Create the scaffodling for an inventory menu
All it does right now is print your raw list of items. That’s OK for now! =w=
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@ -7,6 +7,7 @@
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(:file "display")
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(:file "display")
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(:file "input")
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(:file "input")
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(:file "ui")
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(:file "ui")
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(:file "inventory")
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(:file "overworld.util")
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(:file "overworld.util")
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(:file "overworld")
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(:file "overworld")
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(:file "dialogue")
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(:file "dialogue")
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@ -0,0 +1,65 @@
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;;;; Copyright © 2023, Jaidyn Ann <jadedctrl@posteo.at>
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;;;;
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;;;; This program is free software: you can redistribute it and/or
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;;;; modify it under the terms of the GNU General Public License as
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;;;; published by the Free Software Foundation, either version 3 of
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;;;; the License, or (at your option) any later version.
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;;;;
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;;;; This program is distributed in the hope that it will be useful,
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;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;;;; GNU General Public License for more details.
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;;;;
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;;;; You should have received a copy of the GNU General Public License
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;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
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;;;; FLORA-SEARCH-AURORA.INVENTORY
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;;;; The menu for inventory selection/management.
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(defpackage :flora-search-aurora.inventory
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(:nicknames :fsa.inv :inventory :🎒)
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(:use :cl)
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(:export #:inventory-state #:make-inventory-state))
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(in-package :flora-search-aurora.inventory)
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;;; ———————————————————————————————————
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;;; Inventory loop logic
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;;; ———————————————————————————————————
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(defun inventory-state-update (map)
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(if (and (listen)
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(let ((input (getf (⌨:read-gamefied-char-plist) :semantic)))
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(or (eq input '⌨:🆗)
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(eq input '⌨:❎))))
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(values nil
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(list :map map))
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't))
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;;; ———————————————————————————————————
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;;; Inventory loop drawing
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;;; ———————————————————————————————————
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(defun inventory-state-draw (matrix items)
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(📋:render-string matrix (format nil "~A" items) '(:x 0 :y 0)))
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;;; ———————————————————————————————————
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;;; Inventory loop
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;;; ———————————————————————————————————
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(defun inventory-state (matrix &key map)
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"A state-function for use with STATE-LOOP."
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(sleep .02)
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(inventory-state-draw matrix (gethash :items map))
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(inventory-state-update map))
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(defun make-inventory-state (map)
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"Return a state-function for inventory-listing, for use with STATE-LOOP."
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(lambda (matrix &key (map map))
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(apply #'🎒:inventory-state
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(list matrix :map map))))
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@ -224,12 +224,12 @@ Returns parameters to be used in the next invocation of OVERWORLD-STATE."
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(if interaction
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(if interaction
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(apply (string->symbol interaction) (list map interactee-id))
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(apply (string->symbol interaction) (list map interactee-id))
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(list :map map))))
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(list :map map))))
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;; The pause-menu…
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('⌨:❎
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;; ((plist = input '(:modifier nil :char #\Esc)))
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(🎒:make-inventory-state map))
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;; Simple up-down-left-right movements
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;; Simple up-down-left-right movements
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('⌨:→
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('⌨:→
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(move-player map :Δx 1))
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(move-player map :Δx 1))
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('⌨:→
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('⌨:←
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(move-player map :Δx -1))
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(move-player map :Δx -1))
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('⌨:↑
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('⌨:↑
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(move-player map :Δy -1))
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(move-player map :Δy -1))
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