419 lines
17 KiB
Common Lisp
419 lines
17 KiB
Common Lisp
;;;; Copyright © 2023, Jaidyn Ann <jadedctrl@posteo.at>
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;;;;
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;;;; This program is free software: you can redistribute it and/or
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;;;; modify it under the terms of the GNU General Public License as
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;;;; published by the Free Software Foundation, either version 3 of
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;;;; the License, or (at your option) any later version.
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;;;;
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;;;; This program is distributed in the hope that it will be useful,
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;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;;;; GNU General Public License for more details.
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;;;;
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;;;; You should have received a copy of the GNU General Public License
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;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
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;;;; FLORA-SEARCH-AURORA.OVERWORLD
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;;;; All game-functions and data relating to the “overworld” (that is,
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;;;; the primary gameplay, the RPG-ish-ish bits).
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(defpackage :flora-search-aurora.overworld
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(:nicknames :fsa.o :overworld :🌍)
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(:use :cl
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:flora-search-aurora.overworld.util)
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(:export #:overworld-state #:make-overworld-state #:overworld-state-draw
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#:merge-maps
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#:world-coords->screen-coords
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#:getf-entity #:getf-entity-data #:removef-entity
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#:aget-item #:getf-act #:getf-know
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#:move-entity-to #:move-entity
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#:plist->map
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:left :right
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:player))
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(in-package :flora-search-aurora.overworld)
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;;; ———————————————————————————————————
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;;; Misc. Utils
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;;; ———————————————————————————————————
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(defun within-rectangle (point top-left-corner bottom-right-corner)
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"With three coordinate plists, determine whether or not POINT resides within a
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rectangle as defined by its TOP-LEFT-CORNER & BOTTOM-RIGHT-CORNER."
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(and (<= (getf point :x) (getf bottom-right-corner :x))
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(>= (getf point :x) (getf top-left-corner :x))
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(<= (getf point :y) (getf bottom-right-corner :y))
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(>= (getf point :y) (getf top-left-corner :y))))
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(defmacro remove-from-alistf (key alist)
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"Remove the given item from an associative list destructively."
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`(alexandria:removef
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,alist ,key
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:test (lambda (key item) (eq key (car item)))))
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;;; ———————————————————————————————————
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;;; Accessors
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;;; ———————————————————————————————————
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(defmacro getf-entity (map entity-id)
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"Get an entity from the map-data, using its ID."
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`(mapcan (lambda (chunk) (assoc ,entity-id (cdr chunk)))
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(gethash :entities ,map)))
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(defmacro getf-entity-data (map entity-id key)
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"Get a specific piece of data from the given entity's property-list."
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`(getf (cdr (mapcan (lambda (chunk) (assoc ,entity-id (cdr chunk)))
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(gethash :entities ,map)))
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,key))
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(defun removef-entity (map entity-id)
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"Remove an entity of the given ID from the map entirely. Nuke ‘em!
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Literally kill them, show no mercy, dig your sharp nails into their fleshy
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stomache and PULL HARD, show NO REMORSE. RAAAAAA 🗡🩸"
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(mapcar (lambda (chunk-alist)
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(overworld::remove-from-alistf entity-id (cdr chunk-alist)))
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(gethash :entities map)))
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(defmacro aget-item (map item)
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"Get an item from the MAP’s :ITEMS alist. That is, an item in user’s inventory.
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Members of :ITEMS will not be persistent beween play-throughs; the user has to
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get everything again."
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`(assoc-utils:aget (gethash :items ,map) ,item))
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(defmacro getf-act (map act)
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"Get an ACT from the MAP’s :ACTS plist. That is, some marker indicating that
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the user has done something. Just like :ITEMS, these are not persistent through
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replays of the game."
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`(getf (gethash :acts ,map) ,act))
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(defmacro getf-know (map idea)
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"Get an item from the MAP’s :KNOWS plist. That is, some marker indicating that
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the user knows something. Unlike :ITEMS and :ACTS, these _are_ persistent through
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replays of the game."
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`(getf (gethash :knows ,map) ,idea))
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;;; ———————————————————————————————————
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;;; Item searching/testing
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;;; ———————————————————————————————————
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(defun entities-near-coords (coords radius entities &key (x-radius radius) (y-radius radius))
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"Return a list of entity-plists that are near the given coordinates within the given RADIUS."
