Add intermissions at the end of flashbacks

This commit is contained in:
Jaidyn Ann 2023-07-13 22:55:16 -05:00
parent 60c438ade6
commit 128870ac28
9 changed files with 198 additions and 60 deletions

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@ -199,9 +199,10 @@ Returns the state for use with STATE-LOOP, pay attention!"
(list :parameters (list :dialogue (cdr dialogue-list) :map map)) (list :parameters (list :dialogue (cdr dialogue-list) :map map))
(progn (progn
(:hide-cursor) (:hide-cursor)
(list :drop 1 (list :drop (1+ (or (getf dialogue :drop) 0))
:function (getf dialogue :function) :function (getf dialogue :function)
:parameters (or (getf dialogue :parameters) :parameters (if (member :parameters dialogue)
(getf dialogue :parameters)
(list :map map)))))) (list :map map))))))
;; Allow interupting text-printing to end it! ;; Allow interupting text-printing to end it!
((and did-press-enter-p (not did-finish-printing-p)) ((and did-press-enter-p (not did-finish-printing-p))

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@ -14,9 +14,9 @@
(:file "overworld") (:file "overworld")
(:file "dialogue") (:file "dialogue")
(:file "engine") (:file "engine")
(:file "flora-search-aurora")
(:file "res/clocks") (:file "res/clocks")
(:file "res/maps/casino.tmx") (:file "res/maps/casino.tmx")
(:file "res/maps/outdoors.tmx") (:file "res/maps/outdoors.tmx")
(:file "res/maps/flashback-casino.tmx") (:file "res/maps/flashback-casino.tmx")
(:file "res/maps/flashback-school.tmx"))) (:file "res/maps/flashback-school.tmx")
(:file "flora-search-aurora")))

