Continue military-base, adding several NPCs
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@ -559,11 +559,39 @@ avoid triggering this."
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(refusal-use map item-plist entity-id)))
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;;; ———————————————————————————————————
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;;; Military base!
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;;; ———————————————————————————————————
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(defun captain-snake-interact (map &optional entity-id)
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(make-dialogue-state
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map
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(start-dialogue
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(💬:say 'beatnick :eo "Mi havas sagacan planon, sinjoro."
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:en "I've got a cunning plan, sir.")
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(💬:say 'captain-snake :en "Of course you do."
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:eo "Laŭkutime.")
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(💬:say 'captain-snake :en "And what is it this time, Beatnick?"
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:eo "Do, kiom ĝi malbonas cî-foje, Balnik?")
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(💬:say 'beatnick :en "Well, I figured that, as officers, our job is to catch baddies..."
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:eo "Nu, mi rimarkis ke, kiel oficiroj, nia tasko estas kapti malbonulojn...")
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(💬:say 'captain-snake :en "Yes..?"
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:eo "Kaj..?")
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(💬:say 'beatnick :en "... and, well, if we were baddies, we'd have to catch ourselves, wouldn't we?"
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:eo "... kaj, nu, se ni estus la malbonuloj, ni devus kapti nin mem, ĉu ne?")
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(💬:say 'captain-snake :en "Beatnick, is your plan for us to commit a minor crime so we get tossed in jail rather than shot for desertion?"
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:eo "Balnik, ĉu via plano estas ke ni faru krimeton por ke ni malliberiĝu anstataŭ mortpafiĝu?")
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(💬:say 'beatnick :en "Yes, sir, Captain Snake sir."
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:eo "Jes, sinjoro, Kapitano Serpento.")
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(💬:mumble 'captain-snake :en "...")
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(💬:say 'captain-snake :en "It's no world-beater, but it's the only plan we've got."
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:eo "Ĝi ne savos la mondon, sed ĝi ja estas nia sola plano."))))
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;;; ———————————————————————————————————
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;;; Casino!
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;;; ———————————————————————————————————
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(defun boozy-lady-dialogue-ring ()
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(start-dialogue
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(💬:say 'boozy-lady :eo "Vi volas edzinigi min, belulo?"
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@ -925,7 +953,6 @@ avoid triggering this."
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(list :drop 1 :parameters (list :map (merge-maps map *outdoors-map*))))))
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;;; ———————————————————————————————————
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;;; Main-menu data
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@ -940,7 +967,8 @@ Initializes the current instance of the game, and such."
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(defparameter *flashback-casino-map* (🌍:plist->map (metacopy:copy-thing *flashback-casino-map-plist*)))
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(defparameter *flashback-school-map* (🌍:plist->map (metacopy:copy-thing *flashback-school-map-plist*)))
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(defparameter *outdoors-map* (🌍:plist->map (metacopy:copy-thing *outdoors-map-plist*)))
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(make-flashback-function (alexandria:random-elt (flashbacks))))
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;; (make-flashback-function (alexandria:random-elt (flashbacks))))
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(make-overworld-function *base-map*))
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(defun submenu ()
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@ -1,27 +1,27 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="left-down" width="144" height="20" tilewidth="11" tileheight="17" infinite="0" nextlayerid="14" nextobjectid="56">
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<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="left-down" width="144" height="20" tilewidth="11" tileheight="17" infinite="0" nextlayerid="14" nextobjectid="69">
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<tileset firstgid="1" source="font.tsx"/>
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<layer id="4" name="Background" width="144" height="20">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18,18,0,0,0,18,18,0,0,0,18,18,0,0,0,18,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
|
@ -90,7 +90,7 @@
|
|||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="3" name="Entities">
|
||||
<objectgroup id="3" name="People">
|
||||
<object id="1" name="Player" type="Person" x="48.955" y="182.402">
|
||||
<properties>
|
||||
<property name="facing-right" type="bool" value="true"/>
|
||||
|
@ -100,5 +100,133 @@
|
|||
</properties>
|
||||
<point/>
|
||||
</object>
|
||||
<object id="57" name="Soldier #1" x="177.333" y="229.333">
|
||||
<properties>
|
||||
<property name="facing-right" type="bool" value="true"/>
|
||||
<property name="id" value="✿:soldier-1"/>
|
||||
<property name="interact" value="✿:random-monologue-interact"/>
|
||||
<property name="item-default-en" value="No thanks, newbie!"/>
|
||||
<property name="item-default-eo" value="Fek' al vi, novulo!"/>
|
||||
<property name="normal-face" value="#-#"/>
|
||||
<property name="speech-en">Hoo-rah! We're finally doin' it!