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(remove-if-not
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(lambda (test-entity)
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(let ((test-coords (getf (cdr test-entity) :coords)))
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(and (< (abs (- (getf coords :x)
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(getf test-coords :x)))
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x-radius)
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(< (abs (- (getf coords :y)
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(getf test-coords :y)))
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y-radius))))
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(cdr (assoc (world-coords-chunk coords) entities))))
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(defun entities-near-entity (entity entities)
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"Return a new list of entities near the given ENTITY — that is, within touching-distance."
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(remove-if
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(lambda (test-entity)
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(…:plist= (cdr entity)
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(cdr test-entity)))
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(entities-near-coords (getf (cdr entity) :coords)
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(+ (length (getf (cdr entity) :face)) 6)
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entities
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:y-radius 4)))
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(defun cell-at-world-coords-p (map-chunks coords)
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"Return whether or not there is a cell at the given COORDS."
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(let ((chunk (world-coords-chunk coords)))
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(member 't (cdr (assoc chunk map-chunks))
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:test (lambda (ignored cell)
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(…:plist= (getf cell :coords) coords)))))
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(defun walkable-tile-p (map x y)
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"Return whether or not the given coordinates on the MAP are traversable for an entity."
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(not (cell-at-world-coords-p (gethash :bump-map map)
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(list :x x :y y))))
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(defun trigger-at-coords (map world-coords)
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"Return a “Trigger”-rectangle from MAP that’d be triggered at the given coords."
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(let ((chunk (world-coords-chunk world-coords)))
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(loop for trigger in (cdr (assoc chunk (gethash :triggers map)))
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do (when (within-rectangle world-coords
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(getf trigger :coords) (getf trigger :bottom-coords))
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(return trigger)))))
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;;; ———————————————————————————————————
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;;; Map conversions & manipulations
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;;; ———————————————————————————————————
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(defun merge-maps (map-a map-b)
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"Copy data that should be persistent between maps from map-a to map-b.
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Used primarily in moving between different maps in an overworld state."
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;; Copy over important game-data from map-a.
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(mapcar
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(lambda (map-key)
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(setf (gethash map-key map-b) (gethash map-key map-a)))
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'(:acts :knows :items :seconds :day))
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;; Copy specific bits of player data from map-a’s :ENTITIES.
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(mapcar
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(lambda (player-key)
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(setf (getf-entity-data map-b 'player player-key)
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(getf-entity-data map-a 'player player-key)))
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'(:face :normal-face :talking-face))
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map-b)
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;;; ———————————————————————————————————
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;;; Overworld logic
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;;; ———————————————————————————————————
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(defun overworld-state-update (map Δt)
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"Do nothing, lol. Core part of OVERWORLD-STATE.
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Returns parameters to be used in the next invocation of OVERWORLD-STATE."
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(process-overworld-time map Δt)
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(process-overworld-input map))
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(defun seconds->game-datetime (seconds &key (game-day-length 240))
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"Convert real-world SECONDS into a datetime plist, calculating with
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GAME-DAY-LENGTH as as the seconds-per-day.
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Returns a plist of properties :DAY, :HOUR, and :MINUTE, all numbers."
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(let* ((game-days (floor (/ seconds game-day-length))) ;; Days passed in game-time
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(seconds (floor (- seconds (* game-days game-day-length)))) ;; Keep hour below 24!
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(real-day-length 1440)) ;; You know what I mean <w<
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(multiple-value-bind (hour minutes-fraction)
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(floor (/ (* seconds (/ real-day-length game-day-length))
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60))
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(list :day game-days :hour hour
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:minute (floor (* 60 minutes-fraction))))))
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(defun process-overworld-time (map Δt)
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"Do nothing, lol. Core part of OVERWORLD-STATE.
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Returns parameters to be used in the next invocation of OVERWORLD-STATE."
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(let* ((time (…:incf-0 (gethash :seconds map) Δt))
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(game-datetime (seconds->game-datetime time)))
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;; Go through the day-update procedures!
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(when (not (eq (getf game-datetime :day)
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(gethash :day map)))
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(setf (gethash :day map) (getf game-datetime :day)))))
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(defun process-overworld-input (map)
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"Get and process any keyboard input, modifying the map or entities as necessary."