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@ -428,6 +428,14 @@ run the :USE function of the nearest entity, if it has any."
;;; ——————————————————————————————————— ;;; ———————————————————————————————————
;;; School prologue: Childhood friend ;;; School prologue: Childhood friend
;;; ——————————————————————————————————— ;;; ———————————————————————————————————
(defparameter *flashback-school*
(list
:title '(:eo "ANTAŬLUDO I" :en "PROLOGUE I")
:subtitle '(:eo "Antaŭ kvar jaroj..." :en "Four years ago...")
:side-bar '(:eo "Amikoj, ĉu? Mi ne scias, eble..." :en "Friends? I don't know, maybe...")
:map *flashback-school-map*))
(defun flashback-school-trigger (map &optional trigger-plist) (defun flashback-school-trigger (map &optional trigger-plist)
"This is triggered right as the player enters the map they literally can't "This is triggered right as the player enters the map they literally can't
avoid triggering this." avoid triggering this."
@ -504,9 +512,8 @@ avoid triggering this."
(mumble 'player :eo "[Vi prenas de SAŜA ĉirkaŭmanon belbrilan.]" (mumble 'player :eo "[Vi prenas de SAŜA ĉirkaŭmanon belbrilan.]"
:en "[You take a shiny bracelet from SASHA.]") :en "[You take a shiny bracelet from SASHA.]")
(move 'player '(:x 46 :y 5) :delay .05) (move 'player '(:x 46 :y 5) :delay .05)
(move 'player '(:x 47 :y 9) :delay .05) (move 'player '(:x 51 :y 19) :delay .05)
(move 'player '(:x 51 :y 19)) (list (make-leave-flashback-state map))))
`((:parameters ,(list :map (merge-maps map *casino-map*))))))
(defun flashback-childhood-friend-dialogue (map sasha) (defun flashback-childhood-friend-dialogue (map sasha)
@ -713,6 +720,14 @@ avoid triggering this."
;;; ——————————————————————————————————— ;;; ———————————————————————————————————
;;; Casino prologue: Bad gambler! ;;; Casino prologue: Bad gambler!
;;; ——————————————————————————————————— ;;; ———————————————————————————————————
(defparameter *flashback-casino*
(list
:title '(:eo "ANTAŬLUDO II" :en "PROLOGUE II")
:subtitle '(:eo "Antaŭ du jaroj..." :en "Two years ago...")
:side-bar '(:eo "anyway whatever bruh" :en "sldkajsldkja")
:map *flashback-casino-map*))
(defun flashback-bad-gambler-dialogue () (defun flashback-bad-gambler-dialogue ()
(let ((gambler 'flashback-bad-gambler)) (let ((gambler 'flashback-bad-gambler))
(start-dialogue (start-dialogue
@ -839,7 +854,7 @@ avoid triggering this."
(say 'flashback-casino-dealer (say 'flashback-casino-dealer
:eo "Nu, ĉiu krom li, metu viajn vetaĵojn. Ni komencos je la Nula Epoko!" :eo "Nu, ĉiu krom li, metu viajn vetaĵojn. Ni komencos je la Nula Epoko!"
:en "As for the rest of you, place your bets. It's time for the Zeroth Era!") :en "As for the rest of you, place your bets. It's time for the Zeroth Era!")
`((:parameters ,(list :map (merge-maps map *outdoors-map*)))))) (list (make-leave-flashback-state map))))
(defun flashback-casino-dialogue (map) (defun flashback-casino-dialogue (map)
@ -854,6 +869,40 @@ avoid triggering this."
(flashback-casino-dialogue map))) (flashback-casino-dialogue map)))
;;; ———————————————————————————————————
;;; Flashbacks, generally
;;; ———————————————————————————————————
(defparameter *flashbacks*
(list *flashback-casino* *flashback-school*))
(defparameter *numerology-excerpts*
'((:en "No. 1: \"VEGETATION: Azalea, Iris, Lilac. [...] Activate today's energetic, independent mood by choosing to wear a red tie or dress. Above all, do not be lazy.\""
:eo "N-ro 1: \"KRESKAĴOJ: Azaleo, irido, siringo. [...] Konduku vian tagon al energia kaj sendependa etoso per ruĝa kravato aŭ robo. Plej grave, ne maldiligentu.\"")))
(defun make-flashback-function (flashback)
(🎭:make-intermission-function
(getf flashback :title)
(getf flashback :subtitle)
(getf flashback :side-text)
(list :drop 1
:function
(🌍:make-overworld-function (getf flashback :map)))))
(defun make-leave-flashback-state (map)
(list
:parameters '()
:function
(🎭:make-intermission-function
'(:eo "NUNA TEMPO, NUNA DATO" :en "PRESENT DAY, PRESENT TIME")
'(:eo "La 3a de junio, 2006" :en "June 3rd, 2006")
(car *numerology-excerpts*)
(list :drop 1 :parameters (list :map (merge-maps map *outdoors-map*))))))
;;; ——————————————————————————————————— ;;; ———————————————————————————————————
;;; Main-menu data ;;; Main-menu data
@ -868,9 +917,9 @@ avoid triggering this."
(defun main-menu () (defun main-menu ()
`((:en "PLAY" :eo "EKLUDI" `((:en "PLAY" :eo "EKLUDI"
:selection 100 :selected t :selection 100 :selected t
:function ,(🌍:make-overworld-state *flashback-school-map*)) :function ,(make-flashback-function (alexandria:random-elt *flashbacks*)))
(:en "SUBMENU" :eo "SUBMENUO" :row 1 (:en "SUBMENU" :eo "SUBMENUO" :row 1
:function ,(📋:make-menu-state (submenu))) :function ,(📋:make-menu-function (submenu)))
(:en "TERURE" :eo "BADLY" :row 1) (:en "TERURE" :eo "BADLY" :row 1)
(:en "QUIT" :eo "REZIGNI" :row 2 (:en "QUIT" :eo "REZIGNI" :row 2
:drop 1))) :drop 1)))
@ -884,7 +933,7 @@ avoid triggering this."
"A pathetic fascimile of a main loop. What does it do? WHAST DOES TI DODOO? "A pathetic fascimile of a main loop. What does it do? WHAST DOES TI DODOO?
What a mysteryyy! Youll have to check out the engine to uncover it. What a mysteryyy! Youll have to check out the engine to uncover it.
engine.lisp, that is. Cheers! :D" engine.lisp, that is. Cheers! :D"
(:main (list (📋:make-menu-state (main-menu))))) (:main (list (📋:make-menu-function (main-menu)))))
;; — Whos there? ;; — Whos there?

