Support for taking items
That is, directly moving an entity from the map into the player’s pocket. Real simple implementation, it’s just another interact-function for use with your entities.
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;;;; Copyright © 2023, Jaidyn Ann <jadedctrl@posteo.at>
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;;;; Copyright © 2023, Jaidyn Ann <jadedctrl@posteo.at>
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;;;;
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;;;; This program is free software: you can redistribute it and/or
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;;;; modify it under the terms of the GNU General Public License as
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@ -40,6 +40,10 @@
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(in-package :flora-search-aurora)
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(defmacro aget-item (map item)
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`(assoc-utils:aget (gethash :items ,map) ,item))
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(defmacro getf-act (map act)
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`(getf (gethash :acts ,map) ,act))
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@ -48,6 +52,56 @@
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`(getf (gethash :knows ,map) ,idea))
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;;; ———————————————————————————————————
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;;; Trans-map entity interactions
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;;; ———————————————————————————————————
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(defun take-item (map entity-id)
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"Take an entity from the MAP :ENTITIES and place it in the player’s pockets.
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That is, into MAP’s :ITEMS."
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(let ((item-plist (cdr (getf-entity map entity-id))))
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(when item-plist
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(setf (aget-item map entity-id) item-plist)
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(removef-entity map entity-id))))
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(defun take-item-dialogue (item-plist)
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"Return some dialogue expressing surprise/dread or whatever at the collection
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of a new item. The attributes set for the entity item should be:
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ID
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NAME-[EO|EN]
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DESC-[EO|EN]
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ADJECTIVE-[EO|EN]
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REACTION-FACE
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REACTION-TALKING
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All are optional, save ID."
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(start-dialogue
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(face 'player (or (getf item-plist :reaction-face) "^_^")
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(or (getf item-plist :reaction-talking) "^o^"))
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(mumble 'player :en (format nil "(Hey, it's a ~A! ~A!)"
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(or (getf item-plist :name-en) (getf item-plist :id))
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(or (getf item-plist :adjective-en) "Nice"))
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:eo (format nil "(Ho, jen ~A! ~A!)"
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(or (getf item-plist :name-eo) (getf item-plist :id))
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(or (getf item-plist :adjective-eo) "Interese")))
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(mumble 'player :en (if (getf item-plist :desc-en)
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(format nil "~~~~ ~A ~~~~" (getf item-plist :desc-en))
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"(I'm glad I found it.)")
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:eo (if (getf item-plist :desc-eo)
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(format nil "~~~~ ~A ~~~~" (getf item-plist :desc-eo))
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"(Kia bonŝanco!)"))))
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(defun take-item-interact (map interactee-id)
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"Try to “pick up” the interactee entity, then have the player react to the
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pickup. See TAKE-ITEM-DIALOGUE for customizing the reaction dialogue.
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Should be the `interact` function for takeable items."
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(let ((item-plist (cdr (getf-entity map interactee-id))))
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(when (take-item map interactee-id)
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(make-dialogue-state map (take-item-dialogue item-plist)))))
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;;; ———————————————————————————————————
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;;; The Outside World™
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@ -129,7 +183,7 @@
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(childhood-friend-partings)))))
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(defun childhood-friend-interact (map)
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(defun childhood-friend-interact (map &optional interactee-id)
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(make-dialogue-state map (childhood-friend-dialogue map)))
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@ -152,7 +206,7 @@
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;;; ———————————————————————————————————
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;;; Random casino NPCs
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;;; ———————————————————————————————————
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(defun boozy-lady-dialogue (&optional map)
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(defun boozy-lady-dialogue ()
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(let ((messages
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'((:eo "SaaaAAAl' belul', ĉu vjifik...vekfj/?"
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:en "HeeeEey sweet-cheeks, u wan sum..?")
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@ -173,11 +227,11 @@
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(nth (random (length messages)) messages))))))
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(defun boozy-lady-interact (map)
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(make-dialogue-state map (boozy-lady-dialogue map)))
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(defun boozy-lady-interact (map &optional interactee-id)
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(make-dialogue-state map (boozy-lady-dialogue)))
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(defun boozy-friend-interact (map)
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(defun boozy-friend-interact (map &optional interactee-id)
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(make-dialogue-state
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map
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(start-dialogue
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@ -187,7 +241,7 @@
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:en "It's so embarrasing..."))))
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(defun casino-attendant-interact (map)
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(defun casino-attendant-interact (map &optional interactee-id)
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(make-dialogue-state
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map
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(start-dialogue
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@ -197,7 +251,7 @@
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:en "Have fun; may lady luck blow you a kiss!"))))
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(defun casino-bartender-interact (map)
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(defun casino-bartender-interact (map &optional interactee-id)
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(make-dialogue-state
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map
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(start-dialogue
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@ -292,7 +346,7 @@
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:en "Five feet under, maybe..."))))))