|
||||
Hope you can handle a gun, newbie.</property>
|
||||
<property name="speech-eo">Hu-ra! Finfine ni faros!
|
||||
Vi scipovas pafi, ĉu ne?</property>
|
||||
<property name="talking-face" value="#0#"/>
|
||||
<property name="use" value="✿:refusal-use"/>
|
||||
</properties>
|
||||
<point/>
|
||||
</object>
|
||||
<object id="58" name="Soldier #2" type="2" x="122.667" y="78">
|
||||
<properties>
|
||||
<property name="facing-right" type="bool" value="false"/>
|
||||
<property name="id" value="✿:soldier-2"/>
|
||||
<property name="interact" value="✿:random-monologue-interact"/>
|
||||
<property name="item-default-en" value="No thanks, newbie!"/>
|
||||
<property name="item-default-eo" value="Fek' al vi, novulo!"/>
|
||||
<property name="normal-face" value="#-#"/>
|
||||
<property name="speech-en">Hey, newbie. Ready?
|
||||
Just about time! Fuck yes!</property>
|
||||
<property name="speech-eo">Ĉu vi pretas, novulo?
|
||||
Fek', finfine okazos!</property>
|
||||
<property name="talking-face" value="#0#"/>
|
||||
<property name="use" value="✿:refusal-use"/>
|
||||
</properties>
|
||||
<point/>
|
||||
</object>
|
||||
<object id="61" name="Soldier #3" type="2" x="264.667" y="140">
|
||||
<properties>
|
||||
<property name="facing-right" type="bool" value="false"/>
|
||||
<property name="id" value="✿:soldier-3"/>
|
||||
<property name="interact" value="✿:random-monologue-interact"/>
|
||||
<property name="item-default-en" value="No thanks, newbie!"/>
|
||||
<property name="item-default-eo" value="Fek' al vi, novulo!"/>
|
||||
<property name="normal-face" value="#-#"/>
|
||||
<property name="speech-en">Hoo-rah, brother!
|
||||
I'm real ansty, haven't sleep a damn wink!</property>
|
||||
<property name="speech-eo">Hu-ra, fraĉjo!