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@ -25,14 +25,14 @@
(defun intermission-state-update (title subtitle side-text progress return) (defun intermission-state-update (title subtitle side-text progress return)
"The input-taking/logic-handling component of the inventory state-function. "The input-taking/logic-handling component of the inventory state-function.
Part of INVENTORY-STATE." Part of INVENTORY-STATE."
(if (and (:pressed-enter-p) (eq progress 72)) (if (and (:pressed-enter-p) (> progress 60))
return return
(list :parameters (list :parameters
(list :title title (list :title title
:subtitle subtitle :subtitle subtitle
:side-text side-text :side-text side-text
:return return :return return
:progress (:at-most 72 (+ progress .5)))))) :progress (:at-most 107 (+ progress .5))))))
@ -41,7 +41,7 @@ Part of INVENTORY-STATE."
;;; ——————————————————————————————————— ;;; ———————————————————————————————————
(defun render-centered-line (matrix string &key (y 0)) (defun render-centered-line (matrix string &key (y 0))
"Given a STRING and a Y-position, render it to the MATRIX centered horizontally." "Given a STRING and a Y-position, render it to the MATRIX centered horizontally."
(display:render-line (:render-line
matrix matrix
string string
(list :y y (list :y y
@ -55,23 +55,27 @@ Part of INVENTORY-STATE."
Part of INVENTORY-STATE." Part of INVENTORY-STATE."
(let* ((title (:getf-lang title)) (let* ((title (:getf-lang title))
(title-border (subseq (make-string (length title) :initial-element #\=) (title-border (subseq (make-string (length title) :initial-element #\=)
0 (:at-most (length title) (floor progress))))) 0 (:at-least 0 (:at-most (length title)
(floor (- progress 35)))))))
;; Add a bit of a “blank” between scenes.
;; Why? Pacing, of course!
(when (> progress 35)
;; Render the title ;; Render the title
(render-centered-line matrix title :y 1) (render-centered-line matrix title :y 1)
;; Render the borders surrounding the title ;; Render the borders surrounding the title
(render-centered-line matrix title-border :y 0) (render-centered-line matrix title-border :y 0)
(render-centered-line matrix title-border :y 2)) (render-centered-line matrix title-border :y 2)
;; Now the sub-title… ;; Now the sub-title…
(render-centered-line matrix (:getf-lang subtitle) :y 4) (render-centered-line matrix (:getf-lang subtitle) :y 4)
;; And the side-text…! ;; And the side-text…!
(display:render-string matrix (:getf-lang side-text) '(:x 55 :y 10) :width 14) (:render-string matrix (:getf-lang side-text) '(:x 15 :y 10) :width 47)
;; A little touch; a simple animation-ish line down the middle. ;; A little touch; a simple animation-ish line down the middle.
(display:render-line (:render-line
matrix matrix
(subseq (make-string (second (array-dimensions matrix)) (subseq (make-string (second (array-dimensions matrix))
:initial-element #\~) :initial-element #\~)
0 (floor progress)) 0 (:at-least 0 (floor (- progress 35))))
'(:x 0 :y 9))) '(:x 0 :y 9)))))
@ -85,7 +89,7 @@ Part of INVENTORY-STATE."
(intermission-state-update title subtitle side-text progress return)) (intermission-state-update title subtitle side-text progress return))
(defun make-intermission-state (title subtitle side-text return) (defun make-intermission-function (title subtitle side-text return)
"Return a state-function for intermission, for use with STATE-LOOP." "Return a state-function for intermission, for use with STATE-LOOP."
(lambda (matrix &key (title title) (subtitle subtitle) (side-text side-text) (return return) (progress 0)) (lambda (matrix &key (title title) (subtitle subtitle) (side-text side-text) (return return) (progress 0))
(funcall #'intermission-state (funcall #'intermission-state