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(defun bad-gambler-partings (&optional map)
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(defun bad-gambler-partings (map)
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(let ((messages
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'((:eo "... kaj ŝiaj mamoj tiom belis..."
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:en "... her titties were so nice, too...")
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@ -320,7 +374,7 @@
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(bad-gambler-partings)))))
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(defun bad-gambler-interact (map)
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(defun bad-gambler-interact (map &optional interactee-id)
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(make-dialogue-state map (bad-gambler-dialogue map)))
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@ -334,8 +388,7 @@
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(defparameter *main-menu* `(((LABEL :en "PLAY" :eo "EKLUDI")
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(selection . 100) (selected . t)
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(return . ,(🌍:make-overworld-state
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(format nil "~Ares/casino.tmx" (uiop:getcwd)))))
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(return . ,(🌍:make-overworld-state *casino-map*)))
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((LABEL :en "SUBMENU" :eo "SUBMENUO")
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(return . ,(📋:make-menu-state *submenu*)))
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((LABEL :en "QUIT" :eo "REZIGNI")
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@ -24,7 +24,7 @@
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(:export #:overworld-state #:make-overworld-state #:overworld-state-draw
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#:merge-maps
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#:world-coords->screen-coords
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#:getf-entity #:getf-entity-data
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#:getf-entity #:getf-entity-data #:removef-entity
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#:move-entity-to #:move-entity
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:left :right
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:player))
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@ -44,6 +44,13 @@ rectangle as defined by its TOP-LEFT-CORNER & BOTTOM-RIGHT-CORNER."
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(>= (getf point :y) (getf top-left-corner :y))))
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(defmacro remove-from-alistf (key alist)
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"Remove the given item from an associative list destructively."
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`(alexandria:removef
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,alist ,key
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:test (lambda (key item) (eq key (car item)))))
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;;; ———————————————————————————————————
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;;; Accessors
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,key))
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(defun removef-entity (map entity-id)
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"Remove an entity of the given ID from the map entirely. Nuke ‘em!
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Literally kill them, show no mercy, dig your sharp nails into their fleshy
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stomache and PULL HARD, show NO REMORSE. RAAAAAA 🗡🩸"
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(mapcar (lambda (chunk-alist)
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(overworld::remove-from-alistf entity-id (cdr chunk-alist)))
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(gethash :entities map)))
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(defun entities-near-coords (coords radius entities &key (x-radius radius) (y-radius radius))
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"Return a list of entity-plists that are near the given coordinates within the given RADIUS."
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(remove-if-not
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((…:plist= input '(:modifier nil :char #\return))
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(let* ((player (getf-entity map 'player))
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(interactee (car (entities-near-entity player (gethash :entities map))))
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(interactee-id (car interactee))
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(interaction (getf (cdr interactee) :interact)))
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(if interaction
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(apply (intern (string-upcase interaction)) (list map))
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(apply (intern (string-upcase interaction)) (list map interactee-id))
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(list :map map))))
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;; The pause-menu…
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;; ((plist = input '(:modifier nil :char #\Esc)))
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;;; Overworld loop
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;;; ———————————————————————————————————
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(defun overworld-state
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(matrix &key (map-path nil) (map (load-map map-path)))
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(matrix &key map)
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"Render the given map to the matrix and take user-input — for one frame.
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A state-function for use with STATE-LOOP."
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(sleep .02)
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(overworld-state-update map))
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(defun make-overworld-state (map-path)
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(defun make-overworld-state (map)
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"Return a state-function for a a map, for use with STATE-LOOP."
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(lambda (matrix &rest args)
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(lambda (matrix &key (map map))
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(apply #'🌍:overworld-state
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(append (list matrix :map-path map-path)
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args))))
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(list matrix :map map))))
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(defun merge-maps (map-a map-b)
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;;;; used by the overworld.
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(defpackage :flora-search-aurora.overworld.tiled
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(:nicknames :fsa.o.t :overworld.tiled)
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(:nicknames :fsa.o.t :overworld.tiled :🌍.🀨)
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(:use :cl :anaphora-basic
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:flora-search-aurora.overworld.util)
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(:export #:load-map))
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@ -208,8 +208,15 @@
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</object>
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<object id="10" name="Ring" type="Entity" x="603.68" y="620.126">
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<properties>
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<property name="adjective-en" value="pretty"/>
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<property name="adjective-eo" value="bele"/>
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<property name="avatar" value="~o~"/>
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<property name="desc-en" value="It shines in the moonlight, as all else is gone."/>
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<property name="id" value="ring"/>
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<property name="interact" value="ring-interact"/>
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<property name="interact" value="take-item-interact"/>
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<property name="name-en" value="ring"/>
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<property name="name-eo" value="ringo"/>
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<property name="reaction-face" value=">_<"/>
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</properties>
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<point/>
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</object>
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