-state-update map inventory))
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(inventory-state-draw matrix inventory submenu)
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(inventory-state-update map inventory submenu))
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(defun make-inventory-state (map)
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"Return a state-function for inventory-listing, for use with STATE-LOOP."
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(lambda (matrix &key (map map) (inventory (items->menu-plist (gethash :items map))))
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(lambda (matrix &key (map map) (submenu nil) (inventory (items->menu-plist (gethash :items map))))
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(apply #'🎒:inventory-state
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(list matrix :map map :inventory inventory))))
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(list matrix :map map :inventory inventory :submenu submenu))))
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@ -145,9 +145,7 @@ That is, 0 for non-selected items and 100 for selected items."
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(selected-item (nth (selected-menu-item-position menu-plist)
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menu-plist))
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(func (getf selected-item :function))
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(exec (getf selected-item :exec))
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(return-val-p (member :return selected-item))
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(return-val (getf selected-item :return)))
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(exec (getf selected-item :exec)))
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(case (getf input :semantic)
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('⌨:→ (progn (select-right-menu-item menu-plist)
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't))
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@ -209,7 +209,7 @@ Returns parameters to be used in the next invocation of OVERWORLD-STATE."
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(interactee-id (car interactee))
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(interaction (getf (cdr interactee) :interact)))
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(if interaction
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(apply (string->symbol interaction) (list map interactee-id))
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(apply (…:string->symbol interaction) (list map interactee-id))
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(list :parameters (list :map map)))))
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('⌨:❎
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(list :function (🎒:make-inventory-state map)))
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@ -242,7 +242,7 @@ Very kindly removes a list of parameters to be returned by the overworld state-f
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(let* ((coords (getf-entity-data map '✿:player :coords))
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(trigger (trigger-at-coords map (list :x (getf coords :x) :y (getf coords :y)))))
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(if (and trigger (getf trigger :function))
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(apply (string->symbol (getf trigger :function))
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(apply (…:string->symbol (getf trigger :function))
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(list map trigger))
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(list :parameters (list :map map)))))
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@ -65,7 +65,7 @@ character-scale world coordinates in plist form."
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(when (not (tiled-rectangle-p tiled-obj))
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(let ((properties (cl-tiled:properties tiled-obj)))
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(append
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(list (string->symbol (gethash "id" properties)))
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(list (…:string->symbol (gethash "id" properties)))
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(loop for key being the hash-keys in properties
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for val being the hash-values in properties
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collect (intern (string-upcase key) "KEYWORD")
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@ -22,6 +22,7 @@
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#:plist=
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#:incf-0
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#:at-least #:at-most
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#:string->symbol
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#:system-language #:langcode->keysym #:getf-lang))
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(defpackage :flora-search-aurora.input
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@ -74,7 +75,6 @@
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#:world-coords->screen-coords
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#:world-coords-chunk
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#:map->plist #:plist->map
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#:string->symbol
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#:save-map-to-file))
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(defpackage :flora-search-aurora.overworld
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@ -403,6 +403,7 @@ Fojfoje mi ja ŝatas mian fakon, mdr.</property>
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<property name="name-en" value="ring"/>
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<property name="name-eo" value="ringo"/>
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<property name="reaction-face" value=">_<"/>
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<property name="use" value="✿:cry"/>
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</properties>
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<point/>
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</object>
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14
util.lisp
14
util.lisp
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@ -123,8 +123,20 @@ minimum returns your more pitiful of moments."
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;;; ———————————————————————————————————
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;;; Linguistic affirs
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;;; Linguistic & symbolic affirs
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;;; ———————————————————————————————————
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(defun string->symbol (string)
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"Given a STRING with an optionally defined package (e.g., “package:symbol”),
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return it as an appopriate symbol."
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(let* ((split (str:split ":" (string-upcase string)))
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(package (when (eq (length split) 2)
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(car split)))
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(symbol (or (cadr split) (car split))))
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(if package
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(intern symbol package)
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(intern symbol))))
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(defun langcode->keysym (str)
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"Given a language’s code (es/cz/it/etc.), return a corresponding key symbol,
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if the language is among the supported. Otherwise, nil."
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