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@ -23,7 +23,7 @@
;;; ——————————————————————————————————— ;;; ———————————————————————————————————
;;; Menu loops ;;; Menu loops
;;; —————————————————————————————————— ;;; ——————————————————————————————————
(defun make-menu-state (menu-list) (defun make-menu-function (menu-list)
"Return a state-function for the games main menu, for use with STATE-LOOP." "Return a state-function for the games main menu, for use with STATE-LOOP."
(lambda (matrix) (lambda (matrix)
(📋:menu-state matrix menu-list))) (📋:menu-state matrix menu-list)))

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@ -408,7 +408,7 @@ A state-function for use with STATE-LOOP."
(overworld-state-update map Δt)) (overworld-state-update map Δt))
(defun make-overworld-state (map) (defun make-overworld-function (map)
"Return a state-function for a a map, for use with STATE-LOOP." "Return a state-function for a a map, for use with STATE-LOOP."
(lambda (matrix &key (map map)) (lambda (matrix &key (map map))
(apply #'🌍:overworld-state (apply #'🌍:overworld-state

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@ -25,6 +25,7 @@
#:string->symbol #:string->symbol
#:system-language #:langcode->keysym #:getf-lang)) #:system-language #:langcode->keysym #:getf-lang))
(defpackage :flora-search-aurora.input (defpackage :flora-search-aurora.input
(:use :cl) (:use :cl)
(:nicknames :fsa.imp :input :) (:nicknames :fsa.imp :input :)
@ -38,7 +39,7 @@
: : : : : : : : :🆗 :)) : : : : : : : : :🆗 :))
(defpackage :flora-search-aurora.display (defpackage :flora-search-aurora.display
(:nicknames :fsa.d :display :) (:nicknames :fsa.dsp :display :)
(:use :cl) (:use :cl)
(:export #:make-screen-matrix #:print-screen-matrix #:matrix-delta (:export #:make-screen-matrix #:print-screen-matrix #:matrix-delta
#:render-line #:render-string #:render-string-verbatim #:render-string-partially #:render-line #:render-string #:render-string-verbatim #:render-string-partially
@ -46,9 +47,9 @@
#:hide-cursor #:show-cursor #:clear-screen)) #:hide-cursor #:show-cursor #:clear-screen))
(defpackage :flora-search-aurora.menu (defpackage :flora-search-aurora.menu
(:nicknames :fsa.men :menu :📋) (:nicknames :fsa.mnu :menu :📋)
(:use :cl) (:use :cl)
(:export #:menu-state #:menu-state-update #:menu-state-draw #:make-menu-state (:export #:menu-state #:menu-state-update #:menu-state-draw #:make-menu-function
#:selected-menu-item #:selected-menu-item
:label :selection :selected)) :label :selection :selected))
@ -68,7 +69,7 @@
(:nicknames :fsa.int :intermission :🎭) (:nicknames :fsa.int :intermission :🎭)
(:use :cl) (:use :cl)
(:export (:export
:make-intermission-state)) :make-intermission-function))
(defpackage :flora-search-aurora.overworld.util (defpackage :flora-search-aurora.overworld.util
(:nicknames :fsa.o.u :overworld.util :🌍.) (:nicknames :fsa.o.u :overworld.util :🌍.)
@ -83,7 +84,7 @@
(:nicknames :fsa.o :overworld :🌍) (:nicknames :fsa.o :overworld :🌍)
(:use :cl (:use :cl
:flora-search-aurora.overworld.util) :flora-search-aurora.overworld.util)
(:export #:overworld-state #:overworld-state-draw #:make-overworld-state (:export #:overworld-state #:overworld-state-draw #:make-overworld-function
#:merge-maps #:merge-maps
#:world-coords->screen-coords #:world-coords->screen-coords
#:getf-entity #:getf-entity-data #:removef-entity #:getf-entity #:getf-entity-data #:removef-entity

