Create the scaffodling for an inventory menu

All it does right now is print your raw list of
items. That’s OK for now! =w=
This commit is contained in:
Jaidyn Ann 2023-06-27 21:36:13 -05:00
parent 6c8f84afe8
commit 06e875b271
3 changed files with 69 additions and 3 deletions

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@ -7,6 +7,7 @@
(:file "display") (:file "display")
(:file "input") (:file "input")
(:file "ui") (:file "ui")
(:file "inventory")
(:file "overworld.util") (:file "overworld.util")
(:file "overworld") (:file "overworld")
(:file "dialogue") (:file "dialogue")

65
inventory.lisp Normal file
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@ -0,0 +1,65 @@
;;;; Copyright © 2023, Jaidyn Ann <jadedctrl@posteo.at>
;;;;
;;;; This program is free software: you can redistribute it and/or
;;;; modify it under the terms of the GNU General Public License as
;;;; published by the Free Software Foundation, either version 3 of
;;;; the License, or (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU General Public License
;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
;;;; FLORA-SEARCH-AURORA.INVENTORY
;;;; The menu for inventory selection/management.
(defpackage :flora-search-aurora.inventory
(:nicknames :fsa.inv :inventory :🎒)
(:use :cl)
(:export #:inventory-state #:make-inventory-state))
(in-package :flora-search-aurora.inventory)
;;; ———————————————————————————————————
;;; Inventory loop logic
;;; ———————————————————————————————————
(defun inventory-state-update (map)
(if (and (listen)
(let ((input (getf (:read-gamefied-char-plist) :semantic)))
(or (eq input ':🆗)
(eq input ':))))
(values nil
(list :map map))
't))
;;; ———————————————————————————————————
;;; Inventory loop drawing
;;; ———————————————————————————————————
(defun inventory-state-draw (matrix items)
(📋:render-string matrix (format nil "~A" items) '(:x 0 :y 0)))
;;; ———————————————————————————————————
;;; Inventory loop
;;; ———————————————————————————————————
(defun inventory-state (matrix &key map)
"A state-function for use with STATE-LOOP."
(sleep .02)
(inventory-state-draw matrix (gethash :items map))
(inventory-state-update map))
(defun make-inventory-state (map)
"Return a state-function for inventory-listing, for use with STATE-LOOP."
(lambda (matrix &key (map map))
(apply #'🎒:inventory-state
(list matrix :map map))))

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@ -224,12 +224,12 @@ Returns parameters to be used in the next invocation of OVERWORLD-STATE."
(if interaction (if interaction
(apply (string->symbol interaction) (list map interactee-id)) (apply (string->symbol interaction) (list map interactee-id))
(list :map map)))) (list :map map))))
;; The pause-menu… (':
;; ((plist = input '(:modifier nil :char #\Esc))) (🎒:make-inventory-state map))
;; Simple up-down-left-right movements ;; Simple up-down-left-right movements
(': (':
(move-player map :Δx 1)) (move-player map :Δx 1))
(': (':
(move-player map :Δx -1)) (move-player map :Δx -1))
(': (':
(move-player map :Δy -1)) (move-player map :Δy -1))