everness/stairs.lua
2023-02-01 23:44:42 -05:00

314 lines
8.2 KiB
Lua

--[[
Everness. Never ending discovery in Everness mapgen.
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
local S = minetest.get_translator(minetest.get_current_modname())
stairs = stairs --[[@as MtgStairs]]
stairs.register_stair_and_slab(
'coral_desert_stone',
'everness:coral_desert_stone',
{ cracky = 3 },
{ 'everness_coral_desert_stone.png' },
'Coral Desert Stone Stair',
'Coral Desert Stone Slab',
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
'coral_desert_cobble',
'everness:coral_desert_cobble',
{ cracky = 3 },
{ 'everness_coral_desert_cobble.png' },
'Coral Desert Cobblestone Stair',
'Coral Desert Cobblestone Slab',
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
'coral_desert_mossy_cobble',
'everness:coral_desert_mossy_cobble',
{ cracky = 3 },
{ 'everness_coral_desert_mossy_cobble.png' },
'Coral Mossy Cobblestone Stair',
'Coral Mossy Cobblestone Slab',
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
'cursed_brick',
'everness:cursed_brick',
{ cracky = 2 },
{ 'everness_cursed_brick.png' },
'Cursed Brick Stair',
'Cursed Brick Slab',
default.node_sound_stone_defaults(),
true
)
-- Quartz
stairs.register_stair_and_slab(
'quartz_block',
'everness:quartz_block',
{ cracky = 2 },
{
'everness_quartz_block_top.png',
'everness_quartz_block_bottom.png',
'everness_quartz_block_side.png',
},
S('Quartz Block Stair'),
S('Quartz Block Slab'),
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
'quartz_chiseled',
'everness:quartz_chiseled',
{ cracky = 2 },
{
'everness_quartz_block_chiseled_top.png',
'everness_quartz_block_chiseled_top.png',
'everness_quartz_block_chiseled.png',
},
S('Quartz Chiseled Stair'),
S('Quartz Chiseled Slab'),
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
'quartz_pillar',
'everness:quartz_pillar',
{ cracky = 2 },
{
'everness_quartz_block_lines_top.png',
'everness_quartz_block_lines_top.png',
'everness_quartz_block_lines.png',
},
S('Quartz Pillar Stair'),
S('Quartz Pillar Slab'),
default.node_sound_stone_defaults(),
true
)
-- Dry Wood
stairs.register_stair_and_slab(
'dry_wood',
'everness:dry_wood',
{ choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
{ 'everness_dry_wood.png' },
S('Dry Wood Stair'),
S('Dry Wood Slab'),
default.node_sound_wood_defaults(),
true
)
-- Bamboo Wood
stairs.register_stair_and_slab(
'bamboo_wood',
'everness:bamboo_wood',
{ choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
{ 'everness_dry_bamboo_block_side.png' },
S('Bamboo Wood Stair'),
S('Bamboo Wood Slab'),
default.node_sound_wood_defaults(),
true
)
stairs.register_stair_and_slab(
'bamboo_mosaic_wood',
'everness:bamboo_mosaic_wood',
{ choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
{ 'everness_bamboo_mosaic.png' },
S('Bamboo Mosaic Wood Stair'),
S('Bamboo Mosaic Wood Slab'),
default.node_sound_wood_defaults(),
true
)
-- Forsaken stone
stairs.register_stair_and_slab(
'forsaken_desert_brick',
'everness:forsaken_desert_brick',
{ cracky = 2, stone = 1 },
{ 'everness_forsaken_desert_brick.png' },
S('Forsaken Desert Brick Stair'),
S('Forsaken Desert Brick Slab'),
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
'forsaken_desert_brick_red',
'everness:forsaken_desert_brick_red',
{ cracky = 2, stone = 1 },
{ 'everness_forsaken_desert_brick_red.png' },
S('Forsaken Desert Brick Red Stair'),