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="left-down" width="72" height="21" tilewidth="11" tileheight="17" infinite="0" nextlayerid="14" nextobjectid="56"> <map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="left-down" width="72" height="21" tilewidth="11" tileheight="17" infinite="0" nextlayerid="16" nextobjectid="56">
<tileset firstgid="1" source="font.tsx"/> <tileset firstgid="1" source="font.tsx"/>
<layer id="4" name="Background" width="72" height="21"> <layer id="4" name="Background" width="72" height="21">
<data encoding="csv"> <data encoding="csv">
@ -116,6 +116,64 @@
</properties> </properties>
</object> </object>
</objectgroup> </objectgroup>
<layer id="14" name="Topground-eo" width="72" height="21" locked="1">
<properties>
<property name="language" value="eo"/>
<property name="top-layer" type="bool" value="true"/>
</properties>
<data encoding="csv">
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<property name="item-speech-en">✿:ring I'm flattered, but I'd rather not marry a guest so,,, inexperienced.
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<property name="item-speech-eo">✿:ring Vi flatas min, dankon, sed mi preferus ne edziĝi al juna gasto.
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<property name="speech-eo">Bonvenon, estimata sinjoro! <property name="speech-eo">Bonvenon, estimata sinjoro!
Nia hazardludejo estas nova Etburgano, sed ne antaŭjuĝu nin pro tio!</property> Nia hazardludejo estas nova Etburgano, sed ne antaŭjuĝu nin pro tio!</property>
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@ -311,7 +311,7 @@
</object> </object>
</objectgroup> </objectgroup>
<objectgroup id="2" name="People"> <objectgroup id="2" name="People">
<object id="1" name="Player" type="Person" x="92.234" y="436.067"> <object id="1" name="Player" type="Person" x="286.234" y="447.067">
<properties> <properties>
<property name="id" value="✿:player"/> <property name="id" value="✿:player"/>
<property name="normal-face" value="^w^"/> <property name="normal-face" value="^w^"/>
@ -337,10 +337,28 @@
</object> </object>
</objectgroup> </objectgroup>
<objectgroup id="10" name="Triggers"> <objectgroup id="10" name="Triggers">
<object id="16" name="Entering map" type="Trigger" x="38.5" y="394.75" width="117" height="83.5"> <object id="16" name="Entering map" type="Trigger" x="232.5" y="395.75" width="117" height="83.5">
<properties> <properties>
<property name="function" value="✿:flashback-school-trigger"/> <property name="function" value="✿:flashback-school-trigger"/>
</properties> </properties>
</object> </object>
<object id="20" name="Nooo dont goo!" type="Trigger" x="5.20835" y="363.125" width="7.0833" height="139.25">
<properties>
<property name="desc-en" value="(I forgot my wallet -- I can't leave without it!)"/>
<property name="desc-eo" value="(Mi forgesis la monujon -- mi ne foriru sen ĝi!)"/>
<property name="function" value="✿:move-trigger"/>
<property name="Δx" type="int" value="6"/>
<property name="Δy" type="int" value="0"/>
</properties>
</object>
<object id="21" name="Nooo dont goo!" type="Trigger" x="1212.46" y="361.042" width="7.0833" height="139.25">
<properties>
<property name="desc-en" value="(I forgot my wallet -- I can't leave without it!)"/>
<property name="desc-eo" value="(Mi forgesis la monujon -- mi ne foriru sen ĝi!)"/>
<property name="function" value="✿:move-trigger"/>
<property name="Δx" type="int" value="-6"/>
<property name="Δy" type="int" value="0"/>
</properties>
</object>
</objectgroup> </objectgroup>
</map> </map>