|
||||
Tiom anksias, ne povis dormi eĉ feke minuton!</property>
|
||||
<property name="talking-face" value="#0#"/>
|
||||
<property name="use" value="✿:refusal-use"/>
|
||||
</properties>
|
||||
<point/>
|
||||
</object>
|
||||
<object id="62" name="Soldier #4" type="2" x="328.667" y="286">
|
||||
<properties>
|
||||
<property name="facing-right" type="bool" value="false"/>
|
||||
<property name="id" value="✿:soldier-4"/>
|
||||
<property name="interact" value="✿:random-monologue-interact"/>
|
||||
<property name="item-default-en" value="No thanks, newbie!"/>
|
||||
<property name="item-default-eo" value="Fek' al vi, novulo!"/>
|
||||
<property name="normal-face" value="#-#"/>
|
||||
<property name="speech-en" value="I'm gonna pilot a tank drunk, it'll be sick!"/>
|
||||
<property name="speech-eo" value="Mi stiros la tankon ebrie, tiom mojosos!"/>
|
||||
<property name="talking-face" value="#0#"/>
|
||||
<property name="use" value="✿:refusal-use"/>
|
||||
</properties>
|
||||
<point/>
|
||||
</object>
|
||||
<object id="63" name="Soldier #5" type="2" x="642.667" y="246">
|
||||
<properties>
|
||||
<property name="facing-right" type="bool" value="true"/>
|
||||
<property name="id" value="✿:soldier-5"/>
|
||||
<property name="interact" value="✿:random-monologue-interact"/>
|
||||
<property name="item-default-en" value="No thanks, newbie!"/>
|
||||
<property name="item-default-eo" value="Fek' al vi, novulo!"/>
|
||||
<property name="normal-face" value="#-#"/>
|
||||
<property name="speech-en" value="Haven't been in the field in a long while, I'm pumped!"/>
|
||||
<property name="speech-eo" value="Ne batalis dum longaaa tempo, mi antaŭĝojas!"/>
|
||||
<property name="talking-face" value="#0#"/>
|
||||
<property name="use" value="✿:refusal-use"/>
|
||||
</properties>
|
||||
<point/>
|
||||
</object>
|
||||
<object id="64" name="Soldier #6" type="2" x="765" y="315">
|
||||
<properties>
|
||||
<property name="facing-right" type="bool" value="false"/>
|
||||
<property name="id" value="✿:soldier-6"/>
|
||||
<property name="interact" value="✿:random-monologue-interact"/>
|
||||
<property name="item-default-en" value="No thanks..."/>
|
||||
<property name="item-default-eo" value="Ne, dankon..."/>
|
||||
<property name="normal-face" value=";_;"/>
|
||||
<property name="speech-en">I don't wanna die, I don't wanna die!
|
||||
I'm too young to die!
|
||||
There's so much I still wanna do in this life..!
|
||||
Why... why did I sign up for this?!</property>
|
||||
<property name="speech-eo">Mi malvolas morti, mi malvolas morti!
|
||||
Mi tro junas morti!
|
||||
Restas tiom da farendaĵoj al mi en vivo..!
|
||||
Kial... kial mi iĝis soldato?!</property>
|
||||
<property name="talking-face" value=";o;"/>
|
||||
<property name="use" value="✿:refusal-use"/>
|
||||
</properties>
|
||||
<point/>
|
||||
</object>
|
||||
<object id="65" name="Cptn Snake" type="2" x="445.5" y="316.833">
|
||||
<properties>
|
||||
<property name="facing-right" type="bool" value="true"/>
|
||||
<property name="id" value="✿:captain-snake"/>
|
||||
<property name="interact" value="✿:captain-snake-interact"/>
|
||||
<property name="item-default-en" value="If I wanted something worthless, I'd simply ask Beatrick."/>
|
||||
<property name="item-default-eo" value="Se mi dezirus stultaĵon, mi simple petus Balnik."/>
|
||||
<property name="normal-face" value=">_>"/>
|
||||
<property name="talking-face" value=">o>"/>
|
||||
<property name="use" value="✿:refusal-use"/>
|
||||
</properties>
|
||||
<point/>
|
||||
</object>
|
||||
<object id="67" name="Beatnick" type="2" x="523" y="316.5">
|
||||
<properties>
|
||||
<property name="facing-right" type="bool" value="false"/>
|
||||
<property name="id" value="✿:beatnick"/>
|
||||
<property name="interact" value="✿:captain-snake-interact"/>
|
||||
<property name="item-default-en" value="Oh thank you, but I'm not hungry."/>
|
||||
<property name="item-default-eo" value="Ho, dankon, sed mi ne malsatas."/>
|
||||
<property name="normal-face" value="=w="/>
|
||||
<property name="talking-face" value="=v="/>
|
||||
<property name="use" value="✿:refusal-use"/>
|
||||
</properties>
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
|
Ŝarĝante…
Reference in New Issue