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(if (listen)
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(let* ((input (⌨:read-gamefied-char-plist)))
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(case (getf input :semantic)
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;; Interacting with nearby characters/entities
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('⌨:🆗
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(let* ((player (getf-entity map 'player))
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(interactee (car (entities-near-entity player (gethash :entities map))))
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(interactee-id (car interactee))
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(interaction (getf (cdr interactee) :interact)))
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(if interaction
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(apply (string->symbol interaction) (list map interactee-id))
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(list :map map))))
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('⌨:❎
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(🎒:make-inventory-state map))
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;; Simple up-down-left-right movements
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('⌨:→
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(move-player map :Δx 1))
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('⌨:←
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(move-player map :Δx -1))
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('⌨:↑
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(move-player map :Δy -1))
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('⌨:↓
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(move-player map :Δy 1))
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(otherwise
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(list :map map))))
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(list :map map)))
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(defun move-player (map &key (Δx 0) (Δy 0))
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(move-entity map 'player :Δx Δx :Δy Δy)
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(let* ((coords (getf-entity-data map 'player :coords))
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(trigger (trigger-at-coords map (list :x (getf coords :x) :y (getf coords :y)))))
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(if (and trigger (getf trigger :function))
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(apply (string->symbol (getf trigger :function))
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(list map))
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(list :map map))))
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(defun move-entity (map entity-id &key (Δx 0) (Δy 0))
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"Move an entity relative to its current position."
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(when (< Δx 0)
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(setf (getf-entity-data map entity-id :facing-right) nil))
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(when (> Δx 0)
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(setf (getf-entity-data map entity-id :facing-right) 't))
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(let ((coords (getf-entity-data map entity-id :coords)))
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(move-entity-to map entity-id
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:x (+ Δx (getf coords :x))
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:y (+ Δy (getf coords :y)))))
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(defun move-entity-to (map entity &key (x 0) (y 0))
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"Move the given entity to the given coordinates."
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(let ((old-chunk (world-coords-chunk (getf-entity-data map entity :coords)))
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(new-chunk (world-coords-chunk (list :x x :y y))))
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;; Change the entity’s world coordinates…
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(when (walkable-tile-p map x y)
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(setf (getf (getf-entity-data map entity :coords) :x) x)
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(setf (getf (getf-entity-data map entity :coords) :y) y))
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;; If the entity’s moved into a different screen-chunk (and so into a different
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;; sub-alist of MAP hash-table’s :entities), move its list into the new chunk’s.
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(when (not (eq old-chunk new-chunk))
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;; Add it to the new chunk list…
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(setf (assoc-utils:aget (assoc-utils:aget (gethash :entities map) new-chunk) entity)
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(cdr (getf-entity map entity)))
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;; Delete it from the old list…
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(alexandria:deletef (assoc-utils:aget (gethash :entities map) old-chunk) entity
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:test (lambda (id alist) (eq id (car alist)))))))
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;;; ———————————————————————————————————
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;;; Overworld-drawing: Map-rendering
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;;; ———————————————————————————————————
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(defun overworld-state-draw (matrix map)
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"Draw the overworld map to the given matrix.
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A core part of OVERWORLD-STATE."
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(let* ((chunk (world-coords-chunk (getf-entity-data map 'player :coords))))
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(matrix-write-tiles matrix (gethash :tiles map) chunk)
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(matrix-write-entities matrix map chunk)
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(when (gethash :seconds map)
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(matrix-write-datetime matrix (seconds->game-datetime (gethash :seconds map))))
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(matrix-write-tiles matrix (gethash :top-tiles map) chunk)))
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;;; ———————————————————————————————————
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;;; Overworld-drawing: Map-tiles
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;;; ———————————————————————————————————
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(defun matrix-write-tiles (matrix tiles chunk
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&key (chunk-width 72) (chunk-height 20))
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"Draw a map’s specific chunk (by its ID) to the matrix."
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(mapcar (lambda (cell)
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(if (or (not (getf cell :lang))
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(eq (getf cell :lang) (…:system-language)))
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(matrix-write-cell matrix cell)))
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(cdr (assoc chunk tiles))))
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(defun matrix-write-cell (matrix cell)
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"Set a matrice's (2d array's) element corresponding to a “cell”; that is, an
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alist containing a character (:CHAR) and :X & :Y coordinates."