S('Forsaken Desert Brick Red Slab'),
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
'forsaken_desert_chiseled_stone',
'everness:forsaken_desert_chiseled_stone',
{ cracky = 2, stone = 1 },
{ 'everness_forsaken_desert_chiseled_stone_side.png' },
S('Forsaken Desert Chiseled Stone Stair'),
S('Forsaken Desert Chiseled Stone Slab'),
default.node_sound_stone_defaults(),
true
)
-- Baobab Wood
stairs.register_stair_and_slab(
'baobab_wood',
'everness:baobab_wood',
{ choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
{ 'everness_baobab_wood.png' },
S('Baobab Wood Stair'),
S('Baobab Wood Slab'),
default.node_sound_wood_defaults(),
true
)
-- Sequoia Wood
stairs.register_stair_and_slab(
'sequoia_wood',
'everness:sequoia_wood',
{ choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
{ 'everness_sequoia_wood.png' },
S('Sequoia Wood Stair'),
S('Sequoia Wood Slab'),
default.node_sound_wood_defaults(),
true
)
-- Forsaken Tundra
stairs.register_stair_and_slab(
'forsaken_tundra_cobble',
'everness:forsaken_tundra_cobble',
{ cracky = 3, stone = 2 },
{ 'everness_forsaken_tundra_cobblestone.png' },
S('Forsaken Tundra Cobblestone Stair'),
S('Forsaken Tundra Cobblestone Slab'),
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
'forsaken_tundra_stone',
'everness:forsaken_tundra_stone',
{ cracky = 3, stone = 1 },
{ 'everness_forsaken_tundra_stone.png' },
S('Forsaken Tundra Stone Stair'),
S('Forsaken Tundra Stone Slab'),
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
'forsaken_tundra_brick',
'everness:forsaken_tundra_brick',
{ cracky = 2, stone = 1 },
{ 'everness_forsaken_tundra_brick.png' },
S('Forsaken Tundra Brick Stair'),
S('Forsaken Tundra Brick Slab'),
default.node_sound_stone_defaults(),
true
)
-- Willow Wood
stairs.register_stair_and_slab(
'willow_wood',
'everness:willow_wood',
{ choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
{ 'everness_willow_wood.png' },
S('Willow Wood Stair'),
S('Willow Wood Slab'),
default.node_sound_wood_defaults(),
true
)
-- stairs.register_stair_and_slab(
-- 'desert_stonebrick',
-- 'default:desert_stonebrick',
-- { cracky = 2 },
-- { 'default_desert_stone_brick.png' },
-- 'Desert Stone Brick Stair',
-- 'Desert Stone Brick Slab',
-- default.node_sound_stone_defaults(),
-- false
-- )
-- stairs.register_stair_and_slab(
-- 'desert_stone_block',
-- 'default:desert_stone_block',
-- { cracky = 2 },
-- { 'default_desert_stone_block.png' },
-- 'Desert Stone Block Stair',
-- 'Desert Stone Block Slab',
-- default.node_sound_stone_defaults(),
-- true
-- )
-- stairs.register_stair_and_slab(
-- 'desert_sandstone',
-- 'default:desert_sandstone',
-- { crumbly = 1, cracky = 3 },
-- { 'default_desert_sandstone.png' },
-- 'Desert Sandstone Stair',
-- 'Desert Sandstone Slab',
-- default.node_sound_stone_defaults(),
-- true
-- )
-- stairs.register_stair_and_slab(
-- 'desert_sandstone_brick',
-- 'default:desert_sandstone_brick',
-- { cracky = 2 },
-- { 'default_desert_sandstone_brick.png' },
-- 'Desert Sandstone Brick Stair',
-- 'Desert Sandstone Brick Slab',
-- default.node_sound_stone_defaults(),
-- false
-- )
-- stairs.register_stair_and_slab(
-- 'desert_sandstone_block',
-- 'default:desert_sandstone_block',
-- { cracky = 2 },
-- { 'default_desert_sandstone_block.png' },
-- 'Desert Sandstone Block Stair',
-- 'Desert Sandstone Block Slab',
-- default.node_sound_stone_defaults(),
-- true
-- )