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(let ((coords (world-coords->screen-coords (getf cell :coords))))
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(setf (aref matrix
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(getf coords :y)
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(getf coords :x))
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(getf cell :char))))
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;;; ———————————————————————————————————
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;;; Overworld-drawing: Person-rendering
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;;; ———————————————————————————————————
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(defun matrix-write-entities (matrix map chunk)
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"Draw all entities from an alist of entities to the matrix."
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(mapcar (lambda (entity-assoc)
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(matrix-write-entity matrix (cdr entity-assoc)))
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(cdr (assoc chunk (gethash :entities map)))))
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(defun matrix-write-entity (matrix entity-plist)
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"Render an entity-plist to the matrix."
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(when (getf entity-plist :face)
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(matrix-write-entity-head matrix entity-plist)
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(matrix-write-entity-legs matrix entity-plist))
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(when (getf entity-plist :avatar)
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(matrix-write-entity-avatar matrix entity-plist)))
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(defun matrix-write-entity-avatar (matrix entity-plist)
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"Draw an “avatar” entity; that is, not a person, but a random item."
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(let* ((screen-coords (world-coords->screen-coords (getf entity-plist :coords)))
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(avatar (getf entity-plist :avatar))
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(width (length avatar))
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(y (getf screen-coords :y))
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(x (- (getf screen-coords :x) (floor (/ width 2)))))
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(📋:render-line matrix avatar x y)))
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(defun matrix-write-entity-head (matrix entity-plist)
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"Draw an entity’s head. There aren't any Mami Tomoes in this game, dang it!"
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(let* ((screen-coords (world-coords->screen-coords (getf entity-plist :coords)))
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(face (getf entity-plist :face))
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(width (+ (length face) 2)) ;; Face + |borders|
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(y (- (getf screen-coords :y) 1))
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(x (if (getf entity-plist :facing-right)
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(- (getf screen-coords :x) (floor (/ width 2)) 0)
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(- (getf screen-coords :x) (floor (/ width 2)) 0))))
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(📋:render-line matrix face (+ x 1) y)
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(ignore-errors (setf (aref matrix y x) #\|))
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(ignore-errors (setf (aref matrix y (+ width x -1))
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#\|))))
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(defun matrix-write-entity-legs (matrix entity-plist)
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"Draw a bipdel entity’s legs — a surprisingly in-depth task!"
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(let* ((screen-coords (world-coords->screen-coords (getf entity-plist :coords)))
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(x (getf screen-coords :x))
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(y (getf screen-coords :y)))
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(cond ((getf entity-plist :facing-right)
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(ignore-errors (setf (aref matrix y x) #\|))
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(ignore-errors (setf (aref matrix y (- x 1)) #\|)))
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('t
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(ignore-errors (setf (aref matrix y x) #\|))
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(ignore-errors (setf (aref matrix y (+ x 1)) #\|))))))
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;;; ———————————————————————————————————
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;;; Overworld-drawing: The date
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;;; ———————————————————————————————————
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(defun game-datetime->string (date-plist &optional (year 2006))
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(format nil
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(…:getf-lang '(:en "~A ~A ~A ~2,'0d:~2,'0d"
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:eo "~A ~A ~Aa ~2,'0d:~2,'0d"))
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year
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(…:getf-lang '(:en "Jun" :eo "Jun"))
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(+ (getf date-plist :day) 3)
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(getf date-plist :hour)
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(getf date-plist :minute)))
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(defun matrix-write-datetime (matrix datetime)
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(let ((string (game-datetime->string datetime)))
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(📋:render-line matrix string (- 71 (length string)) 19)))
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;;; ———————————————————————————————————
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;;; Overworld loop
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;;; ———————————————————————————————————
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(defun overworld-state
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(matrix &key map (Δt .02))
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"Render the given map to the matrix and take user-input — for one frame.
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A state-function for use with STATE-LOOP."
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(sleep Δt)
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(overworld-state-draw matrix map)
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(overworld-state-update map Δt))
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(defun make-overworld-state (map)
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"Return a state-function for a a map, for use with STATE-LOOP."
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(lambda (matrix &key (map map))
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(apply #'🌍:overworld-state
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(list matrix :map map))))
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